[Legend] Murlock's, Demons & Dinosaurs.
- Last updated May 27, 2017 (Un'Goro Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murlock
- Crafting Cost: 4360
- Dust Needed: Loading Collection
- Created: 5/19/2017 (Un'Goro Launch)
- user-6960704
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
255
Quest rogue doing your head in? Pilot this deck right and you can't lose
I introduce to you...
Murloc's, Demons & Dinosaurs
This deck absolutely destroys everyone who doesn't draw the right answers immediately. I've experienced at least an 80% win rate overall, non stop win streaks.
Huge play making potential, but most of the time it's pretty relaxed, with the most important decision being no more than "should I play my Murloc Tidecaller turn 1 to kill them by turn 4 or should I try and get them to waste their removal on my Malchezaar's Imp first?"
When you get into the mid game with this deck, it becomes harder to play, but if you've already got experience with murlocs & combo decks, you'll feel right at home with a lot of the situations you'll be in - since there are some insane plays you can make with Finja, the Flying Star, Gentle Megasaur, Seadevil Stinger. And of course the potential to SMorc face for 30 with the old murloc synergies.
Regarding the quest rogue match up: Generally don't play Doomguard to push for lethal, just keep spewing out full boards of murlocs because they have no board clears, and you can fill the board in 1 turn so Vanish isn't so effective.
You will get a really good start almost every game, this deck rely's on your general knowledge of the game as well as your opponent having a bad - not perfect start in response to yours, which is usually turn 4/5 lethal potential.
HOW TO PLAY THIS DECK (sorry this bit wasn't here before... but it's here now! FeelsGoodMan)
Start the game with a zoo deck mentality. If you don't already have a 1/2/3 or a coin+2/2/3 hand, the idea is to throw away your starting hand to get a perfect curve (watch for whirlwind/fan/arcane effects when playing these cards). You will then more than likely top deck your way to victory if you know what you are doing (not as easy as it sounds).
This has a lot of risk vs reward, the idea is to get maximum value, keep in mind all the time what your opponent might play next. You want as many vanilla murlocs on the board as possible before you play a Gentle Megasaur or any other kind of buff card.
Sometimes though, it's much better to get less value now, so you can get more value later on...
Make trades only when it allows you to have more murlocs on the board in the long run, for an even bigger SMOrc turn ~ That's what you want, murlocs on the board, to hit their face with. Preferably with +5 attack and winfury on 6 murlocs, or something... ~
To win a lot you will need to make magic happen with complex decisions. You will often win with 1-2 turns out of nowhere with the correct plays. This might have something to do with such a wide range of what's going to happen next when they're playing against it.
The 3 Swappable Tech Choices:
Blowgill Sniper = better vs pirate warrior, hunter, quest rogue & aggro. Do not under estimate the power of a ping... in these match ups.
Bluegill Warrior = Better for OTK vs control match ups, but still really good vs aggro.
Bilefin Tidehunter = Vanilla murloc with a 1/1 taunt. Just a great all rounder, but not specifically good in any of the matchups. Swap one of these out if you really heavily come across certain match ups.
I didn't include...
No Knife Juggler = it's just not very good in comparison to more murloc synergy, the only thing I ever really want to draw is murlocs...
No Flame Imp = losing health is really annoying when you already lose it with Seadevil Stinger I found the 3 health lost from a flame imp to be losing me games, since this deck has OTK potential. This card was probably winning me games too, but it's just unplayable later on.
Cancer cards...
Seadevil Stinger is broken.
Primalfin Lookout is amazing, don't under estimate the power of choosing another one of the same. Great vs board clears.
Finja, the Flying Star You need this...
Gentle Megasaur You need this too...
What cards can we mess around with?
Grimscale Oracle You can take this out if you want, i find it works well for me though
Malchezaar's Imp & Soulfire You can take these out too, I think the potential of burst, tempo & cycle makes so much sense when you're playing this deck.
Replacement suggestions?
Darkshire Councilman Knife Juggler Dire Wolf Alpha more murlocs
I havent logged into Hearthpwn for a while, I thought this deck would be dead because it's not on the first Warlock page.
Great to see people are still having fun with it, I'm still playing it too, with really no changes to speak of.
Went back to it, failing to get over the rank 10 hump with other decks. Won 8(edit) 10 in a row going from rank 13 to rank 8. 90 games and currently a 65% win rate. It still is a top 3 Warlock deck for this meta. I never changed anything, and your strategy's helped out. Thanks.
Isn't better to have more Murlocs instead of Malchezaar's Imp?
Any thoughts?
Do you mean for mulligan purposes? I feel like Malch's Imp is ok on turn one since there are a lot of early-mid game taunts that Soulfire is a useful clear, such as Stonehill Defender.
No, in the deck.
Well considering I played many pure Murloc decks in the month of May, and never got anywhere, I would say no. Just like the deck writer says in comments above, Malchezaar's imp can be just the right decoy to get the opponent to burn a remove spell. Then the next few turns you build up Murlocs. Soulfire could take out of bigger minion and again Murlocs are safe to build up. All cards have their own purpose in this deck that has got me a 63% win rate over 80 games.
Hmm.. Will it be ok to replace one Murloc Warleader with Leeroy Jenkins? or there is a better replacement??
Hate to say it but not having 2 Warleaders is one of the deal-breakers for this, or any, murloc deck. In fact, I'd say they are the 2 most important cards in the deck, even over FInja and the Magical Leoplurado--- I mean Gentle Megasaurs.
Sure, you CAN play it without any of those cards.....but you are severely gimped and are probably better off playing something else.
This deck it's great, i just made two changes to make it a bit more SMOrc'er
- 1 Grimscale Oracle
-1 Blowgill Sniper
+1 Bluegill Warrior
+1Leeroy Jenkins
so far im going 4/0
I took out the primal fins, imps and one doom guard and added a leeroy, curator, another oracle and another sniper and blue gill. I think the Leeroy is better because it doesn't discard your hand and with the taunts you usually have board control and with the voidwalker, curator and tidehunter they can't use the drakes to get at your leeroy so they have to waste burn. The blue gill is really good before a megasaur or if your finja pulls it, sniper and oracle(amazing card) are really good to help activate Finja or just push that 1 extra damage you need sometimes.
What do you think of -2 Bilefin Tidehunter +1 Bluegill Warrior +1 Blowgill Sniper ?
They are worse in an empty board but they help so much in board control.
What do you consider is more important/useful? Is better the taunt or the direct damage? (in general)
Someone?
I've just gotta say, I'm 3/3 with this deck so far, against 2 x rogue quest and a pirate warrior. This is surprisingly amazing
3/3 is not good at all... this deck is pretty good, if your getting 3/3 i think you're having some trouble playing it.
I think this is the best Warlock deck I've seen for this expansion. Really nice deck, thanks.
Very easy to go 0-3 with this deck, the match ups can be polarizing. I've played probably 250 games with it now and the win rate has equalled out to about 60%-65%.
With that said, I'm currently 7-0 this season, win rate climbing to rank 5 still seems to be the same as last season.
You still running the same deck posted above or modified? I lucked into a Finja a week ago and can actually build this deck without spending much dust ;)
i guess without finja i dont need to play this deck right?
Yep, no finja, not as good...
but it'll still be some fun, and will win games :)