Legend 70% WR Aggro Taunt Druid KFT
- Last updated Sep 24, 2017 (Evergreen Nerfs)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 3940
- Dust Needed: Loading Collection
- Created: 8/9/2017 (Quest Rogue Nerf)
- BirdOfPrey
- Registered User
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- 2
- 15
- 14
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Battle Tag:
N/A
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Region:
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Total Deck Rating
250
The most optimal Aggro Druid for KFT. A tier 1/2 deck that received a few cards from KFT that allow the deck to dominate Aggro vs. Aggro matchups. This deck will singlehandedly eliminate most other aggro decks from the meta.
I have so far played 50+ games with this deck, with a 70% winrate.
Bad Matchups include Evolve Shaman, and DK Demon Warlock. However, you have favorable matchups against almost every other deck in the meta, including midrange and control variants of Mage and Priest.
Specific changes from Un'goro:
Drop all Crabs, Bittertide Hydra, Argent Squires, Swipes etc. to allow inclusion of Taunt package.
Ravasaur runt, Eggnapper, and Pantry Spider were found to be inferior to Dire Wolf Alpha. Increasing your 1 attack taunts is immensely more powerful in destroying other Aggro decks' ability to trade into your minions.
Why the Taunt Package? They are simply incredibly efficient for their mana cost, synergize well with buffs, synergize well with controlling the board and protecting your other minions, and, unless they are dealt with right away, can make it near-impossible for your opponent to ever reclaim the board without a significant board clear.
Living Mana allows you to extend into some board clears, forcing them into playing them, and then immediately refilling the board with treants. Unless your opponent has been lucky enough to have drawn all the necessary board clears in time, this frequently ends the game the next turn.
Mulligans:
Earlygame goal is to build up a board of 3-5 minions, and trade only if necessary to maintain Board Control.
you therefor always toss any card 4 mana or higher, except in very specific matchup decisions with a play in mind and innervate. And of course, always toss Patches (and a 2nd Bloodsail Corsair)
Keep 1 cards always. Especially with the Coin.
Keep 2 mana Beasts that are good on their own(Druid of the Swarm, Power of the Wild). Only keep Dire Wolf Alpha if you have a reasonable guarantee of other minions being on board. Keep Mark of Y'Sharrj only if you have a 1 or 2 mana Beast also being kept.
Keep 3 mana taunts, toss Savage Roar.
Keeping 1 Innervate is okay when going 2nd, and can be used to play a 3-4 mana card early.
In the game, establish a board early via cheap minions and aoe buffs on 3+ targets, 2 targets are fine aswell if they allow you to take a high value trade.
Transition into playing 2-3 Taunt minions, looking to play Stoneshell Scavenger on 2+ targets. When you have 2 or more Taunt minions already in play, it is usually best to go face with everything you can.
Currently 17-11 today with this deck ranked from 4 to 2 now. Its a pretty good deck, but if you get matched up with like warlock/mage you might have trouble because of the AOE. This is after going 0-3 to start with this deck, just have to mulligan right and really you are going to be going face most of the time with some trades. YOu really have to beat them by turn 5-7 if not you will lose.
After further playtasting this deck I am still not quite sold on Dire Wolf.
That is a terrible replacement. It's a 4 cost to summon one minion that's copying a low cost minion, and you also need a minion on the board to copy at all, not to mention that it replaces a beast without being a beast itself in a deck that runs mark of y'shaarj.
Agreed. I swapped for Crazed Alchemist with AMAZING results.
Gave it a Shot. 3-4. Had higher hopes. Maybe made some mistakes on when to buff/trade. When it worked, the game was over by turn 6. When they were able to slow down the game, I was done for and had no steam to recover.
Beat an Elem Shaman easily
Loss Demon Warlock
Loss to a Pirate Rogue
Loss to a Priest (one that enjoyed stealing minions..hahah)
Beat a secret Mage
Loss to a Beast Hunter
Beat a Beast Hunter
Pretty good deck, had a losing streak because i kept getting matched with navioot pro player, but outside of that its worked well excpe tfor mages and warlock so far.
I think it will ahve trouble aginst quest warrior as well even though i havent played.
Put leeroy,
Put Leeroy and Fate spinner.Removed alpha and tar
I'm maintaining a 66% winrate just fine atm
at what rank?
Deck looks good but calling it the most optimal druid aggro on day 2 of KFT might be an exaggeration.
I built the deck by carefully managing the curve, and looking at what cards had the highest WIn% when drawn and played via hsreplay.net
https://hsreplay.net/decks/#playerClasses=DRUID&sortBy=winrate
it is currently the 2nd highest Aggro according to their stats. So it's atleast still very good, if 0.3% winrate difference can even be considered statistically significant difference.
Sure, but it's still day 2 where the meta is very unstable. The optimized aggro druid list in ungoro took a couple of weeks to be made.
VERY solid deck. From rank 9 to rank 5 and the only time I lost was when I drew patches.
This deck is amazing man, The climb is going fast af.
Thanks for that fast and fun to play deck!
Good deck, used it to complete a few quests and got 10-2 winrate, quite nice. If there's a replacement for Patches and 2 epics it can be a good budget deck too.
Edit: Current Winrate 20-5 (80%)
I initially played a low budget deck of this - replacing Living Mana with Soul of the Forest
For Patches the Pirate and other 1-drops I ran Argent Squire, Stonetusk Boar and Arcane Anomaly - which worked great with an immediate buff.
It's not too bad, but I got stuck at 11 with this.
Defo gonna plus this deck. Crafted it right after opening boxes, 10 games in ladder so far starting from rank 15, 8 won. Im gonna love it when pirate warrion faces so much taunt early game, beaten two of those with no chance for the opponet. Thank you!
Just staying in touch, so this deck just got me easy rank 10 with 18-5 and 78% win rate.