K&C Midrange Buffadin
- Last updated Dec 21, 2017 (Kobolds Patch)
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Wild
- 23 Minions
- 4 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 12240
- Dust Needed: Loading Collection
- Created: 11/30/2017 (Marin's Treasure)
- KungFuMaster
- Registered User
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- 4
- 30
- 49
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Battle Tag:
KungFuMaster#21810
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Region:
EU
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Total Deck Rating
123
Hello guys
After the release of the new Paladin weapon Val'anyr, Buffadin (aka Handbuff Paladin) could be possible to reach tier 1!
Strategy
The main strategy of this deck is to use your buff cards wisely, by buffing as much as possible. So how can u do that?
Prince Keleseth: This is one of the main reasons why Buffadin was semi-popular again in KotFT. If you get this card on turn 2, you can buff your whole deck with it. Cards like Saronite Chain Gang and Doppelgangster would get a massive buff. Definitely one of the best cards in your deck.
Smuggler's Run: One of the cheapest way to buff your hand. Usually you want to keep this card in your starting hand to gain a boost at turn 4-7. Especially if you have Saronite Chain Gang in your hand, you will most of the time, catch up with the board you've lost on turn 1-3.
Grimestreet Enforcer: This is one of the expensive buff cards. It's a 5 mana 4/4 with the effect of a Smuggler's Run, but it will be cast at the end of each turn. If this can stay alive atleast 2 turns, this cards real value could shine here.
Val'anyr: The new Paladin weapon that buffs this deck ;-). It's a 4/2 weapon that buffs a random minion with 4/2. After the minion that has been buffed dies, it will reequip this weapon! So this weapon has infinite value!. The only way you could counter this, is by silencing the minion that got the buff. Since this card (and the whole expansion) isn't released yet, we don't know if Doppelgangster and Saronite Chain Gang would both have the deathrattle spread across the copies. And if it does, this card seems pretty broken if you ask me.
Questionable cards
[replaced by Patches the Pirate] Zola the Gorgon: A weird card at glance, but you have to realise how powerfull this card is because of all the strong battlecries in this deck. I don't think there is even a bad card you can bounce in this deck. Only Stormwatcher is not an exciting card to get in your hand.
[replaced by Wickerflame Burnbristle] Don Han'Cho: So this card has been forgotten and overshadowed by Bonemare. But I believe he could be playable again in this deck, as long as you don't lose the early game. Getting a 5/5 boost on your Doppelgangster or Saronite Chain Gang is insane. If you don't have him (or don't like him), just put in a Cobalt Scalebane to replace this 7 drop.
Updates
+2 Corridor Creeper: This card breaks the meta right now, with it being seen in almost every deck. I would recommend to not only put this card in your deck, but in all of your other aggro-tempo-midrange decks. it' so busted that I might receive a nerf next patch. I've chosen to get out the Grimestreet Enforcer's because they are way too weak in this meta. If u struggle to survive against aggro, I would also recommend to put in Tar Creeper's instead of some cards that costs 5+ .
+Pirate Package, Defender of Argus. The meta has been a wild ride and it's now a mix between Highlander Priests, Cubelocks and Aggro Pally's. On tier 2 we have some of the other fast-paced decks like Tempo Rogue, Tempo Mage, Aggro Druid and Zoolock (even some forms of face hunter). To counter aggro, you need other aggresive cards to deal with them. I would recommend putting in Patches the Pirate together with 2 Bloodsail Corsair to counter the early game a little bit (Righteous Protector won't stand a chance alone). So what got out? The Corpsetaker-package got removed. the package wasn't bad, but it couldn't hold up against super aggresive decks.
If you have questions about this deck, or if you don't have all the cards, leave a comment and tell me what question you have or what minion you're missing and I'll try to find an answer for that!
Has anyone done well on the ladder with this deck or a close proximation of it?
Hey ! Really cool and fun deck ! My version is without the Corpsetaker package (because I don't have it), and I added a Carnivorous Cube for fun, and because it's really nice to copy many minions of the deck !
After the new cards were revealed today, I am trying to rework this to include the new dragon which reduces the cost of weapons (imagine if this combos with Valanyr), and also the 2 cost grant divine shield potion (with card draw.) The latter means \keleseth is out, but if you could get to valanyr faster that would be worth it. We don't have a card that lets us draw a weapon out do we?
I Would switch the rallying blade for unidentified Maul. 3/4 it’s gonna buff your minions.
Maybe switch the enforcer for the new lion. So this way you can’t lose with the maul cause the SHC will help for the lion
Good job by the way
I will be very curious to see how good the maul is... it lacks 3 attack which is very important now. But, it would boost minions or grant divine shield which would be amazing, if well timed.
Yeah! Maybe I see the Maul bigger than it will be.
sure thing, I’ll give s try to this deck. :)
I like what you've done here, but I have three concerns.
Speed. You have a lot of bigger minions. In my experience recently you have go to get going on the board fast. I would suggest Stormwatcher be changed to Grook-Fu. Similarly, I prefer a Cobalt Scalebane to the Don. The Don is just too risky and too late game.
Do you think we could get by with only a single one drop? I usually include firefly for some early minions and/or dummies for Mage secrets to copy or kill.
Health. I would also suggest Wickerflame gets in there somewhere. We need lifesteal to come back from early onslaughts. Obviously works with Corpsetaker.
Threats. Finally, I wonder about the need for spellbreakers. Or, at least one. Nothing is worse than going up against some monster on the board you just can't remove. At least with one of these you can neutralize a threat. However I am reconsidering this... maybe with massive buffed Sarnoites and Dopplegangsters it'll work anyway as we can simply overwhelm...
Otherwise I share your enthusiasm to give this a try.
I think yo'ure right. If the new weapon really does provide us with a new way to consistently buff our minions this could work.
I am still worried about recovering from aggro since we don't have a board clear (consecration sucks, in my view.)
Oh - do you think an ooze or Harrison Jones is needed? If this is a weapon heavy meta, that could be crucial. I like Jones because it could get some card draw too..
Sharing the hype for Val'anyr!
Don't know if I'll be able to try this out since I don't feel like I'll craft Zola if I don't get it in packs, but Val'anyr is a definite craft for me...why don't you include Righteous Protector instead of Argent Squires? Or include both to boost the early game a bit? I'd probably cut Don Han'Cho and either 1x Bonemare or 1x Spikeridged Steed for them...also, Stampeding Kodo might be a good addition to counter the inevitable Doomsayer clear (since we're going for a board-centric deck...)
Honestly, I'd probably just cut the Corpsetakers and Stormwatcher, and play some other cards like Wickerflame Burnbristle instead...