The highlander deck that I play is not very good against spell druid. However, as someone said, spell druid is very inconsistent and draw-dependandt that I can wins games against them.
That inconsistency and the fact that agro usually wins vs spell druid makes this deck to be in a lower tier
Playing with 3 decks, rogue secrets, highlander rogue and highlander mage, mixed results vs anything and favored vs priests but every time I play vs spell druid (the other druid decks have mixed results too) I play a hopeless game and get smashed, feel like the days of prenerf druid in KFT release, I have only 5 manas and the druid already have 7 manas and a full board of minions and playing an insane number of free spells, ok, rogue can play a lot of free spells too but only after play 7 manas combination of minions or a full Galakrond setup and the opponent at this point have mana for powerful board clears, what you do when opponent play this insanity and you have only 5 manas?
Why this deck is not dominating the meta so hardly like the days of release of KFT?
Before someone say something like "Play the deck and see for yourself" I don't have the cards or the dust to do that, DH really counter them?
Spell Druid gets crushed by early pressure, it is great when paired against slow, controllish decks but aggro wrecks it.
This is just untrue though. Spell Druid excels against early Aggro and tempo decks, but struggles against more control Oriented decks or many board clears.
As quite clearly shown by HSreplay stats for Spell Druid Winrates:
Spell Druid is extremely draw-dependent and not very interactive, that's why even in 'bad' matchups it still has an above 40% win rate. I am surprised by the 48% against Gala Priest though, I always felt this is by far th toughest matchup. It is the only class that can comfortably answer a turn 3 Coin+Innervate+6/7 glowflies, which in any other matchup is the nut draw for Spell Druid which end the match by turn 4
Spell Druid is extremely draw-dependent and not very interactive, that's why even in 'bad' matchups it still has an above 40% win rate. I am surprised by the 48% against Gala Priest though, I always felt this is by far th toughest matchup. It is the only class that can comfortably answer a turn 3 Coin+Innervate+6/7 glowflies, which in any other matchup is the nut draw for Spell Druid which end the match by turn 4
Sometimes you can swing a very big turn with Kaelthas+Beastlady and close the turn after with Roar and OTK the damn priest. Aggro matchups are way worse.
Playing with 3 decks, rogue secrets, highlander rogue and highlander mage, mixed results vs anything and favored vs priests but every time I play vs spell druid (the other druid decks have mixed results too) I play a hopeless game and get smashed, feel like the days of prenerf druid in KFT release, I have only 5 manas and the druid already have 7 manas and a full board of minions and playing an insane number of free spells, ok, rogue can play a lot of free spells too but only after play 7 manas combination of minions or a full Galakrond setup and the opponent at this point have mana for powerful board clears, what you do when opponent play this insanity and you have only 5 manas?
Why this deck is not dominating the meta so hardly like the days of release of KFT?
Before someone say something like "Play the deck and see for yourself" I don't have the cards or the dust to do that, DH really counter them?
Cuz it sucks
Sucks it is an exageration but is the most highroll deck in the meta.
When you draw GODLY you stomp everything like nothing but when don't you are stomped by anything.
Unfortunately for the druid player the second happens much more often.
Playing with 3 decks, rogue secrets, highlander rogue and highlander mage, mixed results vs anything and favored vs priests but every time I play vs spell druid (the other druid decks have mixed results too) I play a hopeless game and get smashed, feel like the days of prenerf druid in KFT release, I have only 5 manas and the druid already have 7 manas and a full board of minions and playing an insane number of free spells, ok, rogue can play a lot of free spells too but only after play 7 manas combination of minions or a full Galakrond setup and the opponent at this point have mana for powerful board clears, what you do when opponent play this insanity and you have only 5 manas?
Why this deck is not dominating the meta so hardly like the days of release of KFT?
Before someone say something like "Play the deck and see for yourself" I don't have the cards or the dust to do that, DH really counter them?
Cuz it sucks
Sucks it is an exageration but is the most highroll deck in the meta.
When you draw GODLY you stomp everything like nothing but when don't you are stomped by anything.
Unfortunately for the druid player the second happens much more often.
