I'd run a BGH over ERF, and personally I'd take Spiteful Smith over Leeroy...
What? no ! Spiteful over leeroy? No way. Also Assassinate is better than BGH, Unlike Big Game hunter you can take out any minion with this no matter how much attack they have for only 2 extra mana. Also unlike big game hunter Assassinate will never be a dead or useless card, because if your opponent doesn't run 7+ attack minions a 4/2 for 3 mana is a terrible drop.
I'd run a BGH over ERF, and personally I'd take Spiteful Smith over Leeroy...
What? no ! Spiteful over leeroy? No way. Also Assassinate is better than BGH, Unlike Big Game hunter you can take out any minion with this no matter how much attack they have for only 2 extra mana. Also unlike big game hunter Assassinate will never be a dead or useless card, because if your opponent doesn't run 7+ attack minions a 4/2 for 3 mana is a terrible drop.
what legendaries or rares are similar to a yeti? I meant in addition to those cards for just a good 4 drop cause otherwise the only 4 drop to play on turn 4 is an argus which isnt always good. just a thought
Hey I was just wondering why aren't yetis being used in any of these decks. I run basically same decks just with 2 yetis and works pretty well
Yeti isn't bad if you don't have the legendary's or other rares, but otherwise I think that the standards are better.
what legendaries or rares are similar to a yeti? I meant in addition to those cards for just a good 4 drop cause otherwise the only 4 drop to play on turn 4 is an argus which isnt always good. just a thought
Well you don't need to have a 4 drop on turn 4, turn 4 is actually a great time to combo your cards like SI:7 Agent, or Eviscerate if you need to. You also can just drop 2 minions or 1 minion and dagger up again. Most rogue decks only have 1 or even less 2 or 1 drop minions, that does not mean you need to find more of them. Rag, Leeroy, Black Knight, and Bloodmage are all better than Yeti.
I may have to update the current list on the OP. However I think people are okay with changing the mana curve because of this decks removals.
That being said - my good buddy SexiStudder has been running the inventor at the 4 slot with alot of success. Im not sure how I feel about that card BUT as the meta starts to slow down again (which may be happening?) She could find her way back into rogue decks.
I may have to update the current list on the OP. However I think people are okay with changing the mana curve because of this decks removals.
That being said - my good buddy SexiStudder has been running the inventor at the 4 slot with alot of success. Im not sure how I feel about that card BUT as the meta starts to slow down again (which may be happening?) She could find her way back into rogue decks.
Would you really consider running her over an azure drake? Or are we talking about in addition too, for more draw power? Cause azure drake -- > backstab or turn 7 azure drake -- > evis are a couple of my fav combos.
In addition. Definitely not ever dropping Azure Drakes.
I don't really like Leeroy in this deck tbh. I do like Yeti's, but I only run one and a Spellbreaker. I think not running 2xDefender and 2 other 4 drops is probably a decent sized mistake, whether it's yeti or inventor.
The deck definitely struggles with card draw now that Pagle has been nerfed. I think that's easily its biggest problem. I'm often top-decking as early as turn 5 or 6.
I may have to update the current list on the OP. However I think people are okay with changing the mana curve because of this decks removals.
That being said - my good buddy SexiStudder has been running the inventor at the 4 slot with alot of success. Im not sure how I feel about that card BUT as the meta starts to slow down again (which may be happening?) She could find her way back into rogue decks.
It always bugs me when people tend to think 2 4drops are enough in this deck. its just not true. 1 or 2 yeti are exactly what this kind of tempo decks need. he just does exactly what this deck wants. its a perfect drop for the curve it surely keeps the tempo alive and it pretty much always trades more than 1 card. what do you want more?
oh you wanna play your only 2drop (loot horder) and dagger up instead? yeah great, do that and just plain lose tempo that turn by doing absolutely nothing relevant... happy birthday. xD no one is saying you should replace leeroy, bloodmage or knight with them. wtf are you guys talking about? oO
This is exactly what I think and why I mentioned yetis
I may have to update the current list on the OP. However I think people are okay with changing the mana curve because of this decks removals.
That being said - my good buddy SexiStudder has been running the inventor at the 4 slot with alot of success. Im not sure how I feel about that card BUT as the meta starts to slow down again (which may be happening?) She could find her way back into rogue decks.
It always bugs me when people tend to think 2 4drops are enough in this deck. its just not true. 1 or 2 yeti are exactly what this kind of tempo decks need. he just does exactly what this deck wants. its a perfect drop for the curve it surely keeps the tempo alive and it pretty much always trades more than 1 card. what do you want more?
oh you wanna play your only 2drop (loot horder) and dagger up instead? yeah great, do that and just plain lose tempo that turn by doing absolutely nothing relevant... happy birthday. xD no one is saying you should replace leeroy, bloodmage or knight with them. wtf are you guys talking about? oO
This is exactly what I think and why I mentioned yetis
I agree, two 4-drops (besides Defender of Argus) help a lot. I'm not 100 % happy about the Chillwind Yetis though, because they are so vanilla (still running them atm). I hope further expansions will give more opportunities for this slot.
