(GUIDE UP) Dwaynas Rank 1 NA Legend OTK Dragon ...
- Last updated Oct 19, 2015 (TGT Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6960
- Dust Needed: Loading Collection
- Created: 10/4/2015 (TGT Launch)
- Dwayna22
- Registered User
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- 6
- 6
- 17
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Battle Tag:
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Region:
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Total Deck Rating
575
Thanks Khristophesaurus For this Amazing video!
This is the newest priest deck I use in this season. The reason I use it is because it can improve the winrate of faceing aggro decks and its stability against aggro decks such as face hunter, mech mage.Those decks don’t use silent cards or they don't have many removal cards.So it usually wastes the opponent more damage to deal with when you double the life of deathlord.And when you make a wall with more than 20 HP.I think the opposite will be desperate. At the same time, this deck also has a good performance facing the traditional control decks, especially against patron.
Overall Strategy:
This deck keeps the main part of the dragon priest and runs two lightbombs as removal solution methods, runs divine spirit and inner fire as lethal damage push, because usually the life of cards in dragon priest is relatively high and very good synergy with buff cards. When you have a minion of 6 or moreHP you have a good chance to kill opponents minion at little cost. Of course these buff cards not only use in OTK combo, but also can make a wall to win easily against aggro decks.
Here is an analysis of different match ups
Favored Match Ups: Face hunter, mech mage, aggro druid, patron, secret paladin, zoo etc..
Mulligan: Northshire cleric, Twilight Whelp Wymest agent, Deathlord. If you have a deathlord you can also keep one divine spirit.
Against these decks first of lal you need to look for 1, 2 cost or deathlord to keep board presence while looking for opportunities to buff your high hp cards, for example deathlord and twilight guardian. but remember dont invest buff on the same creature unless you have leathal so when the opponent silences it you dont lose too much board control and it keeps board presence after trading. When playing against aggro decks board control matters more thsn removal. you should play minions as much as you can.
50/50 Games
Midrange pally, oil rogue:
Mulligan: Northshire cleric twilight whelp wyrmest agent deathlord. you can also keep azure drake and twilight guardian when you have 1 or 2 cost creature.
This deck doesnt have many 50/50 match ups because it has great advantage over agro decks and control decks with no methods to do a lot of damage to get lethal. It lacks against late game decks with high lethal dmg in one turn. So when you face mid pally and oil rogue, they do not have to play around ur buff cards, because pally can use equality and oil rogue sap so try to bait them then use buff, or when your minion can attack or trade to get some value not the turn you play the minion
Unfavored Match Ups: Handlock control warrior, mid range druid
Mulligan:
Northshire Cleric, Twilight Whelp, Wyrmest Agent, Deathlord Azure Drake, Twilight guardian. Dont keep the combo, we need more creatures for board pressure.
These are bad match ups but we if we get good early board control or dmg we can get good value from trading.
When playing handlock, we need to control the board and try to draw as much as possion into divivine spirit and innerfire to easily kill our opponent. try and draw these cards while applying as much board presssure as possible . The key is to find the right time to use a bomb as well. Against control warrior and mid druid, get as many value trades and draw a lot with cleric mean while trying to maintain board control. We need Northshire cleric early in these match ups to draw.
Our worse match up Freeze Mage
Mulligan: Low cost creatures and innerfire/ divine spirit
Freeze mage is the opponent we do not want to see due to the lack of heals. There is no way to deal with frost nova and doomsayer. When we face freeze mage we must try and grab combo and push as much dmg between turns 3-5. We do not wait to combo this match up. IN order to win we must get early dmg , and hope we kill by turn 7 or 8 and use boom bots in our favor as well.
Alternative Cards:
Dark Cultist: This card can be used when facing control decks, it can effectively trade and buff our own creature compared to deathlord without any sides.
Shade of naxx: it is best against control decks because it is safe to buff this card.
Eydis Darkbane: This card works fine in this deck, but its random affect can affect our desired goal, and in order to activate it we might waste some buff cards which will lead us to lose some games so i personally dont run this card.
Key Cards:
Deathlord: Against face decks, its side effect will be very small and play it after clearing the board using like lightbomb the opponent usually cant deal with it. Against patron it can pull the warsong and frothing berserker and we will the let the opponent cry in despair :D
Lightbomb: Against patron secret pally and handlock this card usually gives us the victory why it is important to run two.
