This deck was built by me (Bohica) and is legitimately, my very own concept deck. The purpose of this deck is to take supreme control over the board, minions and ultimately, your opponent. This deck features cards that are both heavy hitting, minion supportive and tankish in nature. With the right combinations, you can bust open your opponents play by the time you hit your 4th mana crystal.
As shown above, you'll find the deck info, as well as, the cards that I personally play with. Here is also the list for you.
Light Well Use with a taunt card. You can also use with Power Word: Shield for the added survivability.
Power Word: Shield Combo Card! - By using this card with Lightspawn card, you are boosting your Lightspawn's health. Lightspawn's health always equals it's attack. Remember that.
Shadow Word: Death Oh Sh*t Card! - I use this to kill any enemy minion that has tons of damage if I CAN'T steal it with a Mind Control card. Purely situational card, but my rule of thumb is to use this card sparingly in an "Oh Sh*t" moment.
Thoughtsteal I only use this card if I'm running low on cards in my hand.
Mindgames I only use this card if I'm running low on minions in play. I generally pray for a taunt card!
Shadow Madness I only use this card to kill off 2 of my enemies minions at once, if he/she has too many in play. Use this card early on to kill off enemy taunt cards or weaker minions.
Holy Fire You'll be taking damage early on due to the lack of card you will play. Use this if your opponent has hit you pretty hard with charge cards. This will make up for the early game absence.
Ironfur Grizzly Taunt card that is more cost efficient to relieve pressure off your HP pool.
Lightspawn Combo Card! - With Power Word: Shield, I use this card to change the game early on or to bait enemy spell cards. You have a lot of taunt cards which are also good for baiting player spell cards.
Magu'Shan Warden This card just adds extra relief from your health pool. Hero Power is to be used on these cards too.
Sen'Jin Shieldmasta This card just adds extra relief from your health pool. Hero Power can be used on these cards too.
Mind Control Tech Use when your opponent has 4 or more minions in play to gain board control.
Temple Enforcer Use when you have a Light Well or a good taunt card in play.
Cabal Shadow Priest I only use this card if my opponent has a minion with 2 or less attack to gain control over the board.
Mind Control This card usually sits in my hand until my opponent plays a legendary card or a high attack/health card with buffs attached. **It is VERY important that you Mind Control a minion AFTER your opponent uses their buff cards on that minion, so they do not use them against you after you take their minion! Example: I took a Gruuls card with 16 attack and 14 health. My opponent rage quit.
Use these cards in a series of 10 games and let me know your results.
Haven't tried it, but my initial impression is that you're going to lose to a lot of decks because you have no early game presence... You're gonna get overrun pretty easily. As well, why Dread Corsair? In a Priest deck, Ironfur Grizzly is pretty much identical but cheaper mana-wise.
As Durandil already pointed out, you lack early game pressure. Furthermore, there are a few cards whose purpose in a priest deck is doubtful. Such among these are Dread Corsair (the chances of actually drawing a weapon card are basically nonexistent), Frostwolf Warlord (Paladin/Shaman card when you're able to repeatedly swarm the board), Mogu'shan Warden (dead weight). I feel like you rely too heavily on taunt creatures. Additionally most of your explanations read like 'I only use this card in the event of x', which makes your deck appear situational and inflexible.
Haven't tried it, but my initial impression is that you're going to lose to a lot of decks because you have no early game presence... You're gonna get overrun pretty easily. As well, why Dread Corsair? In a Priest deck, Ironfur Grizzly is pretty much identical but cheaper mana-wise.
While testing the deck, I came across a warrior player. I was actually using Ironfur Grizzly and pulled his weapon cards using my thoughtsteal card. Dread Corsair will have it's mana cost lowered with the attack number of stolen weapon cards. However, Warrior players are not the only ones with weapons cards either, so Dread Corsair has chosen to be pretty good.
As for the early game presence, yes you will be hit early game. However, by playing ZERO cards and using hero power to heal you, I've found that not using any cards for the first 3 rounds puts you in an advantage for rounds 4 and 5. With that being said, you should have at least a good taunt card or a mind control spell to use against your opponant.
The only player class that brings me low is the warrior with his charge abilities, but, practicing against the warrior class, I usually steal his charge cards with thoughtsteal and you already have a big advantage against him.
As Durandil already pointed out, you lack early game pressure. Furthermore, there are a few cards whose purpose in a priest deck is doubtful. Such among these are Dread Corsair (the chances of actually drawing a weapon card are basically nonexistent), Frostwolf Warlord (Paladin/Shaman card when you're able to repeatedly swarm the board), Mogu'shan Warden (dead weight). I feel like you rely too heavily on taunt creatures. Additionally most of your explanations read like 'I only use this card in the event of x', which makes your deck appear situational and inflexible.
This deck is purely situational. It allows for complete advantage over any class. You have taunts to relieve the pressure off of the player and Mind Controls to deal equal strategies.
I remember playing a game with a druid and snagged his spells. It beat him, because I held on to those spells to use later. This deck is all about holding on to what you have. If you play a card too soon, you'll miss out on when it is more useful.
All I can really say is try the deck out and see how you feel about it.
Been trying this deck out and i like it. Its a weird deck indeed, but pretty viable against high stat monsters. also, i added ironfur grizzly instead of dread corsair. Much better!
