[Legend] Control
- Last updated Jul 21, 2016 (Old Gods)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 13560
- Dust Needed: Loading Collection
- Created: 5/12/2016 (Old Gods)
- johnnyquestjq
- Registered User
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- 5
- 8
- 22
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
769
Rank 15 is the lowest I reached with this deck.
Went from rank 3 to rank 38 legend in a little over a day, will do write up if gets enough votes. Pretty typical Control warrior
twitch.tv/johnnyquestjq
Mulligan/Strategy
Warlock
Keep: Fiery War Axe,Armorsmith,Acolyte of Pain, Ravaging Ghoul
Zoo is a pretty good matchup for this specific type of Control Warrior, you want to keep the board clear as much as possible with the weapons and early minions such as Armorsmith and Acolyte of Pain. Be very careful with the use or your Revenge and Brawl as the zoo can fill the board again quite quickly. I like to Brawl when the Zoo player is running low on cards or when I have no other option. Also keep in mind that Revenge is often a game ender to the Zoo player when used while you are below 13 life as it's a very good board clear. Keep your Execute and Shield Slams for their bigger minions.
Reno is more about building armor and removing their big threats when they come out. Can be a more difficult match up and can be pretty tough once Lord Jaraxxus comes into play. Once that happens try and burst him down with Grommash Hellscream or use The golden monkey to take him into fatigue.
Rogue
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash,
Against miracle it's all about building armor and removing Gadgetzan Auctioneer as quickly as possible. Keep Brawl for when they fill the board and use Conceal. Remove any big threats when you can so they have less potential for a final game ending burst.
Shaman
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Ravaging Ghoul
When facing Shaman it's all about the removal of their early minions and totems. Use weapons to remove and small threats while using cards like Revenge and Ravaging Ghoul to remove the totems. The real MVP of this match up is Baron Geddon as he can completely remove and entire boards worth of totems in just a single turn. Use other sources of removal for their bigger threats then run away with the game with cards like Harrison Jones and Justicar Trueheart.
Warrior
Keep: Elise Starseeker, Justicar Trueheart, Fiery War Axe
Against control warrior it's all about who can be more greedy and get away with it. Mulligan hard for Elise Starseeker and Justicar Trueheart as they are the most important cards in this matchup. Something to always keep in mind is how many cards you and your opponent are drawing as to you always want to be ahead heading into the fatigue game. Remove big minions with Gorehowl to save other removals and keep Harrison Jones for their Gorehowl as that can be a huge swing in tempo.
Against patron its all about have a the Brawl whenever they have their big Patron turn. It's usually down hill from there for them after you pull that off. Try and save your other removal for threats like Ragnaros the Firelord and Grommash Hellscream and you should win the majority of this match up.
Paladin
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Ravaging Ghoul, Elise Starseeker
The majority of Paladin in this meta seems to be the N'Zoth,the Corrupter deck. Always keep at least one Brawl for when he plays N'Zoth,the Corrupter and remove his smaller threats with weapons and Ravaging Ghoul. Keep Control of the board as much as possible while being very cautious of their Equality Wild Pyromancer combo. If it goes into fatigue you have a good chance of winning with the armor built up throughout the game and with the Golden Monkey.
Mage
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash
Against tempo mage it's very important to keep control of the board. Use weapons to remove their early threats and always make sure you have a way to remove Flamewaker as you can go downhill in a hurry if it stays on board long enough. Armor up as much as possible and get good trades with your minions. Bash is a great way to remove Ethereal Conjurer and Gorehowl will come up huge for you in this match up.
Against Freeze mage just armor up every turn.
Hunter
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash, Revenge, Ravaging Ghoul
Against midrange you want to be able to remove their board as efficiently as possible. Hunter has a lot of 1 and 2 health minions so cards like Revenge and Ravaging Ghoul can devastate a hunters board very quickly. Use other removal for their big threats like Savannah Highmane and use Baron Geddon to clean up anything that's left. Hunter lacks good card draw so if you can sustain their early blows you should be able to just ware them down with Ragnaros the Firelord and Justicar Trueheart.
Druid
Keep: Fiery War Axe,Armorsmith, Acolyte of Pain, Bash
Is their a better feeling than knowing you won't instantly die to combo anymore? In this match up your control just wins out. remove minions while putting your own down and once you get to Ragnaros the Firelord and Ysera the druid can pretty much do nothing about it. This a very favorable match up for the Control Warrior now.
Priest
Keep: Elise Starseeker, Justicar Trueheart, Fiery War Axe
This matchup is pretty much the same as the Control Warrior match up. Use weapons and Bash to remove their minions while also being very cautious for the potential Auchenai Soulpriest burst. Justicar Trueheart is a big card to find in this match up to keep tanking up for the fatigue game because this match up will probably go there. Use Brawl if they get to heavy on board for a reset and just prepare for a long intense game.
