so far the issue I've seen with Rin isn't exactly Rin or the Spell cards itself. Folks have been able to fire those off nicely. The issue is the 10 mana card that literally does nothing to the board. Spending 10 mana that late into the game withouta direct effect is...messy. If Azari offered taunt or did SOMETHING to the board to avoid just plain old dying then he'd probably be actually playable. As is, it's just impossible to find a spot when you can just dump that much on the board especially since you've been giving up on tempo the past few turns beforehand.
I want to try out cube lock. Things is, I'm missing 2 core cards: Umbra and the weapon, which one should I craft? Can I play cube lock without Umbra or the weapon?
you can play the most basic version with lackeys and faceless manipulators. having weapon makes it better, and adding umbra nets you a 100% chance at 25 damage on turn 10 if you have everything.
prince taladram is seeing play as well, although I'm not 100% on crafting the card yet.
Greedy and unneeded inclusions. You don't really need those; against aggro and mid-range all you need is to stall, to gain board control and sometimes winning means finding the DK. Nothing more. Very often I have seem comments like "Rin is very good at dealing with super control decks". Where are those decks? Who should I tech against? Only against other (control) warlock decks, do you really think it's worth it?
Back in Un'goro I have seen various control paladin decks, but few of them were actually running N'Zoth, the Corruptor. And there, when this legendary had an insane value with Tirion Fordring + Getaway Kodo from Hydrologist + Stonehill Defender + Cairne Bloodhoof, why do you think that this can be compared to the "value" in your decks? Only Voidlord is worth the resurrect, but this still doesn't make N'Zoth worth the inclusion. You just gain taunts. And if this is your plan, then why not run smaller ones instead, which you can play a lot sooner anyway. In other words: why would you run a 10 mana creature, just to use him help you defensively, when if you have survived until turn 10, you were pretty much winning anyway. And most importantly, this card doesn't help you against control decks. You just resurrect defensive minions, which don't threaten the opponent enough. As for Rin coming from N'zoth, if you have the seals already, then you don't need another Rin; if you have already destroyed the deck, then there is nothing left to destroy. No, those 2 cards are super slow and they don't achieve much for you. Trust me, imho you have to concentrate on the MUs, which were bad anyway. The aggro and the mid-range decks will always lose to you, if you counter them with anti-aggro tools.
The bad MUs are Big Priest (when they high-roll), Highlander Priest and Burn Mage. Imho you have to find ways to improve your deck against those decks, against everything else you are already doing fine.
OP, the DK is more than a safe craft. Like people said, this goes first.
note* Running two 10-mana cards, different from each other, with almost no synergy but having the same effect - resurrection, are going to feel clunky imho. They will just bump each other.
I'm stil behind on my tournament watching butt...
so far the issue I've seen with Rin isn't exactly Rin or the Spell cards itself. Folks have been able to fire those off nicely. The issue is the 10 mana card that literally does nothing to the board. Spending 10 mana that late into the game withouta direct effect is...messy. If Azari offered taunt or did SOMETHING to the board to avoid just plain old dying then he'd probably be actually playable. As is, it's just impossible to find a spot when you can just dump that much on the board especially since you've been giving up on tempo the past few turns beforehand.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Rin is OK, she really shines with Medivh though, those 5 mana spells summon minions, turning them from tempo losses into fair turns.
All you have to do is to add a dark pact and then no more silence problem
plus it will come back with nzoth wich is great in my opinion
prince taladram is seeing play as well, although I'm not 100% on crafting the card yet.
Sign, I'm going to be quick with this comment:
Greedy and unneeded inclusions. You don't really need those; against aggro and mid-range all you need is to stall, to gain board control and sometimes winning means finding the DK. Nothing more. Very often I have seem comments like "Rin is very good at dealing with super control decks". Where are those decks? Who should I tech against? Only against other (control) warlock decks, do you really think it's worth it?
Back in Un'goro I have seen various control paladin decks, but few of them were actually running N'Zoth, the Corruptor. And there, when this legendary had an insane value with Tirion Fordring + Getaway Kodo from Hydrologist + Stonehill Defender + Cairne Bloodhoof, why do you think that this can be compared to the "value" in your decks? Only Voidlord is worth the resurrect, but this still doesn't make N'Zoth worth the inclusion. You just gain taunts. And if this is your plan, then why not run smaller ones instead, which you can play a lot sooner anyway. In other words: why would you run a 10 mana creature, just to use him help you defensively, when if you have survived until turn 10, you were pretty much winning anyway. And most importantly, this card doesn't help you against control decks. You just resurrect defensive minions, which don't threaten the opponent enough. As for Rin coming from N'zoth, if you have the seals already, then you don't need another Rin; if you have already destroyed the deck, then there is nothing left to destroy. No, those 2 cards are super slow and they don't achieve much for you. Trust me, imho you have to concentrate on the MUs, which were bad anyway. The aggro and the mid-range decks will always lose to you, if you counter them with anti-aggro tools.
The bad MUs are Big Priest (when they high-roll), Highlander Priest and Burn Mage. Imho you have to find ways to improve your deck against those decks, against everything else you are already doing fine.
OP, the DK is more than a safe craft. Like people said, this goes first.
note* Running two 10-mana cards, different from each other, with almost no synergy but having the same effect - resurrection, are going to feel clunky imho. They will just bump each other.