I am trying to work my way up the ladder and have built a new deck to try and do so. I have been fascinated with Echo of Medivh and when I was finally able to craft some I made this deck. So far I'm sitting at rank 6 and wondering if this deck has the gas to get me up to legend or if there are some minor changes I could make to improve it. Here is where I look for your invaluable feedback.
I will say that initially I had 1 less echo, no sneeds, and a mc tech+antonidas in their place. I felt like I could never really make great use out of antonidas and I thought 1 echo held more value than a single mc tech. Sneed's feels like it fits better in the deck, especially when coupled with echo to make me think it is better than antonidas for this deck. However I may be wrong, and that's why I'm here asking questions on what you guys think and what I could possibly improve.
I don't really know the typical design of these decks, but it seems to me like Water Elemental should be 2x. It's a fantastic card and an ideal Echo target, I don't see the point of only having 1. Do you have a reason? If not, I'd say put in 2.
This deck is too spell heavy you should be running lots of minions so you can echo them. Less spells and remove the mana wyrms which run on them probably add annoy-o-tron in their place to get you to the mid game vs. aggro.
Add another duplicate in place of the mirror entity they actually work against each other.
I'd add another water elemental it's the only way you beat rogue.
This deck is too spell heavy you should be running lots of minions so you can echo them. Less spells and remove the mana wyrms which run on them probably add annoy-o-tron in their place to get you to the mid game vs. aggro.
Add another duplicate in place of the mirror entity they actually work against each other.
I'd add another water elemental it's the only way you beat rogue.
I'd also add a second healbot.
The spells have usually been pretty helpful to this point for me. The mana wyrm helps in the early game immensely, especially when paired with the early removal/unstable portal. Also even having duplicate proc on the mana wyrm creates boards that are hard for opponents to deal with it seems, so I personally prefer having them in the deck. I can definitely see a 2nd water ele being useful but am unsure of what I would take out. I am still kind of newish to the game so could you explain why duplicate/ME work against each other? A second healbot sounds like a ton of healing, but again I'm not sure what I'd pull out and then I'd wonder if I'm overkilling it with healing instead of more dmg on board.
I appreciate the critique though and look forward to another post!
This deck is too spell heavy you should be running lots of minions so you can echo them. Less spells and remove the mana wyrms which run on them probably add annoy-o-tron in their place to get you to the mid game vs. aggro.
Add another duplicate in place of the mirror entity they actually work against each other.
I'd add another water elemental it's the only way you beat rogue.
I'd also add a second healbot.
The spells have usually been pretty helpful to this point for me. The mana wyrm helps in the early game immensely, especially when paired with the early removal/unstable portal. Also even having duplicate proc on the mana wyrm creates boards that are hard for opponents to deal with it seems, so I personally prefer having them in the deck. I can definitely see a 2nd water ele being useful but am unsure of what I would take out. I am still kind of newish to the game so could you explain why duplicate/ME work against each other? A second healbot sounds like a ton of healing, but again I'm not sure what I'd pull out and then I'd wonder if I'm overkilling it with healing instead of more dmg on board.
I appreciate the critique though and look forward to another post!
Imagine this. Play two secrets, your opponent isn't sure what they could be. Figuring one certainly could be Mirror Entity (and probably is), he plays his worst minion. Yay, you got a Clockwork Gnome! "I knew it!" he thinks, "but what's the other? I bet it's duplicate!" He then immediately kills the gnome he just gave you...and bam! He was right!
Now he's jumping for joy because you spent two cards and six mana to get...two gnomes and a spare part.
In other words, Mirror Entity gives your opponent additional opportunities to control what card he gives you copies of.
Okay that makes sense to me, I'll go ahead and sub out the ME for a 2nd duplicate. Still not sure what I'd pull for a 2nd water ele or if a 2nd healbot is needed.
Hello!
I am trying to work my way up the ladder and have built a new deck to try and do so. I have been fascinated with Echo of Medivh and when I was finally able to craft some I made this deck. So far I'm sitting at rank 6 and wondering if this deck has the gas to get me up to legend or if there are some minor changes I could make to improve it. Here is where I look for your invaluable feedback.
I will say that initially I had 1 less echo, no sneeds, and a mc tech+antonidas in their place. I felt like I could never really make great use out of antonidas and I thought 1 echo held more value than a single mc tech. Sneed's feels like it fits better in the deck, especially when coupled with echo to make me think it is better than antonidas for this deck. However I may be wrong, and that's why I'm here asking questions on what you guys think and what I could possibly improve.
Here is the deck:
Thanks again for any help!
I don't really know the typical design of these decks, but it seems to me like Water Elemental should be 2x. It's a fantastic card and an ideal Echo target, I don't see the point of only having 1. Do you have a reason? If not, I'd say put in 2.
This deck is too spell heavy you should be running lots of minions so you can echo them. Less spells and remove the mana wyrms which run on them probably add annoy-o-tron in their place to get you to the mid game vs. aggro.
Add another duplicate in place of the mirror entity they actually work against each other.
I'd add another water elemental it's the only way you beat rogue.
I'd also add a second healbot.
The spells have usually been pretty helpful to this point for me. The mana wyrm helps in the early game immensely, especially when paired with the early removal/unstable portal. Also even having duplicate proc on the mana wyrm creates boards that are hard for opponents to deal with it seems, so I personally prefer having them in the deck. I can definitely see a 2nd water ele being useful but am unsure of what I would take out. I am still kind of newish to the game so could you explain why duplicate/ME work against each other? A second healbot sounds like a ton of healing, but again I'm not sure what I'd pull out and then I'd wonder if I'm overkilling it with healing instead of more dmg on board.
I appreciate the critique though and look forward to another post!
Imagine this. Play two secrets, your opponent isn't sure what they could be. Figuring one certainly could be Mirror Entity (and probably is), he plays his worst minion. Yay, you got a Clockwork Gnome! "I knew it!" he thinks, "but what's the other? I bet it's duplicate!" He then immediately kills the gnome he just gave you...and bam! He was right!
Now he's jumping for joy because you spent two cards and six mana to get...two gnomes and a spare part.
In other words, Mirror Entity gives your opponent additional opportunities to control what card he gives you copies of.
Okay that makes sense to me, I'll go ahead and sub out the ME for a 2nd duplicate. Still not sure what I'd pull for a 2nd water ele or if a 2nd healbot is needed.
only those with Straw in their heads fear the Spark of Truth