Mind Vision and Thoughtsteal NEED to go back to the way they were originally intended - instead of simply copying cards and putting them in your hand, they copy and REMOVE those cards from the opponent's deck.
That change, alone, would make priest a contender.
And be the most unfun thing ever put into a video game. No permanent way of tampering with deck and hand.
Mind Vision and Thoughtsteal NEED to go back to the way they were originally intended - instead of simply copying cards and putting them in your hand, they copy and REMOVE those cards from the opponent's deck.
That change, alone, would make priest a contender.
And be the most unfun thing ever put into a video game. No permanent way of tampering with deck and hand.
I don't see what the problem is, considering Mage has Cabalist's Tome and every other class is OP as shit. IF you deny them their OP garbage, it evens the playing field.
once priest is on the board, you basically lost - but since we don't have the staying power of minions currently, they barely ever get the board and therefore have to work from behind consistently. in general, priest is just way too reactionary and not proactive/tempo-ey enough
also too specific of what is needed in many situations, if you don't draw them in time, you're completely screwed. also a "dead" hero power for at least 2-3 turns. the tempo loss is just gigantic. maybe they should be allowed to go above 30 health, not sure why they can't do that when warriors can...
TO be honest, i don't want priest as tier 1 deck. If he will be number 1 deck, he will crush everthing. Think:priests' only problem is aggro.. If they somehow nerf aggro or give priest better boardclears to survive early game, this class will be top tier. No c'thun or any other control deck can stand against this guy. Maybe freeze mage but even with enough heals, you can beat Jaina. So i really don't want thieves around. I think hearthstone tasted priest dominance and blizz nerfed then
When did Priest dominance even happen? Never before that Priest stayed as top Tier-1 deck for a long time like Zoolock, Secret Paladins, Face Hunter/Shaman, Oil/Miracle Rogue, Combo Druid, Tempo/Patron Warrior, Freeze/Tempo/Mech Mage.
Blizz seriously needs to give this class a chance to be on top of every other classes, at least for once.
You are seriouslg complaining about dark arrakoua? It's a +1/+1 over druid of the claw in stats for one more mana stat wise it's fine, the C'thun buffs aren't suppoused to have stat penality cause if they were you wouldn't see any c'thun deck.
You are seriouslg complaining about dark arrakoua? It's a +1/+1 over druid of the claw in stats for one more mana stat wise it's fine, the C'thun buffs aren't suppoused to have stat penality cause if they were you wouldn't see any c'thun deck.
+3/3 - 5/7 - AND a taunt for 6 mana is RIDICULOUS.
Mind Vision and Thoughtsteal NEED to go back to the way they were originally intended - instead of simply copying cards and putting them in your hand, they copy and REMOVE those cards from the opponent's deck.
That change, alone, would make priest a contender.
And be the most unfun thing ever put into a video game. No permanent way of tampering with deck and hand.
I don't see what the problem is, considering Mage has Cabalist's Tome and every other class is OP as shit. IF you deny them their OP garbage, it evens the playing field.
You don't see a problem with a one-mana card literally stealing a card out of your opponent's deck? Making a copy of it is one thing, but taking it out of their deck and both denying them access to it or a counter to it and pushing them closer to fatigue is beyond OP. Cabalist's Tome doesn't take any cards out of anyone's deck. It gives three random spells. If Priest were stealing random class cards like Rogue sometimes does (huckster, burgle) I think it would make a lot of people a lot less salty.
IMHO, Priest needs no more removal. Give Priest some proactive early game minions to enable some new archetypes that aren't just stealing shit. The only change entailed that I agreed with was lowering the cost of Shadowform in order to make a more aggressive play style possible. At 3 mana, it's way too high a tempo loss to be successful now.
You are seriouslg complaining about dark arrakoua? It's a +1/+1 over druid of the claw in stats for one more mana stat wise it's fine, the C'thun buffs aren't suppoused to have stat penality cause if they were you wouldn't see any c'thun deck.
+3/3 - 5/7 - AND a taunt for 6 mana is RIDICULOUS.
1. It's a class card
2. Theres a 2/3 and a +2/+2 and nobody got crazy about that
3. The +3/+3 isn't immediate and could not matter at all since only maximum of 4 cards cares about c'thun being buffed and some people don't even run the 4/10s in druid.
