(R4) MidRange Hunter
- Last updated Dec 13, 2017 (Kobolds Patch)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 2200
- Dust Needed: Loading Collection
- Created: 12/8/2017 (Kobolds Patch)
- SlothCraft
- Registered User
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- 5
- 8
- 23
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Battle Tag:
ThePuss#1374
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Region:
US
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Total Deck Rating
233
Update: +2 Corridor Creeper, +1 Unleash the Hounds , +1 Hunter's Mark -1 Savannah Highmane , -1 Wandering Monster , -2 Explosive Trap
Hey Guys currently checking in! Have no fear I'm rank 4 and climbing, so you guys got this.
Update: +1 Savannah Highmane +1 Houndmaster +1 Tracking -1 Professor Putricide -1 Cat Trick -1 Cloaked Huntress
Update: +1 Professor Putricide -1 Tundra Rhino
Update: Hit rank (5) from rank (10) with this deck!
Update: +1 Explosive Trap +1 Flare +1 Tundra Rhino -2 Houndmaster -1 Savannah Highmane
Update: +2 Dire Mole +1 Explosive Trap -2 Scavenging Hyena -1 Tracking
Update: MA! Get the camera! We made it to the hot tab!
I hope Toast will notice me one day. Please Senpai I do this for you. (I've always wanted to meet him).
Informative
Hunter is back! With multiple facets, Hunter is able to control board fairly early and finish the game in a low amount of time. For a guide, I'll require 5 likes.
For Class Mulligans and Cards choices 20 likes would be nice.
Oh boy, you know your favourite class is back: Hunter!
Hopeless Shameless Begging you all Plug In
Take some time and follow me! I would appreciate it so much!
https://www.twitch.tv/hsthepuss
Gameplay
Thanks so much kiwiiNBacon for showcasing my deck! I didn't think this deck would get the attention it is getting now. Here's a video of him rocking out the deck.
https://www.youtube.com/watch?v=5oMnPJS38Jc&feature=youtu.be
Check out Kadak's video on him playing this deck! I'm happy that people are liking this deck.
https://www.youtube.com/watch?v=uhY99QruIbY
Overview
The basics of this deck follow a more aggressive tendency than your average midrange hunter. When we have to smorc, we will smorc. In the case of this deck, you want to take control of the board early because there is a lack late game minions (More often than not, you're going to be smorc-ing face). Using your hero power can be pivotal.
Mulligan
You should always keep: Dire Mole and Alleycat.
These two cards are basically the foundation for your victory or your loss.
Without Coin: Dire Mole, Alleycat, Crackling Razormaw or Kindly Grandmother, Animal Companion or Eaglehorn Bow.
Without a coin, you're unable to quickly coin out a Cat Trick play or Kindly Grandmother. Your main focus is to be the first one to get a minion on board, so you can take care of their minions. Crackling Razormaw helps to eliminate any pesky early game minions with adapt function that can draw poisonous or +1/+1. Animal Companion and Eaglehorn Bow are good curve cards that can help you clear the even stickier minions, but at that point it you have to ask yourself is smorc-ing just that much juicier.
With Coin: Dire Mole, Alleycat, Crackling Razormaw or Kindly Grandmother, Cloaked Huntress or Animal Companion.
With a coin, the same idea here is applied to try to get down those early game minions as quickly as possible to have your board presence be immediate otherwise you lose the board early on and it becomes difficult to come back. The only difference here is you may want to coin out an early Kindly Grandmother or Cat Trick or Cloaked Huntress + Cat Trick.
Tips
(T2) Coin +Cloaked Huntress + Cat Trick or Wandering Monster
The problem with playing Wandering Monster with Cloaked Huntress is that the enemy will try to focus on your Cloaked Huntress and Wandering Monster becomes a secondary objective that may not help you if you have board control.
