Ever since it's release, odd paladin has been a tier 1 deck, with close to a 60% win rate.
It's obvious that the nerf they did wasn't enough, as it hasn't bulged in dominance. It's not that it's unbeatable, but there are very few decks that can, even among control decks which are designed to counter fast tempo decks.
In your opinion, what can they do to nerf it further? Another problem is that with it being as dominant as it is, no other variants of paladin will rise until the next rotation, which is still over half a year away.
To nerf odd paladin they need a card with the fallowing battlecry:Give your opponent a brain. Deathrattle:Teach them how it works and why they should begin using it.(I am not playing hs daily,but i played odd pally on a friend's account 2 3 times and is a mindless deck till rank 10 or even 5)
To nerf odd paladin they need a card with the fallowing battlecry:Give your opponent a brain. Deathrattle:Teach them how it works and why they should begin using it.(I am not playing hs daily,but i played odd pally on a friend's account 2 3 times and is a mindless deck till rank 10 or even 5)
I was thinking that they simply need to change the hero power. Maybe something like "Summons one Silver Hand Recruit with Divine Shield, or +1/+0" or something.
Ever since it's release, odd paladin has been a tier 1 deck, with close to a 60% win rate.
It's obvious that the nerf they did wasn't enough, as it hasn't bulged in dominance. It's not that it's unbeatable, but there are very few decks that can, even among control decks which are designed to counter fast tempo decks.
In your opinion, what can they do to nerf it further? Another problem is that with it being as dominant as it is, no other variants of paladin will rise until the next rotation, which is still over half a year away.
The fallacy of your post is you imply that any good deck should be nerfed. This is a slippery slope because when you remove one deck another takes its place in a meta where each deck has one that counters it. The solution is figure out a way to win against the deck and not cry for nerfs.
To nerf odd paladin they need a card with the fallowing battlecry:Give your opponent a brain. Deathrattle:Teach them how it works and why they should begin using it.(I am not playing hs daily,but i played odd pally on a friend's account 2 3 times and is a mindless deck till rank 10 or even 5)
I was thinking that they simply need to change the hero power. Maybe something like "Summons one Silver Hand Recruit with Divine Shield, or +1/+0" or something.
No, that will nerf Justicar and they already said that they will avoid doing that.
It's NOT a 60% win rate deck. You need to look at Vicious Syndicate. Its in the 53 to 54% range regardless of rank. Good deck? Yes. Can it be countered. Yes? Does it need a nerf? NO.
Odd palla is not that OP dude. It's not that hard to win against
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
To nerf odd paladin they need a card with the fallowing battlecry:Give your opponent a brain. Deathrattle:Teach them how it works and why they should begin using it.(I am not playing hs daily,but i played odd pally on a friend's account 2 3 times and is a mindless deck till rank 10 or even 5)
waaaaaaaaah y don't people play trashtier garbagefire decks on the ladder waaah waaaah omg u brainless playerz y u play actually gud decks morons huehuehue
In case u were serious (taking in consideration trash tier garbage fire decks as creative and they are bad only if u compare them to other cancer decks yes they are bad else they are fun and amazing)I agree,if u were sarcastic you need to craft the card I was talking about,and make a second account to play it on urself.
A, it doesn't need a Nerf, and B, the rotation is less than half a year away, with an entire expansion in a few weeks that could completely change the meta. Cool your tits
A, it doesn't need a Nerf, and B, the rotation is less than half a year away, with an entire expansion in a few weeks that could completely change the meta. Cool your tits
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
It's NOT a 60% win rate deck. You need to look at Vicious Syndicate. Its in the 53 to 54% range regardless of rank. Good deck? Yes. Can it be countered. Yes? Does it need a nerf? NO.
What makes Vicious Syndicate better than HSReplay?
Odd palla is not that OP dude. It's not that hard to win against
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
If we're going on VS's data, Odd Paladin has 53.5% wr. That is not "almost 60%." I did some quick searching on the numbers and it seems that with a 60% wr (virtually impossible across a large sample) you need ~125 games to go from R5 -> Legend. At 54% wr or less you need at least double that. That's a HUGE difference. 125 games isn't "almost 250 games."
Odd Paladin isn't OP, and the decks that are its worst matchups happen to be control decks/classes - Druid, BSM, Odd Warrior, Even Warlock, and Shudderwock Shaman. Where am I getting that information? Why, from the very place you pulled this imaginary "almost 60% wr" from, https://www.vicioussyndicate.com/vs-data-reaper-report-112/.
The stats don't lie.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
It's NOT a 60% win rate deck. You need to look at Vicious Syndicate. Its in the 53 to 54% range regardless of rank. Good deck? Yes. Can it be countered. Yes? Does it need a nerf? NO.
What makes Vicious Syndicate better than HSReplay?
Odd palla is not that OP dude. It's not that hard to win against
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
If we're going on VS's data, Odd Paladin has 53.5% wr. That is not "almost 60%." I did some quick searching on the numbers and it seems that with a 60% wr (virtually impossible across a large sample) you need ~125 games to go from R5 -> Legend. At 54% wr or less you need at least double that. That's a HUGE difference. 125 games isn't "almost 250 games."
Odd Paladin isn't OP, and the decks that are its worst matchups happen to be control decks/classes - Druid, BSM, Odd Warrior, Even Warlock, and Shudderwock Shaman. Where am I getting that information? Why, from the very place you pulled this imaginary "almost 60% wr" from, https://www.vicioussyndicate.com/vs-data-reaper-report-112/.
