On topic, Demon Hunter's only issue is their unlimited card draw. When you can make what is essentially a half deck, with the rest being cycle and draw spells, the design space for the class is severely limited. Demon Hunters can draw out their entire deck by turn 10. So any new Demon Hunter cards have to revolve around that fact.
Neither, but thanks for asking.
I find it interesting that you wonder if I'm the child when the OP uses the r-word thinking that it's okay to drop that in casual conversation.
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Fine, I'll put in as much effort as OP did in missing the salt thread. I've never had any issues with it and from what I've seen it is just fine. I do only play wild so there is that.
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Fine, I'll put in as much effort as OP did in missing the salt thread. I've never had any issues with it and from what I've seen it is just fine. I do only play wild so there is that.
I've never touched wild in my life but afaik DH is the same issue there and also manages to hit legend to high legend without playing ANY wild card?
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Fine, I'll put in as much effort as OP did in missing the salt thread. I've never had any issues with it and from what I've seen it is just fine. I do only play wild so there is that.
I've never touched wild in my life but afaik DH is the same issue there and also manages to hit legend to high legend without playing ANY wild card?
Nope, it is laughably bad there. Aggro which isn't mech pally won't get you too far. Besides, wild has many more answers.
Yeah, it doesn't feel like Blizzard put much thought into the class other making it flashy and cool.
When fatigue is problem for aggro deck you know there is something terribly wrong with class...
The opponent is died by turn 8 on average, fatigue never comes into play. No one queues into DH thinking they are going to win in fatigue.
You do playing gala lock. Lock has enough resources to out last and heal through. The only losses I'm taking is when they curve perfectly and I have bad Mulligan's /early draw. My w/r against DH is in the 90%iles right now over 40 matches against DH since the patch. So I must be doing something right?
and guess what? they nerfex Sac Pact to make sure Pristess is coming back and make their 70 % WR , 80.
1 mana deal 3 heal . why? we dont know its a mid finger to community π€£
3 mana 4/2 summon 2 with every attk. why? its "fk u" from Blizzππ€£
4 mana your next demon is 2 less to guarantee Priestess in turn 5. why? its a "get out of my communist game" emote from Chinese companyπ£ π€£
7(read 5) mana deal 6 EotT. why? to tell Ragnaros "Diiie insecccttt"π
4 mana AoE that goes face to tell you fk your face π€¦βοΈππ
7 mana Pyro which 5 of it says hello to your face 1 turn earlier βππ€¦βοΈπ
those streamers will never complain, they are earning money from this game, they will fool you to play more and subscribe more
I agree demon hunter needs adjustments and is over tuned, particularly in the card draw engine department.
However, you're capable of listing every single strong card, know the decks and their strengths inside and out, yet you refuse to play to that advantage. DH has low stated early game minions, get board and keep tempo before t4/5 and don't waste a counter for priestess.
It's very frustrating that so many act as if cards are played in a bubble and give 100% effectiveness 100% of the time.You can beat DH by tempoing them and forcing awkward plays. You do this by playing to your decks strengths armed with the knowledge of knowing exactly what to expect from every single DH deck...
Demon hunter was just made strong as a selling point. It's obviously oppressive when it had to be nerfed twice. The problem is they buffed it massively at the same time through the nerf to sacrificial pact and that buff was more powerful than the nerfs. Keep in mind you could get sac pac from zephyr. It's so overpowered that even its absolute hard counters* struggle against it (compared to say a hard counter to face hunter which can win like 90 percent of the time). If a deck does not have a hard counter that crushes it then it can overtake the meta. Freeze mages were no fun but at least if they were too much of the ladder you play control warrior and enjoy near 100% win rate.
*a hard counter being a deck designed to beat one specific deck regardless of its matchup against other decks.
It's also really bad for the game to have a deck so strong with no hard counter because bad players can just use it for the legend climb and then you get stuck with the entire D1 - D5 being DH heavy.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Fine, I'll put in as much effort as OP did in missing the salt thread. I've never had any issues with it and from what I've seen it is just fine. I do only play wild so there is that.
I've never touched wild in my life but afaik DH is the same issue there and also manages to hit legend to high legend without playing ANY wild card?
Almost every DH I faced have been exact copies of each others. Quite easily beaten after you control the board, because DH do not have extreme board clear cards. (Except 5 mana 4 damage too all minions, what nobody have been using..)
I only play DH at the moment (sorry, but only class without 1K wins..) and I made no dublicate deck with bigger minions. Haven't seen anyone using this kind of deck and people are having hard time to counter. But it seems even opponents are having fun.
Priestess of Fury needs to change. Lower the health to 4 or something.