Conclusion:
Hey guys, I just want to thank everyone for the support as this is my first deck I've ever posted on here. Let me know how I did on this write up and I wish everyone success in the future using this deck!
How do I beat C'thun decks? Whether its Druid or Warrior they drop C'thun, drop my health super low and then drop doomcaller and blast me again to kill me. Also find it really hard to deal with the midgame minions they drop on the board, usually having to wait a few turns to draw something to clear their board which just puts me behind for the C'thun drop.
Midrange Hunter and N'Zoth Priest.
If you want to be successful on ladder against CW i would recommend Hunter though, Priest is great vs. control but loses greatly to aggro. Hunter just presses out too much damage for the warrior to keep up with.
Just don't overextend on the board, so the warrior doesn't get a good brawl in. Threshold for minions is ~3.
CW really can't deal with a small board of strong minions, something like Savannah Highmane + Houndmaster + Stampeding Kodo. The warrior is forced to brawl there, but still one fairly strong minion comes out, and THAT'S where you use Call of the Wild to put the nail in the coffin.
Also make use of your hero power, as often as possible. The game is going to be fairly long against CW, so a missed hero power is a missed 2 damage over the course of the game.
I'm playing this deck with Yogg-Saron, Hope's End instead of Ysera in the hopes for some fun games. And I have to say so far so good. I beat a renolock by Mind Controling his taunted Infernal buffing it to a 12/8 and smashing him in the face, and this was thanks to my second Yogg after the first used Gang Up on himself. Anyway the deck is solid, and should allow me to have some fun.
I think Ysera very slow: -Ysera -Alex
He's right though, Ysera is extremely slow.
Plot twist: This is an extremely slow deck, so that's pretty fitting!
I dont think u can play ysera in this fast face/midrange meta imo. I won because Alex so many times. After 50 games with alex ı really like her
If you want an anti-aggro 9 drop, take Soggoth the Slitherer. Sure Alexstrasza is super strong, but it doesn't deal with an existing board. Healing up to 15 doesnt help at all, when your opponent still has 12+ damage on the board.
Sure Ysera doesn't help in those situations either, but this deck has a lot of anti aggro tools already.
You never take out Shield Slam. It's pretty much the most efficient removal in the whole game, and one of the main reasons that control Warrior works.
If you want to fit in another Ravaging Ghoul and a Slam, then take out the Acolytes and/or Armorsmiths. Maybe even Elise Starseeker if you face mostly aggro decks.
this deck is bad at laddering, due to new meta.. the chances are slim to do it, maybe it is good on higher ranks due to a more slow game, but in higher ranks is just bad, really bad. good luck
Finally able to put together this deck, been wanting to play Control Warrior since I started playing last year. Not doing so great with it but I'm still learning, thanks for the guide to get me started :)
very nice deck i used this deck and win 5/5
Got any changes saved?
the deck is great and fun, but against new hunter meta I'm having a baaaad time. Haven't won a single game I think. He just keeps wrecking me with early drops and then finishes with smth like Savannah Highmane . Any advice?
Hunter is pretty much unwinnable, exept if they draw REALLY badly. Hugely unfavored for the warrior. The midrange hunter is pretty much build to crap on control.
Ysera with Soggoth the Slitherer, yes. Or with any other threatening 9 drop. Arch-Thief Rafaam for example.
Baron Geddon with Deathwing, not really. Deathwing is too much of an all-in for this deck. The good thing about Control Warrior is that it's very consistent, once you manage to stabilize the board in the midgame. Baron Geddon is a very powerful tool to achieve that stage, while also representing a decent threat. Deathwing is just a late game threat, that eventually even loses you the game if you discard something useful.
You can use another Ravaging Ghoul or maybe a Cleave, but Baron Geddon is clearly better than both, because he's not just a boardclear, but also a constant threat to your opponent that needs to be removed immediately.
Hi, I've got most of the list only switching Revenge, Harrison Jones and Ysera for Whirlwind, Acidic Swamp Ooze and Alexstrasza. The problem being I do not own LOE, hence I lack Elise Starseeker. Is that a 'make or break' card? I know Elise can save you in quite a few fatigue matches but I wonered if I could handle without her.
Thanks for your time and consideration.
It definitely works without Elise. She's only relevant in super controlling matchups (N'Zoth Pally, N'Zoth Priest, CW Mirror) anyway, and those are super rare. Ladder mostly consists of aggro and midrange, and Elise Starseeker is a dead card (apart from the 3/5 body) in these matches anyway.
Maybe replace it with another Ravaging Ghoul.