Actually, spell Druid at legend NA enjoy a rather respectable 54,45% winrate, so stats disagree with you there. It is a very strong deck, and quite consistent.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
You’re actually complaining about spell Druid and it’s spells when you play rogue and can have 7 0 mana cards or 16/16 edwins on t5....
but as said earlier. Spell Druid is very draw demanding. If they fungal fortunes their mountseller they just typically lose.
and spell Druid just hard counters all rogues right now unless you tech the card that deals 3(?) Dmg to all creatures of the same type or you have flick in hand. Rogue just can’t handle consistent wide boards. Every deck has a hard counter...
Bomb Warrior is rising in popularity and is a good counter to Spell Druid. Giving bombs to someone who can draw their whole deck by turn 12-13 is always a good idea and also bomb warrior has enough removal and control tools to survive the wide boards that spell druid can create.
I've been playing Spell Druid for 1.5 months now and I have to say that's the only really bad matchup right now. Aggro DH seems to be ~50%. I used to get destroyed by Priests but not anymore since I got rid of Kael'thas and added Ysera instead.
P.S: In the recent HS Grandmasters tournament there were exactly 4 decks played: Questlock, Aggro DH, Spell Druid and Gala Rogue (everyone was banning Warrior) and Druid was ~40% winrate there overall, so didn't seem too busted to me
I would call Spell druid a midrange deck, NOT COMBO. It wants to ramp to the midgame, and its power-plays are around 5, with some broken plays coming online at 7-mana.
It is NOT a combo deck which can typically kill you from the hand. Yes, it has combos, but it needs the minions to stick for a turn, which any competent opponent will prevent you from doing.
I would call Spell druid a midrange deck, NOT COMBO. It wants to ramp to the midgame, and its power-plays are around 5, with some broken plays coming online at 7-mana.
It is NOT a combo deck which can typically kill you from the hand. Yes, it has combos, but it needs the minions to stick for a turn, which any competent opponent will prevent you from doing.
Per definition i would guess it’s not a midrange deck.
Midrange decks rely heavily on individual on curve plays were each card is aimed to generate more tempo than what your opponent can throw at you, and eventually outtempo your opponent with constant pressure.
Just because Druids ramp cards allows them to generate a ton of stats in the middle section of a Hearthstone game, it would be absurd to call a deck that explodes on a specific turn with a COMBO/combination of cards ( Mountseller + X spells) , midrange.
I would call Spell druid a midrange deck, NOT COMBO. It wants to ramp to the midgame, and its power-plays are around 5, with some broken plays coming online at 7-mana.
It is NOT a combo deck which can typically kill you from the hand. Yes, it has combos, but it needs the minions to stick for a turn, which any competent opponent will prevent you from doing.
Mid-range is just an other word for tempo, really. The most prominent mid-range deck in history is probably old Mid-range Pala, which was Zombie Chow on 1, Shielded Minibot on 2, Muster for Battle on 3, Piloted Shredder on 4, Loatheb/Sludge Belcher on 5, Sylvanas/Cairn on 6, Dr. Boom on 7. . You can't really say the deck, which doesn't develop till 5 mana is Mid-range. Mid-range plays curvestone.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
Spell Druid doesn't win against Gala Priest, unless they highroll.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.
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Well said though
Trash against most other decks, not worth to sacrifice other matchups to beat up a couple Spell Druids LMAO
If you wanna ladder up these days you primarily want to counter DH as its STILL the most prevalent class in the meta, far more than Druids.
Spell Druid gets crushed by early pressure, it is great when paired against slow, controllish decks but aggro wrecks it.
The highlander deck that I play is not very good against spell druid. However, as someone said, spell druid is very inconsistent and draw-dependandt that I can wins games against them.
That inconsistency and the fact that agro usually wins vs spell druid makes this deck to be in a lower tier
Cuz it sucks
Skulking Geist, anyone? Killed Jade Druid and Evolve Shaman together. And deeply hurted control/cube warlock.
This is just untrue though.
Spell Druid excels against early Aggro and tempo decks, but struggles against more control Oriented decks or many board clears.
