Karazhan Face Hunter
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 2320
- Dust Needed: Loading Collection
- Created: 8/12/2016 (Karazhan)
![](https://media.hearthpwn.com/avatars/294/252/635991711708330741.jpeg)
- bolsomitohs
- Registered User
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- 5
- 8
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Battle Tag:
bolsomito#11221
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Region:
US
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Total Deck Rating
115
My english is not that good so forgive any grammar errors!! Thx for Okimoto for helping me with this deck
The Return of the original face deck
-doing very well on the ladder at this moment, nothing could stop this beast yet;
- Very cheap and easy to craft, no legendary needed;
Main Strategy:
- Only do extreme valuable trades on turns 1-3, otherwise go face. This is VERY IMPORTANT most people try to keep the board control until turns 8-9, lose and complain "this deck isnt working" because they dont know how to play a FACE deck. Your minions dont have enough value to keep the board for too long, so you only use them to do maximum damage on the first turns so you can finish the game.
- Mulligan hard for Secretkeeper and Cloaked Huntress and at least 1 secret, my best opening was T1 secretkeeper T2 coin+cloaked+2 secrets;
- If you get 1-2 mana minions on opening hand you can keep them to start doing damage early, so a hand with Fiery Bat, Huge Toad and Knife Juggler is GOOD, don´t mulligan them out;
- Even if you get an empty hand after turn 5-6 there´s plenty of dmg to finish the game - 2 Kill Command 2 Quick Shot, 2 Eaglehorn Bow, a Call of the Wild and the op hero power;
CARDS BREAKDOWN (work in progress)
Abusive Sergeant only use turn 1 if you don´t have anything better to do, save for valuable trades early games, to remove annoying taunts or to do more damage to the FACEEEEEE;
Fiery Bat best drop 1 if you don´t have secrets in your hand. If you can hit twice face with him, your doing great in the game. Only trade t1-t2 if its a high value minion;
Secretkeeper One of the stars of this deck, not as dominant as it was on the secret pally, because you cant coin secretkeeper + secret turn 1, but its still very strong.
Dire Wolf Alpha i wish to have 2 of this card but could not find a place for it. Its a great card to combo with Snake Trap and Unleash the Hounds. You can use it to early value trades too.
Huge Toad Best drop 2 without the coin, it can cause decent damage, trade with most early minions and its a beast to activate Kill Command.
Knife Juggler This card shines with Snake Trap, many games were decided to my side after a coin turn 2 huntress + snake and turn 3 Juggler. Against Zoo a Turn 5 juggler + unleash can turn the table too.
Quick Shot Besides an early remove to keep the board and get more damage going face, if you manage to use it turn 5+ when you probably gonna have an empty hand, it gonna give you a card too. Awesome!
Cloaked Huntress The real MVP of the deck, 3 mana 3/4 and you can drop all your secrets for 0 cost. This is a game chance minion, if you get it on your hand with coin mulligan everything else to try for secrets, a snake + freezing can give you the tempo needed to do enough damage and finish the game and a explosive can cripple the zoo board for example.
Eaglehorn Bow ITs already great in a regular hunter deck, with 5 secrets this weapon can turn into a killing machine. USe it wisely, you can remove key enemy minions early on, but always save it for face damage later and try to combo with at least 1 secret.
Unleash the Hounds great turn 5 combo with juggler and great against other aggro decks. If i start to face a lot of control decks i can swap one for another Horserider.
Kill Command one of the finishers of this deck, avoid wasting it for early removals unless its totally essencial and gonna give you board and a lot of potential face damage
Testing the new secret atm
CLASS TIPS (work in progress)
Warrior
This deck is doing very well against dragon warrior and cthun warrior, but it has a hard time against control. We need a strong opening to have a chance and a bit of luck to keep the damage on face even with Ravaging Ghoul and Bloodhoof Brave. Maybe adding a 2nd COTW could improve this match up.
Druid
Most of the druids in ladder now are token (yogg) and beast and besides a extreme powerful opening (like innervate+coin+fandral turn 1 or 2 innervates+coin+5/10 taunt turn 2) you shouldn't have any issued doing enough damage early game to finish him between turns 7 and 9. Avoid using Secretkeeper Turn 1 because he can remove her easily with Living Roots or Wrath.