Actually i play with two Tazdingos instead of the Yetis because i got many problems with Zoo/Hunters and they helped much. Which one you use depends on the current meta. But i think these 2 four drops are important. There will be one point we have to be aggressive and i think this starts around round 4. We play a big minion the opponent have to deal with, so we buy time to attack, and often trade 2 for 1. And we all know, we have to trade always efficient. So buy time + 2 for 1 is very well for us.After turn 4 we can play assassin's blade, spiteful smith, azure drake or just a def of argus, all great plays. We keep tempo, can trade well, opponent has to deal, means more time. More time = less big minions we have to deal with.
I like the approach with the Sen'jin Shieldmastas. The only concern I had, was the uselessness of the Taunt-giving of Defender of Argus. Is this a real concern?
Sorry, lost track of the thread after a busy stretch.
In the interest of being brief, I guess a good generalization is starting hand mulligan suggestions vs. classes with easy early removal of small minions (mage, rogue, druid with class abilities specifically).
I have been running with Nox's two Tempo decks that were recently posted, and have much better success. I don't think it's because it's a "better deck", but a better deck for my natural playstyle instincts. While it's great to get a deck style and stick with it, the meta is continually changing and I know I need to adjust better and not rely too much on netdecking.
I've been reading this thread over and over.. Thx for all your advices, you are helping a lot of us.
I love this class (my main in WoW :p) but I can't reach R10. Maybe I'm really bad, maybe because of the lack of legendaries (I only have Leeroy and Sylvannas).For the same reason I can't go Miracle.
So I have a few questions.
1/ When should you trade with your face ? It happens a lot to me : i trade with my face so I have board control whole game, but my HP are going low really fast.
2/ Aren't there any better 1-drops than Squires ? Leper gnome for his guaranted 2 damages, Worgen for the same, abusive sergent, etc. ?
3/ Shouldn't "we" lower the mana curve of this deck, so we can compete against Hunters, and kill Control decks faster ? Add more 1 and 2-drops, minions with charge, the knife juggler, etc. ? This way we could use Sprint and Assassin's blade more easily..
Sorry for my english, I'm french :p
1) Depends on the class and type of deck you are up against. I'll trade with my weapons early on in the game, and maybe once later on with a Deadly Poison charge before Blade Flurry or something. But again, really depends on your matchup for that specific "Battle".
2) Squire is amazing. Leper Gnome and Sergent are good, but not as good as Squire for Mid-range Rogue.
3) The deck in the OP is months old. You need to adjust it to suit your meta and playstyle.
I've been reading this thread over and over.. Thx for all your advices, you are helping a lot of us.
I love this class (my main in WoW :p) but I can't reach R10. Maybe I'm really bad, maybe because of the lack of legendaries (I only have Leeroy and Sylvannas).For the same reason I can't go Miracle.
So I have a few questions.
1/ When should you trade with your face ? It happens a lot to me : i trade with my face so I have board control whole game, but my HP are going low really fast.
2/ Aren't there any better 1-drops than Squires ? Leper gnome for his guaranted 2 damages, Worgen for the same, abusive sergent, etc. ?
3/ Shouldn't "we" lower the mana curve of this deck, so we can compete against Hunters, and kill Control decks faster ? Add more 1 and 2-drops, minions with charge, the knife juggler, etc. ? This way we could use Sprint and Assassin's blade more easily..
Sorry for my english, I'm french :p
1: It depends on several factors. Vs say a hunter I will do what I can to use 'face' damage as little as possible. In most match ups, 18 is my magic number these days (Before I would do it untill I either won or lost, high risk but high reward) once my life total hits 18, ill stop unless its a manditory trade.
2: The point of squire is that its durable in the same way that the leper gnome is gaurenteed 2 damage, squire can also gaurentee two damage since her sheild lets her survive. But unlike the leper gnome, she can be played later with an argus making her even more effective OR buffed with a dark iron dwarf to trade with a larger minion and still stay alive.
3: The deck list is old. Tink, for example, is card that should never be played while he is as nerffed as he is.
I'd go for Ragnaros as your next legendary craft. You also need to decide whether you're going for tempo (in which Sap is great but Sprint isn't) or midrange/control (in which sap is pretty bad but sprint is great) imo.
Tempo is a hard concept to describe. You want to keep being ahead of your opponent in board presence so that you get to choose the trades and you get to decide when to go for the face. It's sort of how zoo plays out, similar to aggro in a way but not as mindless (you don't just go straight out for the face unless you have lethal/are setting up for lethal). Midrange is a deck type which focuses on turns 4 to 7/8. You want to play control against aggro (as in, keeping the board clear and stabilizing while they finish up their threats), and to go aggressive against full fledged control decks (so they don't get to bring out their big threats).
I think it is obvious that Tink and Nat are out. Hard to replace that card draw but hes just too slow against aggros.
The suggestions above are good, senjin is better vs rush while yeti is generally better against the rest.
