I've been trying to make a go of it with the Crystal Core Rogue, notably Dog's list, and I just can't seem to get the winrate everyone is so salty about. I complete the quest quite often, but by that point I've almost definitely lost the board or too much tempo to catch up. Either that or I've drawn poorly which generally means instant loss.
Oddly the first day I tried it I was hitting some mad winstreaks, but the moment I hit rank 10 it seemed like my winrate plummeted. I think I've gone up and down between rank 10 and 8 about three times now.
I don't get it. I just don't see how this deck is really as good as everyone thinks it is. It sucks to lose against when it works, but it seems like it's so easily countered that it isn't all that great. Taunt warrior does an excellent job of taking care of it with cards like Dirty Rat, and then the other midrange and aggro decks seem to trample it by the time you hit turn 4 or 5. Heck. even Silence priest fares well against it. The only decks that seem to do poorly against it are control oriented decks. A deck that needs the first four or five turns to generate combos while leaving the board empty just seems like a bad idea to me.
So what gives? Am I playing it horribly wrong? Or is it just a poor choice in this meta?
On that first day it was a huge surprise that no one was expecting. Now people are prepared. It was tearing up the ladder on day one, and quickly became the day one flavor hate. This sparked a lot of discussion on forums and now know how to counter it by going faster with aggro or running dirty rat to disrupt the quest.
I like the deck, I think it is fun playing something that requires you to plan ahead and not just play on curve. When it gets a god draw, it is incredibly powerful. But it suffers from consistency issues. My guess is that most people complaining about it hadn't played it and didn't know it's pitfalls (pretty obvious when they accuse it of being a straightforward deck.) The meta stats that were posted on the competitive hearthstone reddit show that while Caverns decks saw a huge amount of play, they actually had below a 50% win rate.
On that first day it was a huge surprise that no one was expecting. Now people are prepared. It was tearing up the ladder on day one, and quickly became the day one flavor hate. This sparked a lot of discussion on forums and now know how to counter it by going faster with aggro or running dirty rat to disrupt the quest.
I like the deck, I think it is fun playing something that requires you to plan ahead and not just play on curve. When it gets a god draw, it is incredibly powerful. But it suffers from consistency issues. My guess is that most people complaining about it hadn't played it and didn't know it's pitfalls (pretty obvious when they accuse it of being a straightforward deck.) The meta stats that were posted on the competitive hearthstone reddit show that while Caverns decks saw a huge amount of play, they actually had below a 50% win rate.
Thank you for this advice. I was thinking of crafting Rogue Quest coz of it's success and since I was having so much fun with Miracle and Thief Rogue (crafted VanCleef and 2x Prep today), but after listening to you, it seems like not such a good investment. Might as well craft something else and have fun :) Thank you :)
It's still a great deck, but it was just an unsettled meta that the deck was dominating. I think it will become a tier 2 deck when all is said and done and may find an upswing to tier 1 when people stop prepping properly for it.
I've been trying to make a go of it with the Crystal Core Rogue, notably Dog's list, and I just can't seem to get the winrate everyone is so salty about. I complete the quest quite often, but by that point I've almost definitely lost the board or too much tempo to catch up. Either that or I've drawn poorly which generally means instant loss.
Oddly the first day I tried it I was hitting some mad winstreaks, but the moment I hit rank 10 it seemed like my winrate plummeted. I think I've gone up and down between rank 10 and 8 about three times now.
I don't get it. I just don't see how this deck is really as good as everyone thinks it is. It sucks to lose against when it works, but it seems like it's so easily countered that it isn't all that great. Taunt warrior does an excellent job of taking care of it with cards like Dirty Rat, and then the other midrange and aggro decks seem to trample it by the time you hit turn 4 or 5. Heck. even Silence priest fares well against it. The only decks that seem to do poorly against it are control oriented decks. A deck that needs the first four or five turns to generate combos while leaving the board empty just seems like a bad idea to me.
So what gives? Am I playing it horribly wrong? Or is it just a poor choice in this meta?
On that first day it was a huge surprise that no one was expecting. Now people are prepared. It was tearing up the ladder on day one, and quickly became the day one flavor hate. This sparked a lot of discussion on forums and now know how to counter it by going faster with aggro or running dirty rat to disrupt the quest.
I like the deck, I think it is fun playing something that requires you to plan ahead and not just play on curve. When it gets a god draw, it is incredibly powerful. But it suffers from consistency issues. My guess is that most people complaining about it hadn't played it and didn't know it's pitfalls (pretty obvious when they accuse it of being a straightforward deck.) The meta stats that were posted on the competitive hearthstone reddit show that while Caverns decks saw a huge amount of play, they actually had below a 50% win rate.
^Miracle is SOOO much better than Quest Rogue.
Valar Morghulis
It's still a great deck, but it was just an unsettled meta that the deck was dominating. I think it will become a tier 2 deck when all is said and done and may find an upswing to tier 1 when people stop prepping properly for it.
It depends on how fast you can complete the quest, in other words its really mulligan and draw dependent.
http://www.hearthpwn.com/forums/class-discussion/rogue/190690-is-quest-rogue-as-powerful-as-everyone-claims