D e e R F o r C e (Breaking Away from Combo)
- Last updated Apr 1, 2016 (Explorers)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10560
- Dust Needed: Loading Collection
- Created: 3/24/2016 (Explorers)
- IamFlight
- Registered User
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- 6
- 8
- 23
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
143
"Nature Will Rise Against You"
Hello once again Hearthpwn! I'm very excited to release this deck to you now in rough copy so that everyone has the opportunity to play before all the new cards are released. This is my pilot project for a dominant, Wild Druid deck once WOG comes out (N'Zoth, the Corruptor is certainly a potential contender to make the deck list once formats are introduced). Best of luck in your games, I hope you all have a blast!
Basic How-to-Play
The goal of this deck is to out-value your opponent each and every turn possible by using powerful late game card synergies and utilizing your hp as much as possible to gain board advantage. Your mulligans should be to search for 2 and 4 drops (ideally your ramp cards), though depending on the match up you can keep specific cards. I've even kept Justicar Trueheart in my starting hand against Warriors. By focusing on efficiency each turn, you should by the end of the game have summoned Thaddius once or twice, and have an unlimited number of 9/7 Malorne's going into a fatigue battle.
Key Concept: Health As A Resource
Many people are unfamiliar with just how much Justicar Trueheart can accomplish in Druid. This is because health previously was under-utilized as a resource in order to effectively gain advantages on board. The concept of health as an additional resource can be seen to work well already in Warlock (hero power), and Freeze Mage. When you combine Druid's hero power (and it's upgraded form) with Reno Jackson and Tree of Life, it can be used to direct yourself into "win-condition" board states. These massive healing cards effectively RESET YOUR HEALTH, allowing you to UTILIZE your hp when necessary to gain small advantages throughout the game. Both Reno and Tree have their advantages depending on the situation, but overall they can give you TWO-THREE TIMES THE HEALTH BAR (I know there isn't actually a bar) you normally have to work with. If Tree of Life is able to heal up some high health minions after trading, it's even more crushing. Your upgraded hero power alone is a 4hp swing each and every turn, and can massively impact the board.
Breaking Away From Combo Druid
Druid has been known since day 1 for its consistency and burst potential, and though it does this very well it's also frequently criticized for being a boring way to play the class. Plus, charge minions in general are critiqued for their lack of interactivity and detrimental effect in creating an enjoyable play experience. I have always believed that the greatest strength of Druid is not in it's combo consistency, but in it's synergies through variance and it's reactivity. Being able to choose 1 of 2 possible effects on so many cards allows you to adapt to situations on the fly. No card exemplifies this more than Raven Idol, which is easily the best card in the game for reacting to ANY given situation (and discovering that card for only 1 mana). Having 30 different cards and running a Reno Jackson Druid give the deck pilot MORE OPTIONS and POSSIBLE SYNERGIES than any other deck or class, simply given the nature of the Druid class. This is vital because when playing a control deck, advantages are gained through card synergies and efficiency over time. Druid also however has some of the MOST POWERFUL effects and synergies in the entire game. Moving into Wild Format in the future I believe that Druid decks will be amongst the most powerful, and it's because of cards like Aviana, Astral Communion, and Tree of Life, that will only continue to increase in power as more cards are released. With this deck I want to shake up a little the idea of what Druid can be in the future (one most likely without combo) and get people a little more excited about the possibilities.
Card Replacements and Alternative Suggestions
At least most of the legendaries are from Adventures?
Aviana - Naga Sea Witch is best in replicating the mana affect of Aviana (even though it is obviously much different). This is a good card to consider including regardless, as it works very well on it's own.
"X or Y Giant Legendary" (Usually the Druid ones) - Dr. Boom, Arch-Thief Rafaam are the best two in my opinion, but any other large drop will do. Piloted Sky Golem is a solid threat that works well with Kel'Thuzad. Sunwalker is another good choice.
Faceless Manipulator - Antique Healbot, or another strong early minion like Mind Control Tech or Mounted Raptor
Modifying Against Aggro
Unfortunately aggressive decks are going to be a thing at least until classic card changes come through and WOG comes out, after which point we don't know how dominant they will or will not be. I'm going to keep the posted list as the original, slower one, because that's the way I like it best, but if you'd like to be more competitive against aggro decks I would suggest with some of the following changes to start:
Removing the cards that are strongest in ultra long games: Faceless Manipulator, Justicar Trueheart, Malorne
And replace with: Antique Healbot, Mounted Raptor, Naga Sea Witch, Earthen Ring Farseer, Mind Control Tech, Refreshment Vendor
These are simply my own starting suggestions, and you can make whichever changes you think you'd like best in whichever number you think is necessary. In general, adding additional board clear, early minions, heal, and taunt instead of units focused on the late and fatigue game is the path to follow here. One great thing about Reno Jackson decks is that it's quite stark which cards are and are not working in a particular match up, and so you can swap them out on an individual and more optimized basis.
