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Ultimate Druid Mill

  • Last updated Sep 16, 2015 (TGT Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 10360
  • Dust Needed: Loading Collection
  • Created: 9/16/2015 (TGT Launch)
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  • Submitted By:

    Cynicalbrit

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This deck takes the concept of Druid mill/fatigue to its logical extreme. The aim is to make your opponent overdraw and eventually lose as a result of fatigue. The deck is built around being able to do that and to survive long enough to see that result. Games with this deck are generally very long unless you die to aggro, which you probably will, a lot. Lots of healing is included along with strong end-game taunts. The possibility of the Aviana combo exists to help swing the board in your favour in the late game. Careful use of removal is key to ensuring your survival. Don't expect to get very far with this deck, as always, gimmicks don't work very well against well-constructed meta-decks.