Been trying this deck out and i like it. Its a weird deck indeed, but pretty viable against high stat monsters. also, i added ironfur grizzly instead of dread corsair. Much better!
It can be rough at the start, but once your opponent starts dishing out too much damage, start throwing taunt cards until you can react to his strategy and see what kind of cards he is using. Otherwise, you should be taking his minions.
Introduction
This deck was built by me (Bohica) and is legitimately, my very own concept deck. The purpose of this deck is to take supreme control over the board, minions and ultimately, your opponent. This deck features cards that are both heavy hitting, minion supportive and tankish in nature. With the right combinations, you can bust open your opponents play by the time you hit your 4th mana crystal.
As shown above, you'll find the deck info, as well as, the cards that I personally play with. Here is also the list for you.
2x Silence (0 mana)- Now: 2x Light Well2x Dark Iron Dwarf (4 mana)- Now: 2x Holy Fire2x Dread Corsair (4 man)- Now: 2x Ironfur Grizzly2x Holy Nova (5 mana)- Now: 2x Mind Control Tech2x Frostwolf Warlord (5 mana)- Now: 2x Temple EnforcerCard Breakdown
Use with a taunt card.
You can also use with Power Word: Shield for the added survivability.
Combo Card! - By using this card with Lightspawn card, you are boosting your Lightspawn's health.
Lightspawn's health always equals it's attack. Remember that.
Oh Sh*t Card! - I use this to kill any enemy minion that has tons of damage if I CAN'T steal it with a Mind Control card.
Purely situational card, but my rule of thumb is to use this card sparingly in an "Oh Sh*t" moment.
I only use this card if I'm running low on cards in my hand.
I only use this card if I'm running low on minions in play.
I generally pray for a taunt card!
I only use this card to kill off 2 of my enemies minions at once, if he/she has too many in play.
Use this card early on to kill off enemy taunt cards or weaker minions.
You'll be taking damage early on due to the lack of card you will play.
Use this if your opponent has hit you pretty hard with charge cards.
This will make up for the early game absence.
Taunt card that is more cost efficient to relieve pressure off your HP pool.
Combo Card! - With Power Word: Shield, I use this card to change the game early on or to bait enemy spell cards.
You have a lot of taunt cards which are also good for baiting player spell cards.
This card just adds extra relief from your health pool.
Hero Power is to be used on these cards too.
This card just adds extra relief from your health pool.
Hero Power can be used on these cards too.
Use when your opponent has 4 or more minions in play to gain board control.
Use when you have a Light Well or a good taunt card in play.
I only use this card if my opponent has a minion with 2 or less attack to gain control over the board.
This card usually sits in my hand until my opponent plays a legendary card or a high attack/health card with buffs attached. **It is VERY important that you Mind Control a minion AFTER your opponent uses their buff cards on that minion, so they do not use them against you after you take their minion!
Example: I took a Gruuls card with 16 attack and 14 health. My opponent rage quit.
Use these cards in a series of 10 games and let me know your results.
Haven't tried it, but my initial impression is that you're going to lose to a lot of decks because you have no early game presence... You're gonna get overrun pretty easily. As well, why Dread Corsair? In a Priest deck, Ironfur Grizzly is pretty much identical but cheaper mana-wise.
As Durandil already pointed out, you lack early game pressure. Furthermore, there are a few cards whose purpose in a priest deck is doubtful. Such among these are Dread Corsair (the chances of actually drawing a weapon card are basically nonexistent), Frostwolf Warlord (Paladin/Shaman card when you're able to repeatedly swarm the board), Mogu'shan Warden (dead weight). I feel like you rely too heavily on taunt creatures. Additionally most of your explanations read like 'I only use this card in the event of x', which makes your deck appear situational and inflexible.
While testing the deck, I came across a warrior player. I was actually using Ironfur Grizzly and pulled his weapon cards using my thoughtsteal card. Dread Corsair will have it's mana cost lowered with the attack number of stolen weapon cards. However, Warrior players are not the only ones with weapons cards either, so Dread Corsair has chosen to be pretty good.
As for the early game presence, yes you will be hit early game. However, by playing ZERO cards and using hero power to heal you, I've found that not using any cards for the first 3 rounds puts you in an advantage for rounds 4 and 5. With that being said, you should have at least a good taunt card or a mind control spell to use against your opponant.
The only player class that brings me low is the warrior with his charge abilities, but, practicing against the warrior class, I usually steal his charge cards with thoughtsteal and you already have a big advantage against him.
This deck is purely situational. It allows for complete advantage over any class. You have taunts to relieve the pressure off of the player and Mind Controls to deal equal strategies.
I remember playing a game with a druid and snagged his spells. It beat him, because I held on to those spells to use later.
This deck is all about holding on to what you have. If you play a card too soon, you'll miss out on when it is more useful.
All I can really say is try the deck out and see how you feel about it.
Been trying this deck out and i like it. Its a weird deck indeed, but pretty viable against high stat monsters. also, i added ironfur grizzly instead of dread corsair. Much better!
It can be rough at the start, but once your opponent starts dishing out too much damage, start throwing taunt cards until you can react to his strategy and see what kind of cards he is using. Otherwise, you should be taking his minions.
Here is Version 2 of the above deck.
Deck Changes: