Trump was right Priest is trash. Too slow for aggro not enough answers for Control.
Deathrattle quest priest is ok against control. However I find with each expansion stealing cards from other class are not enough to win you games. New cards generally have to synergize with another to be good, for example stealing a Servant of Kalimos wont give you the benefit other than a 5 mana 4/5 (In that case might as well put a yeti in your deck). Stealing opponents cards generally means it's not helping you on your quest. So you are losing board control (as deathrattle minions generally has small HP for trading or surviving AOE) but also not getting the payoff.
When cards used to be deck-independent such as Slyvanas windrunner, Baron geddon, Rag, Ancient of War stealing them yields great value. Now you most likely to get is one of two pieces you need to get full value off them. I feel like we have to wait till meta settles down so you can tailor a deathrattle deck combined with whatever is more popular (Deathrattle + elemental, Death rattle + spell deck, etc).
I would disagree that Priest class would be bad post-Un'goro. Currently playing Quest Priest, with a decent-to-good win rate. Unlike other Quests that require the players to push it ASAP, Awaken the Makers on the other hand should be treated more like a bonus, where you don't have to push for it so soon.
As long as you are able to maintain and control the board efficiently early-mid & mid game, and push for a decent amount of damage to the opponent's hero throughout your turns to late game, you will basically win the fatigue game eventually.
The concept of Purify Priest (post-Un'goro) is also pretty interesting. That would be something I would like to try out as well!
I mean, surely, there has ought to be something for Priests, right?
Sadly no; and to some degree it should have been expected.
The best [And only viable] Priest deck was Dragon Priest. And BRM; the 'Dragon' expansion; was being rotated out of standard.
Priest was left with Standard [Where it was competing with Shaman to be the worst class]; Old Gods [Which is alright for Priest]; Mean Streets [Where Priest got next to nothing worthwhile that wasn't BRM reliant] and Karazhan [Which Priest got almost nothing].
Priest needed BIG things in Un'Goro. What it got was a bad Antonaidas; and a quest which seems designed for Wild; given the best Deathrattle cards are in Naxx and GvG.
Preist's best deck right now is honestly probobly some variant of C'Thun. And that's probobly T3 at best. Deathrattle Priest is about 2 years too late; if it as around during Naxx/GvG it could probobly be great.
Purify priest needs one more silence card and it'd be fantastic, and I disagree with priest being "competitive" in the current ladder. The requirements for priest stuff to work correctly is way too high. Got a northshire? If you can get it to stick that's wonderful, but good luck with that. And maintaining control (which is what Priest is supposed to be the best at) just isn't possible anymore. Cabal Shadow Priest is a great example of the problem, in vanilla it was the best non legendary 6 drop. The tempo swing was so strong. Now, many expansions and the power creep from them leaves us with a bad card. What can you really do with it on 6? The best matchup looks to be Taunt warrior and fair is fair, grabbing an Alley Armorsmith is an amazing tempo play. Is it an over priced card in every other matchup, probably? The other great thing about the Cabal Shadow Priest is that it did it's job without help...Now you need a pint sized potion to make the card useful, which creates consistency problems. Which is the real problem with priest, when you get the god draw, you feel like the best player ever, but the power levels of the priest cards in the latest expansions still have quite a bit of power when you get things working, but it's still woefully inconsistent and it's power, relative to the increases the other classes have gotten hasn't kept up.
TL;DR - Priest's problem isn't how slow it is, it's how inconsistent it is. When it works you feel like you should be on a stage getting paid for your genius. When it doesn't work, priest mains that like to play their own decks, are happy about the new ranked floors at 15 10 and 5.
Feels like every class can complete their quest faster than Priest, the deathrattle minions are not giving much value since most cards now needs something else to synergize with it.
I would disagree that Priest class would be bad post-Un'goro. Currently playing Quest Priest, with a decent-to-good win rate. Unlike other Quests that require the players to push it ASAP, Awaken the Makers on the other hand should be treated more like a bonus, where you don't have to push for it so soon.
As long as you are able to maintain and control the board efficiently early-mid & mid game, and push for a decent amount of damage to the opponent's hero throughout your turns to late game, you will basically win the fatigue game eventually.
The concept of Purify Priest (post-Un'goro) is also pretty interesting. That would be something I would like to try out as well!
I've been playing Purify priest with okay results. Almost every play needs multiple cards to make it work. It's the old Soulpreist + CoH problem except every card in your deck is like that. Drop your Humongous Razorleaf and hope you've got a Silence or a Purify.
When it works (you get your AoEs when you need them and your combo pieces when you need them), its beautiful and you wonder how you ever lose. When it doesn't (all spells and no minions, not getting your AoEs), you wonder how you ever win.
Another dead-serious Purify Priest player here. I'd rather play some sort of Kazakus Priest, but I'm unwilling to invest my pile of dust until the meta settles. So cheap decks for now, and Purify Priest is a great deck.
I would disagree that Priest class would be bad post-Un'goro. Currently playing Quest Priest, with a decent-to-good win rate. Unlike other Quests that require the players to push it ASAP, Awaken the Makers on the other hand should be treated more like a bonus, where you don't have to push for it so soon.
As long as you are able to maintain and control the board efficiently early-mid & mid game, and push for a decent amount of damage to the opponent's hero throughout your turns to late game, you will basically win the fatigue game eventually.
The concept of Purify Priest (post-Un'goro) is also pretty interesting. That would be something I would like to try out as well!
A Priest Main since March 2014.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
Purify priest needs one more silence card and it'd be fantastic, and I disagree with priest being "competitive" in the current ladder. The requirements for priest stuff to work correctly is way too high. Got a northshire? If you can get it to stick that's wonderful, but good luck with that. And maintaining control (which is what Priest is supposed to be the best at) just isn't possible anymore. Cabal Shadow Priest is a great example of the problem, in vanilla it was the best non legendary 6 drop. The tempo swing was so strong. Now, many expansions and the power creep from them leaves us with a bad card. What can you really do with it on 6? The best matchup looks to be Taunt warrior and fair is fair, grabbing an Alley Armorsmith is an amazing tempo play. Is it an over priced card in every other matchup, probably? The other great thing about the Cabal Shadow Priest is that it did it's job without help...Now you need a pint sized potion to make the card useful, which creates consistency problems. Which is the real problem with priest, when you get the god draw, you feel like the best player ever, but the power levels of the priest cards in the latest expansions still have quite a bit of power when you get things working, but it's still woefully inconsistent and it's power, relative to the increases the other classes have gotten hasn't kept up.
TL;DR - Priest's problem isn't how slow it is, it's how inconsistent it is. When it works you feel like you should be on a stage getting paid for your genius. When it doesn't work, priest mains that like to play their own decks, are happy about the new ranked floors at 15 10 and 5.
Feels like every class can complete their quest faster than Priest, the deathrattle minions are not giving much value since most cards now needs something else to synergize with it.
Gaming Blog (WoW, Hearthstone, etc.) - http://honorscode.blogspot.com
Another dead-serious Purify Priest player here. I'd rather play some sort of Kazakus Priest, but I'm unwilling to invest my pile of dust until the meta settles. So cheap decks for now, and Purify Priest is a great deck.
Remember when ppl were wondering what is the point of purify? Not anymore