Un'Goro Quest Paladin
- Last updated Apr 7, 2017 (Un'Goro Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Theorycraft
- Deck Archetype: Aggro Paladin
- Crafting Cost: 9100
- Dust Needed: Loading Collection
- Created: 3/28/2017 (Aggro Downfall)
- FuumetsuHS
- Registered User
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- 4
- 16
- 29
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Battle Tag:
FuumetsuGS#1777
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Region:
N/A
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Total Deck Rating
191
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The Deck
The deck revolves around the Silver Hands Recruits, but with the objective of completing Quest.
Combo
1#Wild Pyromancer + Adaptation (Poisonous) = Hard Removal
2#The Voraxx + Spikeridged Steed
3#Knife Juggler + Lost in the Jungle/Stand Against Darkness
Mulligan
Lost in the Jungle, Divine Strength, Primalfin Champion, Knife Juggler.
(Adaptation, Wild Pyromancer, Steward of Darkshire)
Replace
-1 Dinosize, +1 Ragnaros, Lightlord
-2 Wild Pyromancer, +2 Equality
-1 The Voraxx, +1 Consecration
Give it a try, report your results and suggestions, and don't forget to up-vote if you like it.
really good deck i like this to much...
recomendation:
-1 dinozise -2 silvermoon portal
+ 2 equality +1 burn bristle
bye good job!
I agree with this suggestion, but I'll be dropping 1 spikeridged steed instead of the dinosize
Do not you think that old combo pyro+equality is more reliable? Because from adaptation card u can not everytime get poison)
Yeah, it continues the quest, at the cost of not working most of the time.
Then what do you do to get rid of big minions?
You can adapt your recruits with poisonous, and you also have Sunkeeper Tarim. But if you still need something, you can make the change :D
Some tech cards might be appropriate. I would also include Equality ; might help when it comes for the need of removal. May be a Doomsayer until the meta clears Pirate warriors and co.
Any replacement ideas to replace Sunkeeper Tarim and The Voraxx
I'm pretty unlikely to get both of those cards from packs so i want to bring down the cost a little bit of this deck.
Sunkeeper Tarim is very important because of the Silver Hand's but replace both by Ivory Knight
The Voraxx will likely be an auto include since its buffs will count as two rather than one towards quest.
Edit: This comment was made when it was widely thought The Voraxx doubled buffs played.
You can replace Sunkeeper Tarim and replace some of the Silver hand recruit cards and make this deck more Quest oriented but you cannot replace The Voraxx.
@Voraxx counting twice -alas, the quest is play a buff - copying/creating it via some means doesnt count.
Well, shamans have Devolve which counters stealth and no spell/hero power ; while priests have Mass Dispel. I can see Mass dispel becoming a thing.
Is the only point for the silverhand recruit-cards to get buffed by the one Steward of Darkshire and the other way around? To me that seems like a pretty useless combo. Wild Pyromancer would be a great replacement for the equality and (inconsistent) poisonous value.
EDIT: Woops! Forgot to notice the Lightfused Stegodon. The recruits seem a lot better but I still recommend the additon of Wild Pyromancer if a card would be removed.
yeah i would include Wild Pyromancer aswell. getting poisonous on pyro clears the board and with all the small buff cards you can deal atleast 3-4 across the board.
Maybe WickerFlame BurnBristle for a taunt?
I think the paladin quest is the worst out of the bunch, but if they bring in more low cost buff cards this deck can be great or if adapt counted to the quest when you used it on another minion,We just have to wait and see when Un'Goro comes out.
You might need a few more spells to target your minions, unless the quest is your only win condition. But at that point I think you'll be dead on board.