It's NOT a 60% win rate deck. You need to look at Vicious Syndicate. Its in the 53 to 54% range regardless of rank. Good deck? Yes. Can it be countered. Yes? Does it need a nerf? NO.
What makes Vicious Syndicate better than HSReplay?
Realistic vs exaggerated/biased win rates.
What? It collects stats from the software Hearthstone Deck Tracker automatically.
Odd palla is not that OP dude. It's not that hard to win against
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
If we're going on VS's data, Odd Paladin has 53.5% wr. That is not "almost 60%." I did some quick searching on the numbers and it seems that with a 60% wr (virtually impossible across a large sample) you need ~125 games to go from R5 -> Legend. At 54% wr or less you need at least double that. That's a HUGE difference. 125 games isn't "almost 250 games."
Odd Paladin isn't OP, and the decks that are its worst matchups happen to be control decks/classes - Druid, BSM, Odd Warrior, Even Warlock, and Shudderwock Shaman. Where am I getting that information? Why, from the very place you pulled this imaginary "almost 60% wr" from, https://www.vicioussyndicate.com/vs-data-reaper-report-112/.
Odd palla is not that OP dude. It's not that hard to win against
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
If we're going on VS's data, Odd Paladin has 53.5% wr. That is not "almost 60%." I did some quick searching on the numbers and it seems that with a 60% wr (virtually impossible across a large sample) you need ~125 games to go from R5 -> Legend. At 54% wr or less you need at least double that. That's a HUGE difference. 125 games isn't "almost 250 games."
Odd Paladin isn't OP, and the decks that are its worst matchups happen to be control decks/classes - Druid, BSM, Odd Warrior, Even Warlock, and Shudderwock Shaman. Where am I getting that information? Why, from the very place you pulled this imaginary "almost 60% wr" from, https://www.vicioussyndicate.com/vs-data-reaper-report-112/.
Ever since it's release, odd paladin has been a tier 1 deck, with close to a 60% win rate.
It's obvious that the nerf they did wasn't enough, as it hasn't bulged in dominance.
It's not that it's unbeatable, but there are very few decks that can, even among control decks which are designed to counter fast tempo decks.
In your opinion, what can they do to nerf it further? Another problem is that with it being as dominant as it is, no other variants of paladin will rise until the next rotation, which is still over half a year away.
To nerf odd paladin they need a card with the fallowing battlecry:Give your opponent a brain. Deathrattle:Teach them how it works and why they should begin using it.(I am not playing hs daily,but i played odd pally on a friend's account 2 3 times and is a mindless deck till rank 10 or even 5)
I was thinking that they simply need to change the hero power. Maybe something like "Summons one Silver Hand Recruit with Divine Shield, or +1/+0" or something.
The fallacy of your post is you imply that any good deck should be nerfed. This is a slippery slope because when you remove one deck another takes its place in a meta where each deck has one that counters it. The solution is figure out a way to win against the deck and not cry for nerfs.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
No, that will nerf Justicar and they already said that they will avoid doing that.
It's NOT a 60% win rate deck. You need to look at Vicious Syndicate. Its in the 53 to 54% range regardless of rank. Good deck? Yes. Can it be countered. Yes? Does it need a nerf? NO.
It has almost a 60% win rate. Other decks have been nerfed when they had that win rate and were that dominant. So yes, it is "that OP", as stats don't lie.
In case u were serious (taking in consideration trash tier garbage fire decks as creative and they are bad only if u compare them to other cancer decks yes they are bad else they are fun and amazing)I agree,if u were sarcastic you need to craft the card I was talking about,and make a second account to play it on urself.
A, it doesn't need a Nerf, and B, the rotation is less than half a year away, with an entire expansion in a few weeks that could completely change the meta. Cool your tits
True,good point mate
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
I think that is fine, but the real problem is actually Tarim from stonehil.
That hurts.
Leper Gnome
What makes Vicious Syndicate better than HSReplay?
Level Up! rotation should be more than enough to remove it from the meta.
If we're going on VS's data, Odd Paladin has 53.5% wr. That is not "almost 60%." I did some quick searching on the numbers and it seems that with a 60% wr (virtually impossible across a large sample) you need ~125 games to go from R5 -> Legend. At 54% wr or less you need at least double that. That's a HUGE difference. 125 games isn't "almost 250 games."
Odd Paladin isn't OP, and the decks that are its worst matchups happen to be control decks/classes - Druid, BSM, Odd Warrior, Even Warlock, and Shudderwock Shaman. Where am I getting that information? Why, from the very place you pulled this imaginary "almost 60% wr" from, https://www.vicioussyndicate.com/vs-data-reaper-report-112/.
The stats don't lie.
Kaladin's RoS Set Review
Join me at Out of Cards!
Realistic vs exaggerated/biased win rates.
https://hsreplay.net/decks/wsEA4huCdRblzBiNfbreWf/#gameType=RANKED_STANDARD&tab=overview
Overall win rate 59.6%
What? It collects stats from the software Hearthstone Deck Tracker automatically.
That same website shows a positive winrate for every class. I don't think I can trust that.
Kaladin's RoS Set Review
Join me at Out of Cards!
Secret Hunter - 58.5% (https://hsreplay.net/decks/PrcVQYZR1jT3HS4OSZBfd/)
Big Spell Mage - 57.8% (https://hsreplay.net/decks/LKiADabyC02TN2jPDiNbHc/)
Even Paladin - 58.1% (https://hsreplay.net/decks/EZAU5yQ3BXkrb1WgILhQNg/)
I can go on and on. Decks with over 55% win rate are a dime a dozen on HSReplay. Unfortunately, it is mathematically impossible.