(Wild) Nagaos Reno Quest Warrior
- Last updated Aug 4, 2017 (Quest Rogue Nerf)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Warrior
- Crafting Cost: 8020
- Dust Needed: Loading Collection
- Created: 7/1/2017 (Un'Goro Launch)
- Nagaos
- Registered User
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Total Deck Rating
97
Hi everyone,
Only a few words: For quite a while I'm trying out a lot of self-made wild decks. This Reno Quest Warrior Deck seems to be one the best one in the current meta. I never ever reached the legendary rank so fast and so easy before. And that's why I wanted to share it with you!
At first sight the combination of Reno Jackson and Fire Plume's Heart seems to be a bit strange. But while playing this deck it's a pleasure to realize its whole strength. Reno is not only good against aggro decks. Against most midrange and some control decks you can go quite low on health while completing the quest. Especially in these matchups it is super satisfying to play out Mr. Jackson to go up to 30 hp again in the endgame. On the other side every (some of them are super strong) warrior spell card can only be used once, so play it wisely. In the last season I faced a lot of paladins with their silver hand buddy. Therefore I play Unstable Ghoul (Trigger for the Quest), Revenge and Death's Bite in addition to Whirlwind and Ravaging Ghoul. Further you can often take out a buffing minion with Deathlord and Dirty Rat.
Matchup: You will win most games against aggro decks like pirate warrior and murloc paladin. As you can see there is A LOT of two and three drops for the early game. Token druid can be hard if you draw no removal.
Against midrange most games will be a win as well. If a shaman has the perfect start in his hands games can always be over pretty fast. Against Jade druid try to complete the quest fast as possible. Normally it should be possible to complete it before his jades are 7/8, then you need to use the removal wisely to come through with the Hero Power.
Against control you must be careful not to play out all your cards to fast. You might run out of cards since there is not to much card draw in this deck. Play a stable counter control game while completing your quest step by step and use your removal with the highest possible value. It's very nice if you can save some powerful spells for the late game after completing the quest. Against control you don't need any board control! Against Reno mage save your own Reno, most players don't expect it and will waste their burn spells trying to kill you fast. Against freeze mage armor up as much as possible. Against Priest (and Renolock with Leeroy) be sure he cannot OTK you. Therefore try to keep one or two taunt minions on the board but count carefully the shadow words and play the minions with the right attack power!
Worst matchup is QuestRogue. I guess that a win is as rare as a golden legendary in a pack!
Changes: If you face more priests than warriors (which is not very likely at the moment) I'd replace Alley Armorsmith with Sludge Belcher because there is less value with Shadow Word: Pain and no value with Potion of Madness.
Another reasonable change is the replacement of Shieldmaiden by Elise the Trailblazer to get more options for the late game. If you do this change it might be worth to replace Shield Slam as well. (I'd prefer some card draw option.) Thanks to EthernalG and lost_in_spice for the good imput!
For sure you have to play a few games to learn when to play which card. Shield Slam for example can become a dead card in the late game since you can't armor up anymore after playing Sulfuras. In the best case you might get 5 extra damage with Shieldmaiden or Shield Block or 3 damage with Bash. (But you will probably use Bash against Ship's Cannon, Mana Wyrm, Northshire Cleric.)
Pls try it out and let me know your thoughts.
Have fun and go legend ;-)
PS: I'm working on a Reno Quest C'Thun verison. If it works out well I will share it of course! And wow, 30k Views. O.o Thanks for all the nice comments and all the up-votes!
(Sorry for the bad English)
Hey Spartanburg
I'm glad you enjoy the deck! Thanks a lot for your friendly comment.
really cool deck dude. i replace Alley Armorsmith with Sludge Belcher and i really enjoy it.
Hey Dotsun22
I'm glad you like to play the deck! This change might be worth atm since there are quite a lot of control decks. Last season there were many aggro decks, so I made the list with Alley in the main list.
What a cool deck. It sucks for me I just came back and I don't have League so no Reno. It annoys me that Blizzard removed it from the store. I have nearly don't get why they did. It's not like none of us want to play Wild. >.<
Hey Drainmav
That really sucks tho! But I'm sure if you are looking for playing wild more often, it will definitely be worth to craft Mr. Jackson!
League comes back to store soon.
Just so you know, the Wild adventures are coming back to the store fairly soon.
Do you know you can craft wild adventure cards without paying for it? You don't need the adventure itself
Looks really cool. Too bad I dusted reno when I was a noob :(
Will craft him again at some point and try this!
Hey Fishtard
You definitely should do that. There are so many nice Reno decks! Priest, Mage, Warlock... and even stuff like Hunter can be very interesting to play with Reno in wild!
Looks like a fun deck. I will try it out.
Hey evenpoint
Thank you for your comment and have fun with the deck. Let me know if you have any idea for possible changes.
I tried this before, I just think that the quest warrior is better because you can get the quest out faster and this deck struggles vs control lists due to the low amount of removal.
Hey Thauminus
Thank you for your comment. After quite a lot games against control I can confirm that there are some problems against control. Especially when you simply don't draw your removal cards. Here I think it matters how fast you can complete the quest to be able to set enough pressure as early as possible. But in general a non-reno quest warrior will always be much more stable against control...
I think sylvanas on tinkmaster overspark can be kinda remowals. This cards was important in control warrior and reno warrior in WotOG and LoE
Also not sure about gorehowl, but it can be useful too.
Why no Sludge Belcher? I think he's much better then Unstable Ghoul.
Hatching has better synergy than Sludge belcher because he is two cards in one compared to sludge belcher which is somewhat weaker. Another fact is there is no N'Zoth in this deck so I don't see it being very useful.
I recently trolled around with different approaches (More taunt oriented for fast quest resolving with annoying bot, or with different win options like gromash, alex, elise). Struggled everytime against hyper aggressive dex like PW or AggroShami.
This build gave me a slight edge over them with stabilizing at the very line of death (I like the thrill which comes with it). But I like the toolbox concept and I enjoy to play this deck. Upvote!
Hey Takeno_Katana
Thanks a lot for your post. Very often I have exactly the same "near-death experience" you described which can give some serious tension to these games. The thing I hate most is when I run out of cards and can't play a good card draw strategy...
Hey lost_in_spice
Thank you for your imput! Indeed Shieldmaiden is a card one can discuss about. I played it to get some late game value out of shield slam. But I agree that it might we worth to replace it. Especially since Elise provides a good board minion & value for the late game. Another idea could be to replace it with one more card draw option...