4. It's +3/+3 on a 10 mana card which if didn't won the game is most of the time killed.
You are seriouslg complaining about dark arrakoua? It's a +1/+1 over druid of the claw in stats for one more mana stat wise it's fine, the C'thun buffs aren't suppoused to have stat penality cause if they were you wouldn't see any c'thun deck.
+3/3 - 5/7 - AND a taunt for 6 mana is RIDICULOUS.
1. It's a class card
2. Theres a 2/3 and a +2/+2 and nobody got crazy about that
3. The +3/+3 isn't immediate and could not matter at all since only maximum of 4 cards cares about c'thun being buffed and some people don't even run the 4/10s in druid.
4. It's +3/+3 on a 10 mana card which if didn't won the game is most of the time killed.
That is not the point at all. The point is - where is the priest equivelent? What does priest have to counter the 4 mana 4/10 or the 6 mana Dark Arakkoa? Absolutely nothing. Which proves my point that the hearthstone developers have the combined IQ of a person with downs syndrome.
Ben Brode, and his entire team of nincompoops, belongs on the short-bus.
That is not the point at all. The point is - where is the priest equivelent? What does priest have to counter the 4 mana 4/10 or the 6 mana Dark Arakkoa? Absolutely nothing. Which proves my point that the hearthstone developers have the combined IQ of a person with downs syndrome.
Ben Brode, and his entire team of nincompoops, belongs on the short-bus.
Priest might under-perform a bit, but it's nowhere near as bad as you make it out to be. They excel at quite a few things, but lack early game strength - which might be shocking to you, but is INTENTIONAL. Give them a card like Imp Gang Boss and they are competitive again.
mulch, wich is pretty popular, and wrath,swipe and feral rage are way less circustancional than the shadow.
Btw congratulatiosn, you coem to a forum to defend the current state of a class that statiscally is underpowered comparing it to one of the best placed rigth now(token/yogg druid or cthun druid), a class that can cheat the mana curve, have the best minion(or atleast almost as good as shaman minions) and also have decent removals, clap clap.
I have a better idea. Just remove aggro from the game. Problem solved. No one likes aggro, it's considered "cancer" by the majority of the community, and pros only use it cuz they need to win tournaments.
Dude! Picture a triangle infront of you! Now put control in the top, aggro in the bottom right and midrange in the bottom left. Then you do a arrow around the circle clockwise. Thats the matha fakka triforce of hearthstone! Without aggro you only have midrange would that be fun with only one playstyle?
Leave him alone, he missed this post with the salt thread, here the majority knows that aggro is needed, and when the metais flooded by it ,its easy to climb teching correctly(or just playing warrior) and also that there is nothing wrong about playing it, but priest, as a control class, right know have no better than 50% win rate agaisnt aggro,he cant deal with midrange decks(obv) and doesnt do better agaisnt control decks than other control decks (cthun warrior with doomcaller played correctly or renolock), that is what everyone here is discusing about, priest is out of the triangle.
Bringing priests cards back to the old style where they actually took cards out of the deck, is not a bad idea.
The argument that 'it's not fun' or 'there's no way to play around it' is the same as any other new change.
I don't agree its the most opportune idea but, it's an idea. Rather then salty posts and degrading comments (this goes for the OP as well) this thread has generated a rather concise look at the state of priest in the current meta.
More positive ideas and forward thinking. That's what the community needs. Thanks to all who have contributed to that notion.
What does Priest have to counter Dark Arakkoa? Seriously?
Shadow Word: Death, which, BTW, only costs 3. What kind of no-strings-attached removal does Druid have?
I'm still waiting.
When I said: Where is the priest equivalent? I did NOT mean a removal card. Priest has plenty of removal - so much removal that it hurts, in fact. What I meant was, where is the Priest MINION equivalent to match these other classes and their OP minions? It is nowhere to be found because it doesn't exist - Priest has no decent minion, even those that are 5 mana and above.
Adding new cards, kinda what they did to the Shaman this time around, is NOT a solution, because two years from now, the fix will be cycled out and priest will be exactly where he is now: in the shitter.
No, what needs to be done is a complete priest overhaul because 95% of the basic/classic cards are shit and can't even compete with the current meta or even the previous metas for that matter. They just don't work for a variety of different reasons, from costing way too much, to giving very little value for their cost. I could go on and on.
