Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
It was my go to deck at the beginning of the format. I played my fair share of it, before I got tired of starting hands consisting of Soul of the Forest + The Forest's Aid + Ironbark+ Moonfire. And no, I didn't provide literally the worst hand possible. There are multiple combinations of cards, which leave you doing nothing for first turns. You could come up with many, many of similar hands. It's basically "start with Fungal Fortunes, have Overgrowth on 4 or earlier, or bust".
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
It was my go to deck at the beginning of the format. I played my fair share of it, before I got tired of starting hands consisting of Soul of the Forest + The Forest's Aid + Ironbark+ Moonfire. And no, I didn't provide literally the worst hand possible. There are multiple combinations of cards, which leave you doing nothing for first turns. You could come up with many, many of similar hands. It's basically "start with Fungal Fortunes, have Overgrowth on 4 or earlier, or bust".
I get your point but it is also the decklist, because I run Rising Winds for example, and I don't run The Forest's Aid. This makes a pretty huge difference. Ofcourse there are times where I get bad hand, but that happens with every deck. Like I said, I got legend with it and I'm not a huge pro so the deck isn't really that inconsistent.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
It was my go to deck at the beginning of the format. I played my fair share of it, before I got tired of starting hands consisting of Soul of the Forest + The Forest's Aid + Ironbark+ Moonfire. And no, I didn't provide literally the worst hand possible. There are multiple combinations of cards, which leave you doing nothing for first turns. You could come up with many, many of similar hands. It's basically "start with Fungal Fortunes, have Overgrowth on 4 or earlier, or bust".
My suggestion, cut The Forest's Aid, cut Kael'thas if you are running her, add Ysera and more draw with Rising Winds as the person above suggested. This gives you (a) more card draw when you start with a crappy hand and (b) a ridiculously strong late game against slower decks (such as Gala Priest)
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
It was my go to deck at the beginning of the format. I played my fair share of it, before I got tired of starting hands consisting of Soul of the Forest + The Forest's Aid + Ironbark+ Moonfire. And no, I didn't provide literally the worst hand possible. There are multiple combinations of cards, which leave you doing nothing for first turns. You could come up with many, many of similar hands. It's basically "start with Fungal Fortunes, have Overgrowth on 4 or earlier, or bust".
My suggestion, cut The Forest's Aid, cut Kael'thas if you are running her, add Ysera and more draw with Rising Winds as the person above suggested. This gives you (a) more card draw when you start with a crappy hand and (b) a ridiculously strong late game against slower decks (such as Gala Priest)
I switched to Wild for the time being, I enjoy it much more than Standard atm. I mentioned The Forest's Aid, because as I said, I was running it earlier, when Kael'Thas was still strong.
The version I played occasionally just for fun is what used to be called Malygos Druid and it actually is pretty consistent, but hardly a Spell Druid anymore. Rather "hybrid". And as far as I know the version, which is currently played is closer to that Malygos one than to the original Spell Druid (includes Emerald Explorer, Breath of Dreams, Ysera, Alex sometimes).
I was never a fan of this Malygos Druid (in standard). It is a weird hybrid that is not really Spell Druid and not really Ramp Druid either. Running 6 minions means less value out of Fungal Fortunes, fewer glowflies when you play Glowfly Swarm and no way to perma-buff them as the lists I've seen have cut Power of the Wild. So you rely much less on glowflies and mostly on EMS or Ysera to win. I just feel that the more standard Spell Druid offers more win conditions
I would call Spell druid a midrange deck, NOT COMBO. It wants to ramp to the midgame, and its power-plays are around 5, with some broken plays coming online at 7-mana.
It is NOT a combo deck which can typically kill you from the hand. Yes, it has combos, but it needs the minions to stick for a turn, which any competent opponent will prevent you from doing.
Mid-range is just an other word for tempo, really. The most prominent mid-range deck in history is probably old Mid-range Pala, which was Zombie Chow on 1, Shielded Minibot on 2, Muster for Battle on 3, Piloted Shredder on 4, Loatheb/Sludge Belcher on 5, Sylvanas/Cairn on 6, Dr. Boom on 7. . You can't really say the deck, which doesn't develop till 5 mana is Mid-range. Mid-range plays curvestone.
I disagree. Mid-range decks do not always rely on a strong 1-drop like tempo decks do. I would put Spell druid alongside Cubelock and most evolve shaman builds in the mid-range category, as it relies on midgame plays (combos) to win. Old FN/SR druid and secret paladin also belong there.
It has very little in common with Malygos, Mecha'thun, Raza, Togwaggle and other decks in the combo category. The closest would maybe be Naga decks, but those are also doo different imo.
I think it is not that inconsistent as ur saying. Have u tried the deck urself? I'm playing for only 1 month now after quiting for 2 years, and I already hit legend with that deck yesterday. It felt like I didn't even had to try very hard. I can share the decklist if u want.
It was my go to deck at the beginning of the format. I played my fair share of it, before I got tired of starting hands consisting of Soul of the Forest + The Forest's Aid + Ironbark+ Moonfire. And no, I didn't provide literally the worst hand possible. There are multiple combinations of cards, which leave you doing nothing for first turns. You could come up with many, many of similar hands. It's basically "start with Fungal Fortunes, have Overgrowth on 4 or earlier, or bust".
I get your point but it is also the decklist, because I run Rising Winds for example, and I don't run The Forest's Aid. This makes a pretty huge difference. Ofcourse there are times where I get bad hand, but that happens with every deck. Like I said, I got legend with it and I'm not a huge pro so the deck isn't really that inconsistent.
My suggestion, cut The Forest's Aid, cut Kael'thas if you are running her, add Ysera and more draw with Rising Winds as the person above suggested. This gives you (a) more card draw when you start with a crappy hand and (b) a ridiculously strong late game against slower decks (such as Gala Priest)
I switched to Wild for the time being, I enjoy it much more than Standard atm. I mentioned The Forest's Aid, because as I said, I was running it earlier, when Kael'Thas was still strong.
The version I played occasionally just for fun is what used to be called Malygos Druid and it actually is pretty consistent, but hardly a Spell Druid anymore. Rather "hybrid". And as far as I know the version, which is currently played is closer to that Malygos one than to the original Spell Druid (includes Emerald Explorer, Breath of Dreams, Ysera, Alex sometimes).
I was never a fan of this Malygos Druid (in standard). It is a weird hybrid that is not really Spell Druid and not really Ramp Druid either. Running 6 minions means less value out of Fungal Fortunes, fewer glowflies when you play Glowfly Swarm and no way to perma-buff them as the lists I've seen have cut Power of the Wild. So you rely much less on glowflies and mostly on EMS or Ysera to win. I just feel that the more standard Spell Druid offers more win conditions
I disagree. Mid-range decks do not always rely on a strong 1-drop like tempo decks do. I would put Spell druid alongside Cubelock and most evolve shaman builds in the mid-range category, as it relies on midgame plays (combos) to win. Old FN/SR druid and secret paladin also belong there.
It has very little in common with Malygos, Mecha'thun, Raza, Togwaggle and other decks in the combo category. The closest would maybe be Naga decks, but those are also doo different imo.
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