My teammate SexiStudder has a good tempo rogue deck now. I posted it above. Has some interesting variations to it, plays a bit different than the "tempo" version in the OP.
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what legendaries or rares are similar to a yeti? I meant in addition to those cards for just a good 4 drop cause otherwise the only 4 drop to play on turn 4 is an argus which isnt always good. just a thought
Well you don't need to have a 4 drop on turn 4, turn 4 is actually a great time to combo your cards like SI:7 Agent, or Eviscerate if you need to. You also can just drop 2 minions or 1 minion and dagger up again. Most rogue decks only have 1 or even less 2 or 1 drop minions, that does not mean you need to find more of them. Rag, Leeroy, Black Knight, and Bloodmage are all better than Yeti.
Yes I do up vote everyone who post in my threads as a thanx for taking the time to look at and comment on my post.
Hey Winter,
I may have to update the current list on the OP. However I think people are okay with changing the mana curve because of this decks removals.
That being said - my good buddy SexiStudder has been running the inventor at the 4 slot with alot of success. Im not sure how I feel about that card BUT as the meta starts to slow down again (which may be happening?) She could find her way back into rogue decks.
Would you really consider running her over an azure drake? Or are we talking about in addition too, for more draw power? Cause azure drake -- > backstab or turn 7 azure drake -- > evis are a couple of my fav combos.
In addition. Definitely not ever dropping Azure Drakes.
I don't really like Leeroy in this deck tbh. I do like Yeti's, but I only run one and a Spellbreaker. I think not running 2xDefender and 2 other 4 drops is probably a decent sized mistake, whether it's yeti or inventor.
The deck definitely struggles with card draw now that Pagle has been nerfed. I think that's easily its biggest problem. I'm often top-decking as early as turn 5 or 6.
This
This is exactly what I think and why I mentioned yetis
I agree, two 4-drops (besides Defender of Argus) help a lot. I'm not 100 % happy about the Chillwind Yetis though, because they are so vanilla (still running them atm). I hope further expansions will give more opportunities for this slot.
- senti
I like the approach with the Sen'jin Shieldmastas. The only concern I had, was the uselessness of the Taunt-giving of Defender of Argus. Is this a real concern?
- senti
Sorry, lost track of the thread after a busy stretch.
In the interest of being brief, I guess a good generalization is starting hand mulligan suggestions vs. classes with easy early removal of small minions (mage, rogue, druid with class abilities specifically).
I have been running with Nox's two Tempo decks that were recently posted, and have much better success. I don't think it's because it's a "better deck", but a better deck for my natural playstyle instincts. While it's great to get a deck style and stick with it, the meta is continually changing and I know I need to adjust better and not rely too much on netdecking.
1) Depends on the class and type of deck you are up against. I'll trade with my weapons early on in the game, and maybe once later on with a Deadly Poison charge before Blade Flurry or something. But again, really depends on your matchup for that specific "Battle".
2) Squire is amazing. Leper Gnome and Sergent are good, but not as good as Squire for Mid-range Rogue.
3) The deck in the OP is months old. You need to adjust it to suit your meta and playstyle.
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1: It depends on several factors. Vs say a hunter I will do what I can to use 'face' damage as little as possible. In most match ups, 18 is my magic number these days (Before I would do it untill I either won or lost, high risk but high reward) once my life total hits 18, ill stop unless its a manditory trade.
2: The point of squire is that its durable in the same way that the leper gnome is gaurenteed 2 damage, squire can also gaurentee two damage since her sheild lets her survive. But unlike the leper gnome, she can be played later with an argus making her even more effective OR buffed with a dark iron dwarf to trade with a larger minion and still stay alive.
3: The deck list is old. Tink, for example, is card that should never be played while he is as nerffed as he is.
I'd go for Ragnaros as your next legendary craft. You also need to decide whether you're going for tempo (in which Sap is great but Sprint isn't) or midrange/control (in which sap is pretty bad but sprint is great) imo.
Tempo for me is like being ahead your enemy (Cards, board, etc)
Midrange for me is like an early strategy that has some way to win if the game pass the 6-7 mana Turn.
Control for me is like a spell based deck many removals. Chaman and Priest tend to be Control by nature.
Tempo is a hard concept to describe. You want to keep being ahead of your opponent in board presence so that you get to choose the trades and you get to decide when to go for the face. It's sort of how zoo plays out, similar to aggro in a way but not as mindless (you don't just go straight out for the face unless you have lethal/are setting up for lethal). Midrange is a deck type which focuses on turns 4 to 7/8. You want to play control against aggro (as in, keeping the board clear and stabilizing while they finish up their threats), and to go aggressive against full fledged control decks (so they don't get to bring out their big threats).
I think it is obvious that Tink and Nat are out. Hard to replace that card draw but hes just too slow against aggros.
The suggestions above are good, senjin is better vs rush while yeti is generally better against the rest.
My teammate SexiStudder has a good tempo rogue deck now. I posted it above. Has some interesting variations to it, plays a bit different than the "tempo" version in the OP.