OTK Paladin - Rank 1, played 150 games
- Last updated Aug 21, 2017 (Frozen Throne)
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Wild
- 18 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Paladin
- Crafting Cost: 11180
- Dust Needed: Loading Collection
- Created: 8/15/2017 (Frozen Throne)
- GhostD
- Registered User
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- 3
- 15
- 28
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
48
I have played around 150 games with this deck and i'm currently at rank 1, will try to take it to legend if i have enough time since the games are so long.
Took me a while to learn how to play this properly, made a lot of stupid mistakes in the start like bouncing the wrong horseman, not having room on the board to play all 4 etc.
My deck has a high winrate against any greedy control deck such as reno priest, big druid, control paladin, death knight warlock, and even destroys jade druid. The slower and greedier the deck you are facing, the better your chances are.
If you stay alive until you draw your death knight, 2 brewmasters and 1 Garrison Commander you win the game against any deck no matter how much value they have, nothing can stop it, even goes through ice block.
I have successfully killed the enemy with the horsemen 25+ times so far, and since there is some confusion on how the OTK works, i decided to write a little guide as well as some advice on the most common matchups.
1. Play the game as you would normally play a control paladin, goal is to survive till you draw the cards needed, when you draw Uther play him asap
2. When you draw your first brewmaster, hero power and bounce the horseman to your hand, simple
3. This part is a bit more tricky, when you draw your second brewmaster hero power and make sure that the horseman you rolled is NOT the same as the one in your hand(you have a 75% chance to roll the correct horseman) and brew it to your hand. If you get unlucky and it is the same one, wait till next turn and try again.
4. Since you now have 2 different horsemen in your hand, as soon as you draw your garrison commander the game ends. When you draw it make sure to play both the horsemen from your hand FIRST, then play garrison commander and hero power twice for the win. Also keep in mind that you need to have room for 5 minions on your board.
5.(optional) Make him beg for mercy, then deny him and summon the 4 horsemen.
Matchups:
Jade druid: probably the easiest, i am currently 18-2 vs jade druid, mulligan for card draw and equality, distract them with your taunts and big guys, save your equality and aldors for their biggest jades, and eventually you will draw the 4 cards needed. The 2 games i lost death knight was the last card in my deck.
Reno death knight priest: If it is the value version with n'zoth you always win unless you get really unlucky and their deathlord pulls out garrison commander which happened to me a couple times, if it pulls a brewmaster you can still win with 1 horseman from hand just save spikeridge steeds to use on your horseman and one should stick since they usually entomb tirion and death rag so in late game they will have a hard time instantly removing a 4-8. If it is the OTK variant with Anduin, it is up to who draws their combo first. Currently 29-20 vs priest. Mulligan for equality and card draw against n'zoth, if you are sure it's the otk version keep uther if you get it.
Token shaman/druid: very easy 26-8, deck has 5 board clears, 2 doomsayers and a ton of taunts and healing, not much to say really just mulligan for aoe, combo is irrelevant so play whatever you can no need to save anything.
Demon reno warlock: I met a lot of them for some reason, time is on your side because mal'ganis doesnt prevent horsemen lethal, but surviving against krul and death knight can be tough since pyro equality can't clear it due to the mal'ganis aura, you need to equality first, then pyro consecrate to clear. If you get unlucky and they draw mal'ganis krul + demons into death knight and you don't have the answer or combo ready you lose. Matchup is really up to draw, i am 14-11 vs warlock. Mulligan for equality, pyro, consecration and draw.
Pirate warrior: the hardest matchup, 24-31 so far. I tried a version where i cut acolyte and 1 vigil for corpsetaker + chillblade champion which made things better but its less consistent vs control. I guess you could also cut something for golaka if all you face is pirate warrior.
I loose all the time with this deck
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Why not 2 garrison commanders?
I love this deck, there's something extremely satisfying about playing an otk deck and not having to worry about your opponent's health.
I was missing a few cards, ( Doomsayer x1, Sunkeeper Tarim, Ragnaros, Lightlord, and Primordial Drake ) so I subbed in Forbidden Healing, Ivory Knight x2, and Bonemare. So far its been working great!
