Heroic Archaedas SOTF Druid + VIDEO!
- Last updated Nov 20, 2015 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Archaedas
- Crafting Cost: 2440
- Dust Needed: Loading Collection
- Created: 11/19/2015 (Explorers)
- MyrequeArk
- Registered User
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- 2
- 6
- 13
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Battle Tag:
MyrequeArk#1347
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Region:
US
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Total Deck Rating
148
This is the deck I beat Heroic Archaedas with on my first try (Super lucky)
Mulligans
Basically mulligan for Power of the Wild, Abusive Sergeant and Savage Roar
Other acceptable cards to keep in your opening hand are Lance Carrier, Dire Wolf Alpha and Mark of Nature
Gameplan
Go for huge bursts and don't worry too much about board control since he'll just use his Shattering Spree.
Using Soul of the Forest before Shattering Spree will give you a full board of 2/2s so you can Savage Roar to victory.
Only try to control the board if you're scared of getting bursted down by his spells.
Remember that Force of Nature doesn't proc Sacred Trial.
Card Explanation
Naturalize: Hard removal that can mill your opponent if he's not careful.
Mark of the Wild: +2/+2 is great both on statues and on your minions, gives you great trades and more power to get close to lethal range if needed.
Power of the Wild: The strongest card of the deck, +1/+1 across the board is ridiculous considering your board will have a ton of minions at all times.
Wrath: Great for cleaning up Pit Snake or just helping clear a Taunt.
Mark of Nature: You're mostly going to use this for the +4 Attack and not for the +4 Health/Taunt.
Savage Roar: I don't need to explain this card, but it's the burst you'll usually need to win the game.
Mounted Raptor: It's good to proc Sacred Trial since it gives you a 1-drop anyways.
Soul of the Forest: One of the most important cards of the deck. Gives you a full board of 2/2s if Archaedas is dumb enough to use Shattering Spree when you have some statues left.
Swipe: The fact that you can use this to do 4 damage to the face is great, and one of the main reasons I use this card.
Keeper of the Grove: Another all around card, can kill Dire Wolf Alpha and Silence Taunts/Buffs.
Force of Nature: Anyone who plays Druid knows that this card is excellent both for cleaning up the board or dealing a ton of damage to the face.
Ancient of Lore: Either you draw 2 cards or Heal for 5. Great all around card. Use it depending on your condition, also try not to proc Sacred Trial with this guy, the 5/5 body is extremely good.
Abusive Sergeant: This card is the one that won me the game several times against this boss, try to get it in your opening hand, but don't play it on turn 1. You can also use it to proc Sacred Trial
Dire Wolf Alpha: Great to set up between statues, gives you favorable trades if you take positioning into account (Which you should)
Lance Carrier: +2 Permanent attack buff. This card is great to buff Statues and to proc Sacred Trial, also the 1/2 body can help clear the Pit Snakes and it usually gets targetted by Shattering Spree.
Potential cards you could use:
Big Game Hunter: Instead of Naturalize, it gives you a 4/2 body and also removes Earth Elemental
Poison Seeds: This card could potentially avoid you a ton of damage from the Shattering Spree. You can also combo it with Starfall on Turn 9.
Starfall:See above, only use this card if you're using Poison Seeds.
Cenarius: Give all your minions +2/+2 is great since you're gonna get statues every turn anyways.
Doomsayer: Hard removal on the whole board, might eat a spell that would otherwise be aimed at your face.
Dark Iron Dwarf: Basically a more expensive Lance Carrier if you don't have it.
Ironbeak Owl: All around good card, the 2/1 body can be buffed with Power of the Wild and it can silence anything he decides to throw at you.
Cards with possible Synergy:
Master Swordsmith: Giving +1 attack to the statues is good, but kind of unreliable.
Sunfury Protector/Defender of Argus: Taunt-givers, Argus is better than Sunfury in this case.
Mind Control Tech: He'll generally have 4 or more minions, try and get that Earth Elemental. Kappa.
Enhance-o Mechano: Play this and Savage Roar and you might just win the game with Windfury, or stall it long enough with Taunt and Divine Shield.
Video guide without commentary now included! I took the Board Control approach this time.
Too easy, first try. thanks for the deck.
Congrats on your win!
Not working. He's a fucking troll. Hit me for 21 damage on turn 4 just now and then taunts up. Fucker :(
Why are Wrath and Swipe in there? What are they supposed to do?
All he does, over and over is play Animate Earthen on turn 2 AND 3. I have no answer.
Wrath is there for the option of either 1 damage + draw or 3 damage, it's usually good to clear one statue with Abusive Sergeant, I used it for Draws most of the time though.
Swipe is there for the potential face damage if you need it. That's what I used it for.
Feel free to swap them for other choices, you can swap Wrath for Loot Hoarder/Novice Engineer for the card draw or Bloodmage Thalnos if you have him.
Best of luck!
Double Savage Roar? That's super nasty.
Congrats on your win!
first try win, gg. Best deck.
Congrats on your win!
Is that the cat from Ghost Trick or is my mind playing tricks on me?
I won the first time it didn't use Animate Earthen the hole game, took like 5 or 6 tries. Thx
Congrats on your win!
Teching in Silences is always an option. I just used the Keeper of the Grove
Ironbeak Owl and Spellbreaker are solid choices.
It actually worked very well on the 2nd try! The first try I didn't really have something in hand to bypass a taunt he had surprisingly...but at the end of the 2nd try I had enough to dispatch two large taunts he had and get lethal. Good deck.
If someone is still having trouble with Taunts, check the "Possible cards you can use" section, tech in some Owls or Spellbreakers to help with that.
Silence gets rid of the +3/+3 as well.
Thanks for the comment and congrats on your win!
GG !! First try ;)
Congrats on your win!
BLAH
Sorry if my deck didn't work!
Good luck and thanks for your comment!
Do you have to spend first few turns chipping down his statues? first two times i just got hit in the face for 30 with shattering spree
If you have that problem all the time, consider cleaning up the statues for the first couple turns. I didn't run into that, however I know of some people that have.
Best of luck!
I didn't have force of nature or the ancients so i subbed in starfalls and a healing touch/nourish for draw heal. never needed it as Poison seeds/starfall into Double Power of the wild savage roar on the next turn outright demolished him. good streamlined deck.
Congratulations on your win!
Healing Touch and Starfire are good replacements for Force of Nature y Ancient of Lore
Starfire also draws a card for one less damage, so there's some utility to be had there.
I do not have Force of Nature and did not want to spend dust to craft. So, unfortunately this deck did not work for me, even with my best efforts. Beat him with a pally deck on my second try.