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[Barnes] NoYogg, or the new Tempo Mage

  • Last updated Oct 9, 2016 (Yogg Nerf)
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  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 11360
  • Dust Needed: Loading Collection
  • Created: 10/3/2016 (Yogg Nerf)
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Upd 10/6/2016

Replaced Flamestrike with Acolyte of Pain in the list. There were only 2 games of 30 where I missed the replaced Flamestrike.

Rewrote the guide to make it solid and structurized.

Replaced Acolyte of Pain with Rhonin. Not a must, slows the deck, but empowers it a bit.

 I appreciate the attention to this list and want to thank everyone who likes and comments it. If you play this deck in ladder, and have some ideas how to improve it, please comment. You are welcome to share your stats, coz all info will help to make this list better.

 With the fix release, The Best God is getting nerfed (I appreciate this nerf a lot), and probably he will be gone from ladder decks. Tempo Mage used Yogg in hard matchups to draw some cards and remove enemy table or to set up the lethal. Mostly, Tempo Mage dont need Yogg to win, but can get out of steam playing against control.

 This list is based on Tempostorm meta-deck and Gnoki's 83% winrate deck, with few changes. I wanted to try Barnes in mage, and I think he is pretty useful.

 1) Card choices:

Nothing can replace the core! Replacing other cards can make the deck budget, but of course, less efficient. Consider this cards as replacers for legendaries - Faceless Summoner, Forgotten Torch, Ethereal Conjurer, Firelands Portal. Note that deck will lose 40-70% of power and best Barnes synergies.


The Core (22 cards)

2x Arcane Blast - low cost target removal. Combine with +spd and Flamewakers to take the board. The MAIN card for tempo mage archetype.

2x Arcane Missiles - spell synergy activator, RNG board clear, sometimes even a match finisher.

1x Mirror Image - protection for you Wyrms and Sorcerers. Spell synergy activator.

2x Mana Wyrm - one of the best 1 drops in game. Tons of damage and a target for enemy to focus.

1x Arcane Explosion - with 5 +spd cards and flamewakers becomes really powerful.

2x Frostbolt - any mage will run this one.

2x Cult Sorcerer - 3/2 with +spd, one of the best 2 mana drops in game.

2x Sorcerer's Apprentice - spell discount for high tempo turns, combos.

2x Arcane Intellect - card draw and minion synergies.

2x Flamewaker - the MAIN card for tempo mage archetype. Don't play without using some spells immediately.

2x Fireball - any mage will run this one.

1x Barnes - Not a must, but makes this list special. High synergy with almost every card in the deck. More info in 3 section.

2x Azure Drake - Solid body, +spd, card draw. Musthave.



1x Archmage Antonidas - makes Fireballs for your finisher. Almost impossible to win control decks without Antonidas.

1x Emperor Thaurissan - second part for Antonidas combo. Nice 6 drop when you have 5+ cards, especially if you have 8 drops or parts of the combo. If you dont run both Antonidas and Tome - replace Thaurissan.

1x Ragnaros the Firelord - 8 mana, 8 damage. BOSS drop from Barnes.



1x Babbling Book - getting additional spell is crucial for Tempo Mage, coz you will get out of cards very quickly. Can be replaced by Loot Hoarder

1x Cabalist's Tome - nothing can replace the impact of this spell, but if you dont have it or dont like it, you can use Ethereal Conjurer or Forgotten Torch (Torch wouldnt break Barnes summon list)

1x Bloodmage Thalnos - good drop for +spd and cycle. Can be replaced with Kobold Geomancer (+spd) or Loot Hoarder/Acolyte of Pain (cycle). Cycle replace is recommended.

1x Rhonin - solid body and 3 missiles for your Antonidas/Flamewakers. Helps vs control decks a lot. Very nice with Barnes, or Thaurissan discount. IF U REPLACE ONLY THIS CARD RUN Acolyte of Pain

 2) Mulligan:

Always keep: Mana Wyrm, Babbling Book, Cult Sorcerer, Sorcerer's Apprentice, Frostbolt

Keep with coin: Flamewaker


Combine your Mirror Image and Arcane Missiles with Mana Wyrm, Flamewaker and Sorcerers. Combine Arcane Blast with +spell damage or Flamewakers, or keep against classes playing 2hp drops (Hunter, Mage, Warlock, Shaman).


Never keep 2 copies of Arcane Missiles, Arcane Blast. Consider 2 Mana Wyrm only if you are sure to save at least one of them for 3 turns. You can keep Barnes in slow matchup if you are super lucky.

 3) Barnes synergies:

 4) My climbing and stats:

1st day 10/6/2016: rank 18 to rank 10 - overall 26/14, 65% winrate, about 4 hours.

 5) Community tips (gameplan, mechanic explanation):

     ColouReZ tips:

Very good deck, climbed from rank 15 to 9 in a few hours today with a winstreak peak of 10. Although I changed the babbling book for a polymorph, which I've find very good use of. It was quite difficult to tech that in since there are barely any bad cards here but I thought that the babbling book might have been the weakest link.

If someone has a difficult time winning with this deck I can explain how I won with it. 

It's all about knowing your win condition. This deck is very flexible so the first strategy which is best against other board control dependant, early game, fast decks that does not have heal is to pull out mana wyrn, 2 drops and flamewakers pretty much on curve, with a little spell comboing still. To get the board control and then just finish it off rather quickly with burn and repetitive face damage.

Against controlly decks especially paladin who has lots and lots of heal, antonidas is the most important card. Try to play value in the early game and don't overextend on the board like you would do against aggro/midrange decks. Then you want to setup a combo, save up some 1 mana spells, emperor them if you have emperor, then create a lot of fireballs with emperor to be able to deal a very high amount of damage in a few rounds. Ragnaros is very useful as a kinda board comeback card, opponent removal waster whilst it's already done 8 dmg.

 6) Deck gameplay on YouTube:

Fur0 gameplay video

  kiwiinbacon deck showcase

 Kristophesaurus deck spotlight