Hope this guide helps a lot of people. Feel free to send me a message if you have anymore questions. I stay away from comments generally too many trolls
Edit took out sylvannas put in chillmaw
http://www.twitch.tv/dwayna27 I just started streaming come watch me :D
I subbed scaled nightmare for chillmaw. I think it has pretty good synergy with the deck. 1 divine spirit holy fire gives u lethal lol
I've played almost 100 games with this deck now, and i like it!
But the fact is, some times you just have a shitty hand with spells, and loose. I've had a winrate above 60% the last couple of days, but had a really bad streak yesterday, which made it go down alot.
Here are some stats about the deck on EU ladder: http://hearthstats.net/decks/otk-1-0--6?locale=en
//Mazit
Great deck! Do you have any card replace for Chillmaw??
Sylvanas Windrunner or Vol'jin
Chromaggus - great with Power Word: Shield
Nefarian - as you already have boom as BGH target in there.
Won 5 games to get me some 60g quiet easily. Nothing got close to killing me and pulled off huge damage combo twice in those 5 games as well. Very amusing - have an upvote.
Depends on the rank. It worked great for me up to rank 6-7 against all the aggro crap, after that you encounter many control warriors and freeze mages who just obliterate this deck.
Running this deck -Chillmaw and Ysera.
It's amazing how hard double Light Bomb wrecks Secret Pally. And ofc, great matchups against aggro!
Control Warrior is a nightmare, but you can't win'em all!
Great deck!
Having many, many losses around rank 7-9 against control Warrior with this deck. If you don't get a lucky run of cards that enables you to kill in one turn your toast. I've won around 2% of games against CW.
Same here, control/wallet warriors ruin all the fun.
wtf xD fun and solid really liked the ideia
I am loving this deck, it's so good in this meta where almost everyone plays aggro decks (EU). After 15 games I find it very consistent. Even if you don't start with the best of cards you can still make a swift comeback thanks to cards like Lightbomb, Holy Nova and Chillmaw.
PS: Maybe it's just that I'm getting bad match ups, but almost all encounters on ladder at rank 8-7 are freeze mages and control warriors.
Horribly inconsistent deck. Even against what are supposed to be favored matches without the proper draw it you can find yourself in a position of a handful of buff spells with no minions to place on them. This has happened to me on more than one occasion and the times when I do manage to pull minions they are quickly dispatched with little to no effort. Maybe for the higher ranks but I don't see this being viable anymore.
I love this deck, but I've come to the same conclusion. I can't count how many times I can't play a single card till turn 5, and by that time I'm either toast or about to be. 24-30 with this deck and majority of the losses are due to this situation. I just can't do it anymore.
Yeah in a slower meta it might work but with the death of patron alot of the more aggresive decks are coming back in force like the zoo locks and face hunters.
any idea how to improve this? maybe take out boom and add moah dragons? hungry dragon? another dragonkin sorcerer
I'd say maybe a few smaller minions like blackwing tech might be good. With dragon synergy it's a 3/5 for 3 which is good. It's not quite as open to buffs as say a Deathlord but it still turns into a pretty big minion.
Again these are my opinions based on my experiences in playing the deck so take it for what it's worth.
In a more direct response, if you take out boom then you lose a hard hitter.
Honestly I kinda get the feeling the deck is trying to run 2 different themes which don't really line up with one another. one being the buffs and the other being the dragons. I'd say pick something a bit more focused and run with that. But hey if you can make this deck work consistently please do. I just never could.
i like the concept but its not technically an otk deck since it takes 1 setup turn and then the killing turn
OTK just means you can deal 30 damage in one turn, regardless of needed set-up. That's why it stands for One Turn Kill. You killed them in one turn. It's the same with any card game, you'll have some set up with most decks that can OTK. Whether it's MTG, YGO, or HS. Taking a turn to set up just means they know theyre about to get OTK'd if they can't stop you.
thats just it they know you are setting up so it is hard to truly otk, otk decks without setup allows for surprise making it impossible to prep for it, my friend had told me to look at this because i had made a real priest otk deck with gnomergan infantry double shield then double its health twice then inner fire for 32 dmg in 1 turn for 10 mana