Gameplay Videos
Though I personally do not have the recording equipment to produce gameplay videos myself at the moment, a couple of players have gone above and beyond and made videos of their own featuring the deck. I'm very proud to present them both here, and I will look into creating my own videos for content I create in the future. Special thanks to both Fur0 and Lifefully for their work in uploading these:
From Fur0: YouTube Link
From Lifefully: YouTube Link
*Note: The video maker has confirmed that in saying they don't play "serious" decks at legendary, they simply mean meta-decks and not DeeRForCe in particular.
With that all said, everyone have fun! If you like the deck or think it's nifty please give it a thumps up! And as always I love hearing comments and feedback, so let me know what you think :)
May all your packs have legendaries.
PS: Bonus points for everyone who gets what "D e e R F o r C e" is a reference to! As well, at the time of this writing I have about a 55-60% win rate with this deck with most of the losses to hyper aggro with a poor hand, or one-turn kill decks.
March 31st Edit: Swapped out Shade of Naxxramas for Explosive Sheep
This deck is utter garbage on the ladder. Not enough tempo to stay alive until fatigue, even with all the heals available.
Just asking, what can temporally replace tree of life? (i'm grinding dust for it, slowly :D) , and what can be replaced for explosive sheep (since blizzard nerfed that combo :/), Mounted Raptor maybe?
Thanks in advance~
Swapped Malorne with Ragnaros the Firelord the deck works fine ;) Thanks :D
Nice idea but this deck is way to inconsistent and slow for the current meta on EU
I lived the dream with this deck. https://imgur.com/6TrEw8j Sure, I'm not at a competitive rank. But it was a blast. Thanks for sharing.
I couldn't resist trying this deck since it uses the Druid Legendaries, but I didn't expect win with it as often as I have :) One game against Control Warrior he built up about 40 armor and probably thought he had it in the bag - but then Tree of Life and Reno a few turns later. I had facelessed Malorne so I was getting cards back when we got to fatigue and he just couldn't outlast me. So much fun, thanks for posting the deck! I did replace Shade with Mounted Raptor, but that's just personal preference...
I secretly like Mounted Raptor better too... shhhh
(I made gold ones even)
Looks likr such a fun deck, but I lack like 4 legendaries, 2/3 Druid ones that seem essential. I see the naga replacement for Aviana, but Malorne seems irreplaceable.
You won't need Malorne in most games. It's esp strong with Aviana and other body or bodies, but you could get Malorne most the time with a tomb spider. Personally, I'm looking to put a chow in its place bc I think the other cards are more essential. I could be wrong, but I know it's not needed.
I made a deck with a bunch of replacements for Avianna, Malorne, Sylvanas, and Justicar, using most of the suggestions, but I'm still having trouble with aggro and midrange. The deck overall just seems a bit inconsistent, but the replacements might be part of it. I usually find myself needing another board clear though.
Explosive Sheep is a definite must in that case. I also agree with you in that the deck is not optimal yet. I'm waiting until the new card changes and WOG to be out before spending time to create a competitive version. For now I like having this version of the deck up for something fun (and dominant against control) to play with in the meantime. Hopefully Explosive Sheep (and an Antique Healbot instead of Faceless Manipulator) will help a bit for now.
Crushes control pretty well by being so greedy, but the secret pally match-up is dire.
I have seen such deck few days ago when was on my mid-paladin. This druid loosed absolutely easily, all game he had just few cards in hand (he got tree and nourish card draws twice but after 10 turn), and using of reno and tree of life didn't help him at all.
Best ftp deck out there
So many cheap cards :O
This. This deck looks incredibly fun!
Going to go craft Aviana now, all I'll be missing is Malorne. Tempted to try a Tomb Spider to see how often I can Discover Malorne...
You will discover Malorne incredibly often :)
nice article nice game play
WOW! I can't believe how much this has caught fire! Front page! Thanks so much everyone for giving the deck a try, commenting and liking. This is well beyond my expectations and I'm happy to hear that people have been having success with it as well.
I enjoy taking the time to personally respond to comments and address individual concerns or questions; however, this deck is proving more popular than I anticipated and as a result I feel like if I respond to each comment my voice will dominate too much of the conversation, and I would prefer the input of many voices to just my own. To those I haven't replied to - I still may in instances, but most of your comments should be addressed in a deck update tomorrow. It will include a compilation of gameplay footage, how to tailor the deck to face an aggro meta, and offer card replacement suggestions. This update should arrive either tomorrow afternoon or evening depending on my exact schedule.
I want to thank everyone again, and as always I wish you the best of luck in your games!
As a side note: Speedrunning is amazing, and everyone should check out SGDQ (Summer Games Done Quick) starting on July 3rd this year. It's all for charity, you can watch on Twitch.tv for free, and it's pretty mind blowing to watch... and no I didn't get paid to say that :p