Deathseer Shaman
- Last updated Aug 2, 2017 (Quest Rogue Nerf)
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Wild
- 14 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Evolve Shaman
- Crafting Cost: 5440
- Dust Needed: Loading Collection
- Created: 8/2/2017 (Quest Rogue Nerf)
- SuperSam128
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Total Deck Rating
25
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what are you doing for draw I must have lost like 6 games and never drew devolve, I only drew deathseer 3 times 2 of that he won the game the other I just ran out of minions to evolve (control warrior)
I think Feral Spirit isn't optimal for this deck. The summoned minions are too cheap to act as a good target for the evolve-mechanic, and the overload will throw you back a bit.
I'd use Hot Spring Guardian for the 3-Mana-slot. Also a good taunt, no overload, additional healing for you hero or damaged minions. Especially against Aggro-Decks losing turn 4 by overload can be critical.
Granted: Feral Spirit gets you two minions, so it will be more likely at least one survives. Still I think no good choice for your deck-assembly, due to missing other overload-interaction.
2x Jade Claws, and 2x Jade Lightning? Aya Blackpaw seems like an obvious addition.
I think battlecry minions to take advantage of the hero power's one-at-a-time limitation would work out well. In any case we'll just have to see how the new meta develops to see what we still need in the deck.
It looks like evolve shammy will play out similar to how Patron Warrior worked, where you play 'control' for a bit until you pull off a combo, not a tempo game with an evolve turning point.