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[Guide] NorthCoast's Wild Legend Rank 13 Midran...

  • Last updated Sep 3, 2016 (Karazhan)
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Wild

  • 18 Minions
  • 11 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 4940
  • Dust Needed: Loading Collection
  • Created: 8/23/2016 (Karazhan)
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  • Battle Tag:

    NorthCoast#1731

  • Region:

    US

  • Total Deck Rating

    55

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This deck helped me climb from Rank 20 Wild to Legend in about 10 hours. It was an EXTREMELY effortless climb with a win streak from rank 20 to rank 9. I'm constantly updating this deck, to be sure to check back from time to time!

Proof of Legend:

Legend Proof

The aim of this deck is to out-tempo your opponent during the early game with minions such as Knife Jugger , Haunted CreeperArgent Horserider , Mad Scientist, etc, and then play threats such as Piloted Shredder, Sludge Belcher, etc into the midgame. Lategame, you want to play out your big threats such as Savannah Highmane and Dr. Boom, combined with Call of the Wild to burst your opponent down.

 

General tips:

You want to mulligan for a good curve, meaning not keeping two or more of the same mana cost cards. Example: Fiery Bat (1 mana), Haunted Creeper (2 mana), Animal Companion (3 mana), Piloted Shredder (4 mana). 

If you have coin, then you can go for two 1 mana minions, one 2 mana minion, one three mana, etc. Or, you could go for one 1 mana,  one 2 mana, and 4 mana ||| one 1 mana, one 3 mana, another three mana... etc. 

Playing Call of the Wild on its own is an ok move if you have no other options, but oftentimes it's best to play it with other minions on board to maximize damage potential thanks to Leokk.

Often, it may be tempting to go face for a lot of damage. When you're presented with this opportunity, it's important you make sure they have no way of destroying your board with cards such as Flamestrike or the Equality Consecration combo if you decide to hit face. 

Don't be afraid of trading your minions/Eaglehorn Bow/Kill Command to establish board dominance. 

Don't overcommit to board. Lightbomb could easily lose you the game. Think about ways to recover if your board does get cleared.