The only deck that I've really struggled against is Inner Fire Priest, but I only lost because I didn't draw Equality or Aldor Peacekeeper in time.
Have you considered using Hydrologist at all? the deck is a bit slow in the early game so a 2-drop could help and Getaway Kodo could be really good with a lot of cards in the deck as well as possible giving you a Horseman if you haven't drawn both Youthful Brewmasters yet.
Thanks a lot! From 10 to 6 with winstreak!!! After 7 I changed Lay on Hands for Forbidden Healing, cause I was almost each game with full hand and I couldn't use Lay on Hands without card burning.
I love control pala so you got my upvote. It performs extremely well against jade druids. Wanted to ask you if you have tried the Curator package since there're already 2 dragons. (I was trying with crabs)
Can you please give some details about how you play Tarim in this deck? When I face aggro/midrange (token druid, murloc pala) decks I just don't know how to make best use of him. It's very good against big priest though, dealing with 3 Lich Kings before turn 8 *puke*
I have indeed tried curator, but i find that it fits better in the Beardo version, don't need Hydrologist secrets for the combo in this version and you are not going for value so getaway kodo just clogs your hand. I have experimented with Coldlights though, it was ok vs control but awful vs aggro. Feel free to test it and report back if you can, i have not played much this season.
As for Tarim, it is a great situational card so use him as needed, i mostly use it for defense against big guys, it absolutely destroys jade druid since it can turn his 10+ jades into 3/3s, i once had an azure drake in play against a full board of gigantic jades, dropped Tarim + consecrate for 3 dmg to clear the board and swing tempo, he conceded, one of the rare times i beat jade druid without the combo. Keep in mind that sometimes against midrange decks you don't use the combo to win so Tarim can be used aggressively if you have the board. Tarim is overall a great card, there is a reason it is an auto include in most paladin decks.
Good luck.
I'm currently lacking 4 of the legendarys however I have been using the Beardo version of this deck and I must say that this version feels alot less complicated and way more consistent.
I also switched from the Beardo version to this one and agree that it is a lot more consistent.
I'm currently running a version that doesn't use Ragnaros and Tirion and has more draw instead. It works fine, at least in lower ranks. Have only played for one day this season.
Sunkeeper is essential in my opinion, as it helps to deal with big enemy minions. Burnbristle not so much, I barely need his Lifesteal ability. Therefore I think he can be substituted by a wide array of taunt minions such as Righteous Protector, Sludge Belcher, Sunwalker, etc.
Could you send me the deck code of the version you are running ? :)
Sure, here you go:
AAEBAZ8FDvoB3APSBM8G9gf7DIEO1ROKrgK8vQK5wQLJxwLjywKO0wIIigGcAp8D9AWPCeIRm8ICiMcCAA==
You are right, that can be an issue sometimes. Maybe Loot Hoarder or a second Hammer of Wrath is a better fit for this slot. Will keep an eye on that
Trying out a second hammer, might experiment a little with Azure Drakes or Bloodmage Thalnos later, depending on results.
I cut some of the high-cost cards for more draw in the early game and as of now, it works pretty well. Cruised through Ranks 20 to 15 with only two losses
Any replacement for Tarim and Wickerflame?
I wouldn't replace those, wickerflame maybe if you have to but def not tarim. Tarim is great and included in almost every serious paladin deck.
Sorry for stupid question, but how do I mulligan? Do I eg. keep Brewmaster/Garrison Commander if they are offered? I know it depends on matchup, but let's say I think I'm playing against control/midrange...
edit: I assume you throw away all combo pieces, even if you know you are against control.
I wrote a little guide in the description and how to mulligan vs the most common decks. But yes, you generally shouldn't keep combo pieces unless you are sure it is freeze mage or otk priest.
Man THANK YOU! Been waiting so long to play paladin again (my 1st golden hero back in the shockadin days!) and new shiny Prince Arthas plus this gem were enough reasons to come back!
Just played 2 games, 1 against a weird beast druid (easy) and 1 against pirate. So good crushing their hopes while returning from near death (3 life) and filling the board with Tyrion, Belchers and Stonehills! A tip against this MU: throw your combo pieces in the table, you don't win this through OTK but outvalue-ing them and surviving.