Karazhan Face Hunter
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 2320
- Dust Needed: Loading Collection
- Created: 8/12/2016 (Karazhan)
- bolsomitohs
- Registered User
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- 5
- 8
- 22
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Battle Tag:
bolsomito#11221
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Region:
US
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Total Deck Rating
115
My english is not that good so forgive any grammar errors!! Thx for Okimoto for helping me with this deck
The Return of the original face deck
-doing very well on the ladder at this moment, nothing could stop this beast yet;
- Very cheap and easy to craft, no legendary needed;
Main Strategy:
- Only do extreme valuable trades on turns 1-3, otherwise go face. This is VERY IMPORTANT most people try to keep the board control until turns 8-9, lose and complain "this deck isnt working" because they dont know how to play a FACE deck. Your minions dont have enough value to keep the board for too long, so you only use them to do maximum damage on the first turns so you can finish the game.
- Mulligan hard for Secretkeeper and Cloaked Huntress and at least 1 secret, my best opening was T1 secretkeeper T2 coin+cloaked+2 secrets;
- If you get 1-2 mana minions on opening hand you can keep them to start doing damage early, so a hand with Fiery Bat, Huge Toad and Knife Juggler is GOOD, don´t mulligan them out;
- Even if you get an empty hand after turn 5-6 there´s plenty of dmg to finish the game - 2 Kill Command 2 Quick Shot, 2 Eaglehorn Bow, a Call of the Wild and the op hero power;
CARDS BREAKDOWN (work in progress)
Abusive Sergeant only use turn 1 if you don´t have anything better to do, save for valuable trades early games, to remove annoying taunts or to do more damage to the FACEEEEEE;
Fiery Bat best drop 1 if you don´t have secrets in your hand. If you can hit twice face with him, your doing great in the game. Only trade t1-t2 if its a high value minion;
Secretkeeper One of the stars of this deck, not as dominant as it was on the secret pally, because you cant coin secretkeeper + secret turn 1, but its still very strong.
Dire Wolf Alpha i wish to have 2 of this card but could not find a place for it. Its a great card to combo with Snake Trap and Unleash the Hounds. You can use it to early value trades too.
Huge Toad Best drop 2 without the coin, it can cause decent damage, trade with most early minions and its a beast to activate Kill Command.
Knife Juggler This card shines with Snake Trap, many games were decided to my side after a coin turn 2 huntress + snake and turn 3 Juggler. Against Zoo a Turn 5 juggler + unleash can turn the table too.
Quick Shot Besides an early remove to keep the board and get more damage going face, if you manage to use it turn 5+ when you probably gonna have an empty hand, it gonna give you a card too. Awesome!
Cloaked Huntress The real MVP of the deck, 3 mana 3/4 and you can drop all your secrets for 0 cost. This is a game chance minion, if you get it on your hand with coin mulligan everything else to try for secrets, a snake + freezing can give you the tempo needed to do enough damage and finish the game and a explosive can cripple the zoo board for example.
Eaglehorn Bow ITs already great in a regular hunter deck, with 5 secrets this weapon can turn into a killing machine. USe it wisely, you can remove key enemy minions early on, but always save it for face damage later and try to combo with at least 1 secret.
Unleash the Hounds great turn 5 combo with juggler and great against other aggro decks. If i start to face a lot of control decks i can swap one for another Horserider.
Kill Command one of the finishers of this deck, avoid wasting it for early removals unless its totally essencial and gonna give you board and a lot of potential face damage
Testing the new secret atm
CLASS TIPS (work in progress)
Warrior
This deck is doing very well against dragon warrior and cthun warrior, but it has a hard time against control. We need a strong opening to have a chance and a bit of luck to keep the damage on face even with Ravaging Ghoul and Bloodhoof Brave. Maybe adding a 2nd COTW could improve this match up.
Druid
Most of the druids in ladder now are token (yogg) and beast and besides a extreme powerful opening (like innervate+coin+fandral turn 1 or 2 innervates+coin+5/10 taunt turn 2) you shouldn't have any issued doing enough damage early game to finish him between turns 7 and 9. Avoid using Secretkeeper Turn 1 because he can remove her easily with Living Roots or Wrath.
