Heroic Archaedas SOTF Druid + VIDEO!
- Last updated Nov 20, 2015 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Archaedas
- Crafting Cost: 2440
- Dust Needed: Loading Collection
- Created: 11/19/2015 (Explorers)
- MyrequeArk
- Registered User
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- 2
- 6
- 13
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Battle Tag:
MyrequeArk#1347
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Region:
US
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Total Deck Rating
148
This is the deck I beat Heroic Archaedas with on my first try (Super lucky)
Mulligans
Basically mulligan for Power of the Wild, Abusive Sergeant and Savage Roar
Other acceptable cards to keep in your opening hand are Lance Carrier, Dire Wolf Alpha and Mark of Nature
Gameplan
Go for huge bursts and don't worry too much about board control since he'll just use his Shattering Spree.
Using Soul of the Forest before Shattering Spree will give you a full board of 2/2s so you can Savage Roar to victory.
Only try to control the board if you're scared of getting bursted down by his spells.
Remember that Force of Nature doesn't proc Sacred Trial.
Card Explanation
Naturalize: Hard removal that can mill your opponent if he's not careful.
Mark of the Wild: +2/+2 is great both on statues and on your minions, gives you great trades and more power to get close to lethal range if needed.
Power of the Wild: The strongest card of the deck, +1/+1 across the board is ridiculous considering your board will have a ton of minions at all times.
Wrath: Great for cleaning up Pit Snake or just helping clear a Taunt.
Mark of Nature: You're mostly going to use this for the +4 Attack and not for the +4 Health/Taunt.
Savage Roar: I don't need to explain this card, but it's the burst you'll usually need to win the game.
Mounted Raptor: It's good to proc Sacred Trial since it gives you a 1-drop anyways.
Soul of the Forest: One of the most important cards of the deck. Gives you a full board of 2/2s if Archaedas is dumb enough to use Shattering Spree when you have some statues left.
Swipe: The fact that you can use this to do 4 damage to the face is great, and one of the main reasons I use this card.
Keeper of the Grove: Another all around card, can kill Dire Wolf Alpha and Silence Taunts/Buffs.
Force of Nature: Anyone who plays Druid knows that this card is excellent both for cleaning up the board or dealing a ton of damage to the face.
Ancient of Lore: Either you draw 2 cards or Heal for 5. Great all around card. Use it depending on your condition, also try not to proc Sacred Trial with this guy, the 5/5 body is extremely good.
Abusive Sergeant: This card is the one that won me the game several times against this boss, try to get it in your opening hand, but don't play it on turn 1. You can also use it to proc Sacred Trial
Dire Wolf Alpha: Great to set up between statues, gives you favorable trades if you take positioning into account (Which you should)
Lance Carrier: +2 Permanent attack buff. This card is great to buff Statues and to proc Sacred Trial, also the 1/2 body can help clear the Pit Snakes and it usually gets targetted by Shattering Spree.
Potential cards you could use:
Big Game Hunter: Instead of Naturalize, it gives you a 4/2 body and also removes Earth Elemental
Poison Seeds: This card could potentially avoid you a ton of damage from the Shattering Spree. You can also combo it with Starfall on Turn 9.
Starfall:See above, only use this card if you're using Poison Seeds.
Cenarius: Give all your minions +2/+2 is great since you're gonna get statues every turn anyways.
Doomsayer: Hard removal on the whole board, might eat a spell that would otherwise be aimed at your face.
Dark Iron Dwarf: Basically a more expensive Lance Carrier if you don't have it.
Ironbeak Owl: All around good card, the 2/1 body can be buffed with Power of the Wild and it can silence anything he decides to throw at you.
Cards with possible Synergy:
Master Swordsmith: Giving +1 attack to the statues is good, but kind of unreliable.
Sunfury Protector/Defender of Argus: Taunt-givers, Argus is better than Sunfury in this case.
Mind Control Tech: He'll generally have 4 or more minions, try and get that Earth Elemental. Kappa.
Enhance-o Mechano: Play this and Savage Roar and you might just win the game with Windfury, or stall it long enough with Taunt and Divine Shield.
Video guide without commentary now included! I took the Board Control approach this time.
That was part of the idea of the deck, having a budget list that could beat the boss somewhat reliably, that's why I added so many replacements to the list.
Pretty much everyone who plays Druid has Force of Nature and Ancient of Lore which are the most expensive cards.
Congrats on your win!
Sorry I couldn't answer earlier! If anyone else is having the same problem, try to take board control ASAP.
Congrats on your win!
I think the board control approach is safer but it takes so long too. Both approaches work, but the aggro one is heavily reliant on RNG.
Congrats on your win!
Congrats on your win!
Great deck, thank you!
Congrats on your win!
I must admit, I was very skeptical about the use of the raptors. I didn't think they added enough. But as soon as i got that dust devil out of one of them, I knew it was game. A very good deck with a bit of luck
WP sir
You were super lucky with that Dust Devil, I always got Abusive Sergeant or Gadgetzan Jouster lol
Congrats on your win!
Needed some tries but worked pretty good at the end.
Yes, the deck is kinda inconsistent, I'm testing out changes to see if I can make it work better.
Congrats on your win!
Congrats on your win!
Well played sir... First try and beat him thanx :) may the savage roar be with you
Congrats on your win!
Savage Roar is such a strong card!
made the mistake to waste 2 hours with total crap deck dont waste your time ppl go try the other 2 decks this one should be deleted
I'm sorry my deck didn't work for you.
Good luck!
this deck is terrible 10 tries not even close to win he starts with 2x 3-8 with taunt this deck is totally useless devote it
Check the video! He used Awaken Earthen on Turn 3 and I didn't lose!
Good luck!
Maybe you should stop downvoting people with opinion different than "This deck is great"
If the criticism was constructive, I wouldn't mind upvoting but if it's "This deck is crap because i'm getting destroyed by RNG", then it makes no sense.
Ok here is a bit of a constructive critcisim then: The AI is not always a retard. In fact in 4/5 games he didnt even think of casting the spell. Eventually I gave up on your deck and tried the paladin deck with strategy that said "Keep the board clear" - won on my 2nd try.