You get back a copy of the minion that was killed. If the second "spawn" of the Harvest Golem is killed, you'll get a copy of the second one. If the first is killed, you'll get a copy of the first.
Same goes for Sludge Belcher and every other similar minion.
In other words, if the enemy kills the 3/5 Belcher, you'll get the 3/5. If he kills the 1/2 spawned by the Belcher, you will get two 1/2s, NOT 3/5 Belchers, in your hand.
You may want to do some diagnostics on your network connection, that sounds like packet loss to me... Not saying it's guaranteed to be, but what you're experiencing seems to be the exception rather than the rule. The only time I've experienced similar issues is when my internet connection was degrading and dropping packets.
Yes, absolutely, I mean I did all 3 Curse of Naxxramas boss fights (Anub'Rekhan, Grand Widow Faerlina and Maexxna) with this deck and did not lose any. However, you are free to think I am a liar (?) if that's what you want. The heals and board clears really help, or maybe it was just a Naxx opening day fluke miracle!
Heroic is not the same as normal Naxx matches. I can believe you did the normal matchups easily enough with this deck - but the heroic fights are much, much more difficult. Give em a shot. :)
Make sure the option to show soulbound cards is enabled or they won't show up.
To clarify, Gelbin and ETC don't show up in the HearthPwn deck builder. I believe this is what the OP is talking about, but if not it's what I'm talking about.
Money's not an issue, 700 gold can be earned somewhat easily in a week, hell you'll earn over half of it just from the daily quests. As far as the actual adventures go it's hard to say what the difficulty will be. I can say I'm excited though especially since I'm off tomorrow.
I didn't mean the 700 gold to unlock the wings but more so the 100$+ people will spend to get all the cards doubled quickly
You can't unlock Naxx cards through buying packs, and you can't craft them either - you unlock them through beating the wings.
Thoughts? I think it's actually a very strong card - will almost guarantee you can drop it on turn 5 and your opponent will have no way to remove it the turn after... Not to mention disrupting certain deck types altogether, and acting as a way to protect other drops.
As a 5/5 for 5, it's stats are actually relatively relevant as well. Most legendary drops with decent effects in the 5/6 mana range have worse stats.
I agree that you will get gold, you certainly will not get 700 a week by "usual game play experience".
12 wins and 60 G quest per day is too much time for you?
12 wins, assuming 50% win rate, is 24 games. At 10 minutes a game (some games may go faster, most won't), that's 240 minutes, or 4 hours. Most people don't play 4 hours of Hearthstone per day.
Your estimation is absurd. People farm gold with Murlock in casual, not Control Warrior or Priest in constructed. Games are only around 5 mins and 75-80% win rate can be achieved. For me 12 wins only take 1-1.5 hour at most.
If you're playing specifically to farm gold. When I play, it's either arena or ranked... and aside from that, even casual has MMR. Unless you intentionally tank your rating, you'll eventually hit 50% win rate.
I agree that you will get gold, you certainly will not get 700 a week by "usual game play experience".
12 wins and 60 G quest per day is too much time for you?
12 wins, assuming 50% win rate, is 24 games. At 10 minutes a game (some games may go faster, most won't), that's 240 minutes, or 4 hours. Most people don't play 4 hours of Hearthstone per day.
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Helps against Hunter as well!
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You get back a copy of the minion that was killed. If the second "spawn" of the Harvest Golem is killed, you'll get a copy of the second one. If the first is killed, you'll get a copy of the first.
Same goes for Sludge Belcher and every other similar minion.
In other words, if the enemy kills the 3/5 Belcher, you'll get the 3/5. If he kills the 1/2 spawned by the Belcher, you will get two 1/2s, NOT 3/5 Belchers, in your hand.
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Armorsmith
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You may want to do some diagnostics on your network connection, that sounds like packet loss to me... Not saying it's guaranteed to be, but what you're experiencing seems to be the exception rather than the rule. The only time I've experienced similar issues is when my internet connection was degrading and dropping packets.
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Heroic is not the same as normal Naxx matches. I can believe you did the normal matchups easily enough with this deck - but the heroic fights are much, much more difficult. Give em a shot. :)
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My bad, misread. :p
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Make sure the option to show soulbound cards is enabled or they won't show up.
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You can't unlock Naxx cards through buying packs, and you can't craft them either - you unlock them through beating the wings.
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Where did you get 2.43 attack from?
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Figured I'd open a thread on this new card, as I haven't seen it posted yet.
Just posted on Facebook here.
Thoughts? I think it's actually a very strong card - will almost guarantee you can drop it on turn 5 and your opponent will have no way to remove it the turn after... Not to mention disrupting certain deck types altogether, and acting as a way to protect other drops.
As a 5/5 for 5, it's stats are actually relatively relevant as well. Most legendary drops with decent effects in the 5/6 mana range have worse stats.
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You can't craft any of the cards from Naxx, as far as I'm aware.
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Exactly what I was about to post... This situation isn't possible, you sure that's what your picks were?
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If you're playing specifically to farm gold. When I play, it's either arena or ranked... and aside from that, even casual has MMR. Unless you intentionally tank your rating, you'll eventually hit 50% win rate.
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12 wins, assuming 50% win rate, is 24 games. At 10 minutes a game (some games may go faster, most won't), that's 240 minutes, or 4 hours. Most people don't play 4 hours of Hearthstone per day.