Card draw needs to be toned down. They can both fight for board at the same time as drawing (Chaos Strike), they can silence your answers at the same time as they draw more damage (Consume Magic) and they can refill their hand way to cheap and easy (Skull of Gul'dan, Spectral Sight).
No, it is fine.
Neither, but thanks for asking.
I find it interesting that you wonder if I'm the child when the OP uses the r-word thinking that it's okay to drop that in casual conversation.
"There is no spoon"
Mind elaborating how a class that has no bad match-up, no downside to the value their cards create and overall the best card set in Hearthstone is "fine"?
Its new class that need to be strong and after nerfs its in a good state so stop whining. Its boring already.
Fine, I'll put in as much effort as OP did in missing the salt thread. I've never had any issues with it and from what I've seen it is just fine. I do only play wild so there is that.
I've never touched wild in my life but afaik DH is the same issue there and also manages to hit legend to high legend without playing ANY wild card?
Just remove its cost reduction and lower their healing methods since they already have good fuel, but unlike rogue, suffers from value generation.
Cost Reduction should be Paladin's.
Nope, it is laughably bad there. Aggro which isn't mech pally won't get you too far. Besides, wild has many more answers.
The opponent is died by turn 8 on average, fatigue never comes into play. No one queues into DH thinking they are going to win in fatigue.
You do playing gala lock. Lock has enough resources to out last and heal through. The only losses I'm taking is when they curve perfectly and I have bad Mulligan's /early draw. My w/r against DH is in the 90%iles right now over 40 matches against DH since the patch. So I must be doing something right?
and guess what? they nerfex Sac Pact to make sure Pristess is coming back and make their 70 % WR , 80.
1 mana deal 3 heal . why? we dont know its a mid finger to community π€£
3 mana 4/2 summon 2 with every attk. why? its "fk u" from Blizzππ€£
4 mana your next demon is 2 less to guarantee Priestess in turn 5. why? its a "get out of my communist game" emote from Chinese companyπ£ π€£
7(read 5) mana deal 6 EotT. why? to tell Ragnaros "Diiie insecccttt"π
4 mana AoE that goes face to tell you fk your face π€¦βοΈππ
7 mana Pyro which 5 of it says hello to your face 1 turn earlier βππ€¦βοΈπ
those streamers will never complain, they are earning money from this game, they will fool you to play more and subscribe more
I agree demon hunter needs adjustments and is over tuned, particularly in the card draw engine department.
However, you're capable of listing every single strong card, know the decks and their strengths inside and out, yet you refuse to play to that advantage. DH has low stated early game minions, get board and keep tempo before t4/5 and don't waste a counter for priestess.
It's very frustrating that so many act as if cards are played in a bubble and give 100% effectiveness 100% of the time.You can beat DH by tempoing them and forcing awkward plays. You do this by playing to your decks strengths armed with the knowledge of knowing exactly what to expect from every single DH deck...
Still waiting for cancerous priest nerfs PepeHands
Demon hunter was just made strong as a selling point. It's obviously oppressive when it had to be nerfed twice. The problem is they buffed it massively at the same time through the nerf to sacrificial pact and that buff was more powerful than the nerfs. Keep in mind you could get sac pac from zephyr. It's so overpowered that even its absolute hard counters* struggle against it (compared to say a hard counter to face hunter which can win like 90 percent of the time). If a deck does not have a hard counter that crushes it then it can overtake the meta. Freeze mages were no fun but at least if they were too much of the ladder you play control warrior and enjoy near 100% win rate.
*a hard counter being a deck designed to beat one specific deck regardless of its matchup against other decks.
It's also really bad for the game to have a deck so strong with no hard counter because bad players can just use it for the legend climb and then you get stuck with the entire D1 - D5 being DH heavy.
I'm just waiting for them to add secrets to DH.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
If they do will be 1 mana secrets with effects like mage secrets... >_>
Why would you not play Leeroy?
Just stop whining kid. Every class (especially new need good cards)
Almost every DH I faced have been exact copies of each others. Quite easily beaten after you control the board, because DH do not have extreme board clear cards. (Except 5 mana 4 damage too all minions, what nobody have been using..)
I only play DH at the moment (sorry, but only class without 1K wins..) and I made no dublicate deck with bigger minions. Haven't seen anyone using this kind of deck and people are having hard time to counter. But it seems even opponents are having fun.
They need 3 changes to be "fine".
Twin Slice needs to change. Possibly to 1 mana
Priestess of Fury needs to change. Lower the health to 4 or something.
Card draw needs to be toned down. They can both fight for board at the same time as drawing (Chaos Strike), they can silence your answers at the same time as they draw more damage (Consume Magic) and they can refill their hand way to cheap and easy (Skull of Gul'dan, Spectral Sight).