As quite clearly shown by HSreplay stats for Spell Druid Winrates:
Tempo DH: 52%
Face Hunter: 57%
Galakrond Rogue: 63%
Galakrond Priest: 48%
Highlander Hunter: 49%
Res Priest 44%
Spell Druid is extremely draw-dependent and not very interactive, that's why even in 'bad' matchups it still has an above 40% win rate. I am surprised by the 48% against Gala Priest though, I always felt this is by far th toughest matchup. It is the only class that can comfortably answer a turn 3 Coin+Innervate+6/7 glowflies, which in any other matchup is the nut draw for Spell Druid which end the match by turn 4
Sometimes you can swing a very big turn with Kaelthas+Beastlady and close the turn after with Roar and OTK the damn priest. Aggro matchups are way worse.
Sucks it is an exageration but is the most highroll deck in the meta.
When you draw GODLY you stomp everything like nothing but when don't you are stomped by anything.
Unfortunately for the druid player the second happens much more often.
Actually, spell Druid at legend NA enjoy a rather respectable 54,45% winrate, so stats disagree with you there.
It is a very strong deck, and quite consistent.
Spell druid is completely busted in legend. The stats show it only loses to aggro DH and pirate warrior. It has at least even matchups vs everything else. So basically it only has a bad matchup vs aggro DH (like every other deck in the game except warrior). Aggro DH only loses to enrage/egg warrior and to a lesser extent control bomb warrior. The proof is in the stats. It's an unbelievably oppressive deck and the reason it's not god tier is only because aggro DH beats. Otherwise, it would be unstoppable. It's such a huge portion of the meta, second only to DH. Give it a couple of weeks and druid will likely be well known as a tier 1 deck, which is a shame because it's such an unfun deck to play and to play against. One reason spell druid may not be seeing the results it should be seeing is some people keep running junk in their decks.
You’re actually complaining about spell Druid and it’s spells when you play rogue and can have 7 0 mana cards or 16/16 edwins on t5....
but as said earlier. Spell Druid is very draw demanding. If they fungal fortunes their mountseller they just typically lose.
and spell Druid just hard counters all rogues right now unless you tech the card that deals 3(?) Dmg to all creatures of the same type or you have flick in hand. Rogue just can’t handle consistent wide boards. Every deck has a hard counter...
Bomb Warrior is rising in popularity and is a good counter to Spell Druid. Giving bombs to someone who can draw their whole deck by turn 12-13 is always a good idea and also bomb warrior has enough removal and control tools to survive the wide boards that spell druid can create.
I've been playing Spell Druid for 1.5 months now and I have to say that's the only really bad matchup right now. Aggro DH seems to be ~50%. I used to get destroyed by Priests but not anymore since I got rid of Kael'thas and added Ysera instead.
P.S: In the recent HS Grandmasters tournament there were exactly 4 decks played: Questlock, Aggro DH, Spell Druid and Gala Rogue (everyone was banning Warrior) and Druid was ~40% winrate there overall, so didn't seem too busted to me
I would call Spell druid a midrange deck, NOT COMBO. It wants to ramp to the midgame, and its power-plays are around 5, with some broken plays coming online at 7-mana.
It is NOT a combo deck which can typically kill you from the hand. Yes, it has combos, but it needs the minions to stick for a turn, which any competent opponent will prevent you from doing.
Editor of the Heartpwn Legendary Crafting Guide:
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Because it's a high-roll deck and most players suck at high-rolling.
Per definition i would guess it’s not a midrange deck.
Midrange decks rely heavily on individual on curve plays were each card is aimed to generate more tempo than what your opponent can throw at you, and eventually outtempo your opponent with constant pressure.
Just because Druids ramp cards allows them to generate a ton of stats in the middle section of a Hearthstone game, it would be absurd to call a deck that explodes on a specific turn with a COMBO/combination of cards ( Mountseller + X spells) , midrange.
Mid-range is just an other word for tempo, really. The most prominent mid-range deck in history is probably old Mid-range Pala, which was Zombie Chow on 1, Shielded Minibot on 2, Muster for Battle on 3, Piloted Shredder on 4, Loatheb/Sludge Belcher on 5, Sylvanas/Cairn on 6, Dr. Boom on 7. . You can't really say the deck, which doesn't develop till 5 mana is Mid-range. Mid-range plays curvestone.
Spell Druid doesn't win against Gala Priest, unless they highroll.
It has bad match-up with itself. Occasionally you draw a hand, when you can't do anything and end up dead with a bunch of useless cards in your hand. Very inconsistent. Also losing "only to DH", means a lot of losses.