Rogue
Rogue is a favorable match up, I've faced nzoth and standard miracle and without heals and almost no taunts (nzoth sometimes has Defender of Argus) they are pretty much dead by turn 5-6. Watch out for that coin + Backstab + Preparation into a 10/10 Van cleef. Freezing Trap can be a life saver.
Paladin
Against a divine shield pally just play the standard match up of keeping the board for 2-3 turns then go face, because he does not have any healing (most of them don´t even use the 4/2 weapon) or taunt besides the 1/1 ooze from the murloc. The trouble starts when you face a nzoth or combo murloc paladin, because now they have 6-7 forms of healing (Lay on Hands, Forbidden Healing, light ragnaros, 4/2 weapon and the new horse that discover a spell and heal its cost). Against this archetypes you have to play really really aggressive and using everything that you can to try to score a kill before turn 7. Playing this way makes you get exposed to a Consecrate or even Wild Pyromancer + Equality but its the best way i found to score a kill before than can start healing like hell and get a Ragnaros or Tirion down.
Shaman
Most of the shamans you going to face are still SMOrc so its a question about who´s gonna hit face harder. In this match up the board on the first three turns is very important, because it´s gonna dictate who´s is doing damage! After turn three, just watch out for his taunts and try to go full face and use your traps + weapons + cotw to finish the game.
Gonna try to play more and make some adjusts to the deck, If you guys have any question about the deck i´m here to help!
STREAM - https://www.twitch.tv/bolsomitohs (the main language is portuguese but if you ask something in english ill try to answer)
Well It's a nice change of pace from standard midrange but I find it's also no better or worse from midrange as well. Went 6-7 at rank 12 - 13. Not having card draw is the issue for me. Perhaps I'll put in a loot hoarder to two and see how that goes...
Bolsonaro 2018 porra!!!! (Portuguese) I liked the deck, thanks for sharing!
TMJ brother =)
which set is snake trap from, please? I don't have that card! I D/E'd my secret keepers as well... guess I'm going to have to craft some stuff then... is there a replacement for snake trap for now? I can craft the two rare cards with relative ease.
Classic set, if you don´t have it you can try to use Bear trap or Dart Trap. Snake gets so much value with dire wolf and juggler but dart games won me 2 games atm.
is the one from the explorers adventure the hunter class challenge or something? if not, I maybe have accidentally D/E'd that card as it;s coming up as not in my collection.. I I haven't.. I have always been careful not to D/E any adventure cards at all.
Card draw is an issue. I've played about 6 games with it and 3 of them I'm out of cards by turn 5 or so...
yeah most of the games i get my hand empty by turn 5 or 6 but im always near to score a kill so i just need one draw to finish
Feels good to be able to switch off the brain and face again :D 7-2 thus far
nice =) glad to help
I build a similar to deck with this one but with less minions, more secrets and damage spells and added Core Rager .
That card is amazing if you pull it off .
One more interesting card is that 1 mana that gets buffed by spells . Can't remember the name .
with more spells and less minions is more toward a lock and load yogg its good too but i´d prefer to do early dmg with minions and finish with spells + hero power. If i could get more secrets i would try core rager, it seens op if you can empty your hand on T2-T3
I do not use lock and load or yogg .
You can check my deck if you want . it's called 4 mana 7 7 go face .
The idea is to burst the opponent down like the old days face hunter . Trying to control the board with early minions isn't the best idea in hunter because hunter does not have good early minions . At least until grandma will appear .
In my tests my version can win easily as long as the opponent does not have a wall of taunts like some druids or huge heals like warrior .
ya i did check your version seens interesting as well..Im liking this one because i mostly can score a kill on t6-t7 or get the opponent to very low health and them finish with spells + heroic power.
9-2 curently
great, what matches are you having more trouble with? ThoughT of any improvemen for the deck?
against control druid , zoo ( depends on mulligan ) control warrior , yogg mage..i feel a lack of draw power sometimes.. i think a lock and load or some hunter mark will work better.. i mean in all my games only 1 or 2 i had that dream mullgain with secretkeeper huntress and two secrets, but one was a lose
im trying leeroy and one more trap now