One thing is for certain, though: one of the developers has a beef with the priest class and is going out of their way to make sure that priest will never be competitive. All you have to do is take a look at the priest class legendaries to see what I am talking about. Absolutely pathetic.
You never get it on turn 1, and priest doesn't have the class minions to support a different hero power.
Sir finley is only useful when using a Shadow Form build and can be used to either cycle out of Shadow Form to give your healing power back or can be used to to be unpredictable. It's a fun build that, unfortunately, doesn't work because Shadow Form costs too much and, therefore, is not viable.
mulch, wich is pretty popular, and wrath,swipe and feral rage are way less circustancional than the shadow.
Btw congratulatiosn, you coem to a forum to defend the current state of a class that statiscally is underpowered comparing it to one of the best placed rigth now(token/yogg druid or cthun druid), a class that can cheat the mana curve, have the best minion(or atleast almost as good as shaman minions) and also have decent removals, clap clap.
My point was that Priest does not struggle with removal, and certainly doesn't need any more. I do agree with @zeropointflux that Priest could use some solid class minions (not ridiculous 2/8s, either; something with attack and health) for both early and late game. I don't play much Priest, but I do play a lot of Druid. I'd love to see Druid get a single target removal that doesn't put anything in the opponent's hand (random or otherwise). Only Paladin has worse removal options than Druid (all Paladin removals are combos).
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once priest is on the board, you basically lost - but since we don't have the staying power of minions currently, they barely ever get the board and therefore have to work from behind consistently. in general, priest is just way too reactionary and not proactive/tempo-ey enough
also too specific of what is needed in many situations, if you don't draw them in time, you're completely screwed. also a "dead" hero power for at least 2-3 turns. the tempo loss is just gigantic. maybe they should be allowed to go above 30 health, not sure why they can't do that when warriors can...
You are seriouslg complaining about dark arrakoua? It's a +1/+1 over druid of the claw in stats for one more mana stat wise it's fine, the C'thun buffs aren't suppoused to have stat penality cause if they were you wouldn't see any c'thun deck.
Forgive me, friend. I have failed.
currently on standard priest
- lack tempo
- combo oriented in aggro meta
- reactive cards
- lack in DIRECT burst damage
- its AoE is not good in current meta (holy nova is not strong enough, excavated evil also punishes its own board, A'nai Circle is combo oriented)
- class specific cards are slow to take value from it against aggro
I guess priest should be given a proactive 2, 3 and 4 drops to help itself
What does Priest have to counter Dark Arakkoa? Seriously?
Shadow Word: Death, which, BTW, only costs 3. What kind of no-strings-attached removal does Druid have?
I'm still waiting.
Forgive me, friend. I have failed.
mulch, wich is pretty popular, and wrath,swipe and feral rage are way less circustancional than the shadow.
Btw congratulatiosn, you coem to a forum to defend the current state of a class that statiscally is underpowered comparing it to one of the best placed rigth now(token/yogg druid or cthun druid), a class that can cheat the mana curve, have the best minion(or atleast almost as good as shaman minions) and also have decent removals, clap clap.
Having a good time with the meta.
Edit: *D-post*
Leave him alone, he missed this post with the salt thread, here the majority knows that aggro is needed, and when the metais flooded by it ,its easy to climb teching correctly(or just playing warrior) and also that there is nothing wrong about playing it, but priest, as a control class, right know have no better than 50% win rate agaisnt aggro,he cant deal with midrange decks(obv) and doesnt do better agaisnt control decks than other control decks (cthun warrior with doomcaller played correctly or renolock), that is what everyone here is discusing about, priest is out of the triangle.
Having a good time with the meta.
Bringing priests cards back to the old style where they actually took cards out of the deck, is not a bad idea.
The argument that 'it's not fun' or 'there's no way to play around it' is the same as any other new change.
I don't agree its the most opportune idea but, it's an idea. Rather then salty posts and degrading comments (this goes for the OP as well) this thread has generated a rather concise look at the state of priest in the current meta.
More positive ideas and forward thinking. That's what the community needs. Thanks to all who have contributed to that notion.
Cute, ineffective, but cute.
Forgive me, friend. I have failed.