Class Mulligan
Vs Spell Hunter (Good)
Without coin: Flare , Dire Mole, Alleycat
With coin: Flare, Cat Trick, Animal Companion
Vs Big Priest (Easy Game)
With coin: Dire Mole , Alleycat , Crackling Razormaw
Without coin: Dire Mole , Alleycat , Crackling Razormaw
Same Mulligan because you're trying to get Dire Mole down and using Crackling Razormaw to get that +3 attack so they can't do anything to it.
Vs Secret Mage (Hard)
With Coin: Kindly Grandmother, Cat Trick
Without coin: Dire Mole , Crackling Razormaw
Vs Kingsbane (Medium)
With Coin: Kindly Grandmother, Cat Trick
Without coin: Dire Mole , Crackling Razormaw
Vs Recruit Paladin (Medium)
Without coin: Alleycat Crackling Razormaw
With coin: Dire Mole , Kindly Grandmother
Vs Murloc Paladin (Hard)
Without coin: Dire Mole , Kindly Grandmother
With coin: Alleycat Crackling Razormaw
You can replace Explosive Trap !
This deck, as-is, is fucking awful. Don't waste your time, wait for an actual good Hunter deck to come around.
Can't please everyone!
I'm well aware that not every deck is going to work against everything, but... This one just feels like it's fundamentally missing something that brings it together, that makes it even remotely competitive with any of the other decks seeing play right now.
Unfortunately you have to keep in mind, this was made when the meta was still shifting and a lot of testing was done. This deck is performing poorly at the moment due to the amount of control/tempo archetypes going around. I wouldn't say it's awful, but I would say it can't hold its own currently. Further Research needs to be performed.
Wow a high ranking deck that I can build for only 400 dust? For someone with barely any cards (KnC is the first expansion I bought so I'm missing all the power cards from other expansions) that's too tempting to pass.
Question, when should I play Lesser Emerald Spellstone? If the board is clear and it's only level 1 or 2 and my hand is otherwise empty I should just play it instead of hoping for secrets, right? I'm assuming if I hold it in fear of AoE clearing them I lose anyway since the deck isn't meant for late game.
Also do you hold secrets on a clear board so you can use them to upgrade, or is it better to not let the mana go to waste?
To answer all of your questions, I play Lesser Emerald Spellstone when the board is clear and there's little chance for AOE to affect it. I definitely think you should play it for the tempo as opposed to waiting for secrets (again, this is not a deck that should run past turn 6 or over because you begin to lose steam). Sometimes, I don't play the card in fear of AOE, but you have to come to terms with that fact and realize they're going to waste an AOE on a 5 mana 6/6. I tend to play Cat Trick immediately only because it's a really good 4 damage to the face and most people don't really play around it. Explosive Trap and Wandering Monster are cards that I will less likely play if it is a clear board. I tend to push hero power over the secret because the secrets won't proc any way so there's no point in losing out on that 2 extra damage.
Any substitutions for high rollers with more legendaries and whatnot?
Deathstalker Rexxar along with Professor Putricide can be subbed in for a bit more mid to late game.
for rex who would you sub out?
Tundra Rhino
Thanks!
mulligan for kings rogue? thanks
^^
Have not played against any atm. I'll add it to the mulligan guide when I play against more.
is snake trap too slow? Appreciate the guide !
Thanks a bunch! I think an Explosive Trap or a Tundra Rhino can be replaced without harm. Just be weary of the fact you need a minion on board and board clear.
Just won my 5th game in a row all relatively easy (granted I'm at a low rank). Super clean and smooth games so far!
Currently 15-6 in rank 6, so have no fear my friend! Happy Smorcing :)
Hi! Love the deck, but i dont have karazan, what cards could i use in place of the karazan cards? (Cloaked Huntress, Cat Trick, Kindly Grandmother)
Difficult to say as Cloaked Huntress Cat Trick, and Kindly Grandmother are core cards that help you win games. Try +2 Jungle Panther +2 dire wolf alpha, and +1 [card]vicious fledgling , and +1 Pterrordax Hatchling. I can't say you'll get the same results for these replacements because you're replacing invaluable cards that shape this deck.