Un'Goro Quest Paladin
- Last updated Apr 7, 2017 (Un'Goro Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Theorycraft
- Deck Archetype: Aggro Paladin
- Crafting Cost: 9100
- Dust Needed: Loading Collection
- Created: 3/28/2017 (Aggro Downfall)
- FuumetsuHS
- Registered User
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- 4
- 16
- 29
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Battle Tag:
FuumetsuGS#1777
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Region:
N/A
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Total Deck Rating
191
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The Deck
The deck revolves around the Silver Hands Recruits, but with the objective of completing Quest.
Combo
1#Wild Pyromancer + Adaptation (Poisonous) = Hard Removal
2#The Voraxx + Spikeridged Steed
3#Knife Juggler + Lost in the Jungle/Stand Against Darkness
Mulligan
Lost in the Jungle, Divine Strength, Primalfin Champion, Knife Juggler.
(Adaptation, Wild Pyromancer, Steward of Darkshire)
Replace
-1 Dinosize, +1 Ragnaros, Lightlord
-2 Wild Pyromancer, +2 Equality
-1 The Voraxx, +1 Consecration
Give it a try, report your results and suggestions, and don't forget to up-vote if you like it.
The only win I got with this deck was people quitting at the start :( What am I doing worng
I made the mistake of pouring all of the dust I got at the beginning of the set into this deck, and I've been having spotty luck making this work. This seems to be the version of this deck gaining the most traffic.
Here's what I'm running at the moment. It seems to succeed or fail entirely based on the luck of the draw and whether I get the coin. Any thoughts?
This is okay to screw around with friends on. But if you are looking for something useful after rank 10, don't even think about it.
I think its really cool man.
I like the idea of the Paladin quest, yet it is so difficult to complete with Galvadon usually getting completed about halfway through the game at which time the opponent can setup a defense or save a removal for it. It rarely ever wins the game on its own and is not even worth keeping in your starting hand vs aggro since it will do nothing before you die.
That being said, it is still pretty fun. I don't think this particular decklist is optimized enough though, because a lot of the cards are too slow to work with Divine Favor. Also, this deck has a pretty difficult time sticking something on the board to buff with the only strong 1 or 2 cost card for tempo being Lost in the Jungle. 2 hp on all your 2 drops makes them really easy to remove and just makes it hard to win since a lot of the cards in this deck are win-more.
Hope that review wasn't too negative, but the quest just doesn't feel too strong with this list.
You forget a combo. Knife Juggler + Adaptation (Poison Spit) make him launch poisoned knife.
Also, for those who say it needs more card draw and don't have Karazhan, you can replace silver moon portal with blessing of wisdom.
Who do people keep upvoting this useless crap?
kinda useless deck, it has zero draw. if you dont get divine favour, you pretty much done. almost zero taunts and zero heal. how is this competeable at all?
Hi! I like this deck! I play a Murloc Quest version ( http://www.hearthpwn.com/decks/798711-galvadon-murloc-paladin ) but i like the concept of buffing & swarming Silver Hand Recruits!
Hello there.
I really liked this deck idea and actually wasted all my dust just to make it, but it just wasn't working for me.
Probably it's my fault (i'm pretty bad and haven't played since wotog), but by making some changes and mixing with an old deck of mine I've had a much higher success rate.
Not trying to steal your thunder here, so i'll just post it for people who are having the same difficulties as me.
http://www.hearthpwn.com/decks/800429-aggro-ish-galvadon
feedback is always welcome.
Deck is fun. I currently have just under a 60% winrate over 36 games. This deck really struggles against quest warrior and quest priest, but actually does well against most other matchups.
Very very OP Deck I must say... super aggro and board control in the beginning
-the vorax - 1 primalfin +1 faceless manipulator +wickerflame
this is my game play vs barnabus druid, you can see I'm already win at turn 7 with very perfect curve :) he can't event doing anything
stegodon make very powerful combo
You will totally love this deck after watching this, i guarantee about it :)
https://www.youtube.com/watch?v=_irdrJkGv18
I think we need Yogg-Saron because of so many spells and if Galvadon fails you, you will have a plan B
I am running Yogg. So far so good
I like divine strength in this deck. This deck is actually quite good except for the meta which needs more early game pressure against the top tier aggro decks of rogue shaman and hunter. Also the quest is a great finisher and utility, if there was a charge adaptation this would be top tier.
Yep, could not have said it better myself. I'm actually triggered that someone would try to make this quest deck work, let alone even play the joke class known as paladin. Like, did you guys miss the other card reveals? There's a card called Open the Waygate that shits on paladin, so kinda confused what you're doing, please explain. Unless you're a masochist and like being bm'd by every other class, be my fucking guest xD.
Agreed.
wow. just wow. Being called a White Knight for having some fun. One day Johnny and Spike will go to war.
Ohhhhhhhhhh, this deck is for casual mode? lmao tell me that beforehand. I thought someone made this deck to be used in ranked. Ahh, all right I apologize for before. As long as this deck is meant for casual, you can have fun with it. Now I see where all the likes for this shitty, garbage, disgusting, pultrid, filth deck comes from :D. You guys are just a bunch of shallow minded people that take one look at Uther and go like, "WOW LOOK AT HIS EYES, THEYRE GLOWING, AND DAMN HOLDING A BOOK?!? LOOKS PRETTY FUCKING DOPE". Yeah, fuck off, and stop playing classes based on their looks. Because if you base them off their competitive viability, Uther looks like a fucking trash can to me.