Rogue
Rogue is a favorable match up, I've faced nzoth and standard miracle and without heals and almost no taunts (nzoth sometimes has Defender of Argus) they are pretty much dead by turn 5-6. Watch out for that coin + Backstab + Preparation into a 10/10 Van cleef. Freezing Trap can be a life saver.
Paladin
Against a divine shield pally just play the standard match up of keeping the board for 2-3 turns then go face, because he does not have any healing (most of them don´t even use the 4/2 weapon) or taunt besides the 1/1 ooze from the murloc. The trouble starts when you face a nzoth or combo murloc paladin, because now they have 6-7 forms of healing (Lay on Hands, Forbidden Healing, light ragnaros, 4/2 weapon and the new horse that discover a spell and heal its cost). Against this archetypes you have to play really really aggressive and using everything that you can to try to score a kill before turn 7. Playing this way makes you get exposed to a Consecrate or even Wild Pyromancer + Equality but its the best way i found to score a kill before than can start healing like hell and get a Ragnaros or Tirion down.
Shaman
Most of the shamans you going to face are still SMOrc so its a question about who´s gonna hit face harder. In this match up the board on the first three turns is very important, because it´s gonna dictate who´s is doing damage! After turn three, just watch out for his taunts and try to go full face and use your traps + weapons + cotw to finish the game.
Gonna try to play more and make some adjusts to the deck, If you guys have any question about the deck i´m here to help!
STREAM - https://www.twitch.tv/bolsomitohs (the main language is portuguese but if you ask something in english ill try to answer)
i´ve only fight one midrange until now and im 1-0 so i can´t tell for sure but i think that with a decent opener i can finish it off on highmane turn before COTW
maybe it works for you that you are a good player. Luckily even a brainless deck requires some (few) skills, and I faced only bad players.
Anyway, despite in the past I used face decks, I think that new face decks will ruin the game.
SMOrc, Greetings traveller, SMOrc, play Cloaked Huntress and secrets, Astounding! SMOrc, Well Played
Happy SMOrc to you!
I am not running a deck really anything like this at this point, but this deck certainly inspired me to try the cloaked huntress in something other than yogg n load. I like the idea.
try it, its going very well at this point where the meta is so unstable!
If cancer is so bad, I don't wanna be good
Agreed =)
After some testing, Secretkeeprs are really underwhelming. You can't do Turn 1 Secretkeeper, coin, secret, and they die easily. Better card is good old Worgen infiltrator. Also, this needs 1 Hunter's Mark. I suggest removing 1 trap for it, whatever you prefer.
Im still doing some tests on them, because they gave me some easy wins... But if i had to replace them i´d probably use Lepper Gnome
Is there a competitive replacement for quick shot? I've been wanting to make a strong hunter deck but I cant justify having to buy black rock just to get the card. Help!
sorry i don´t think you can replace it in an effective way in this deck, because besides the damage, it can draw you an extra card as your hand is often empty after turn 5. You can try Wolfrider 3 mana 3 damage or Arcane Shot as a budget replacement.
SMOrc nice deck SMOrc
smORC is life, glad you liked it =)
Savjz would never play cancer Decks :)
I like the deck, and the cancer concept, even though I'm more of a control player.
The things I dislike:
Secretkeeper ==> for me too situational, not as strong as it was in secret pally (as you've stated)
Unleash the Hounds ==> 2 feels awkward most of the times. 1 is more than enough for the deck.
Call of the Wild ==> you need 2 ---> you always need 2! :) the only legendary that's worth of having :)
What I've tried:
I removed 2 Secretkeeper and added 1 Argent Squire and 1 Leper Gnome (would have loved the 2/1 but...)
I removed the Argent Horserider and added Leeroy Jenkins
And I added 2nd CotW instead of the Hounds.
Nice points Bugi, i was thinking about Argent Squire or Arcane Anomaly instead of Secretkeeper, but Leper Gnome is a great idea, like old times face hunter. About Unleash the Hounds sometimes 2 is really too much but i feel the WR against zoo and aggro shaman could be crippled if i took one out.
I took your sugestion about sub Argent Horserider out but haven´t decide if i sub in Call of the Wild or Leeroy Jenkins
It's all about the testing and tweaks ;)
I'll meddle with the deck over the course of the week, currently I'm trying Reno hunter xD
nice let me know about your testings =)