[TGT] Eydis Darkbane Mech Rogue - Updated
- Last updated Dec 7, 2015 (Explorers)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4740
- Dust Needed: Loading Collection
- Created: 9/4/2015 (TGT Launch)
- Reinan23
- Registered User
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- 14
- 25
- 175
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Battle Tag:
Reinan#1636
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Region:
N/A
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Total Deck Rating
1750
Thanks for the 90 upvotes guys,i really appreciate that =)
Hello everyone, my name is Renan and I'm a Brazilian HS player since the closed beta and this is my Agressive standard Mech Rogue version with Eydis Darkbane. I'm not a professional player but I played in virtually every seasons with variations of Mech Rogue,in last season managed to reach the rank Legend 123 only playing with a Midrange Mech Rogue, this deck is entirely possible to climb up ladder if you play correctly and have some lucky!
***MULLIGANS***
Always try to keep MechwarperClockwork GnomeCogmasterAnnoy-o-TronGoblin Auto-Barber in that order,if you have Coin and at least one Mechwarperyou can keep Harvest Golem Iron Sensei Except against Warrior there you try to keep Annoy-o-Tron mainly because of he have early weapons.Search for Fan of Knives mainly against Paladin.Hunter and Warlock (if you are certain that is a zoo).
***GAMEPLAN***
Smash Down your opponent as soon as possible,never trade except in a situation that you need to protect your Mechs (it happens quite early)play your cheap minions try to set up your comb with Eydis Darkbane and Enhance-o Mechano.
***CARDS EXPLANATION***
Cold Blood - A cheap and easy way to buff up a minion.Try to use that on early pressure with Annoy-o-Tron ,Eydis Darkbane and with a combo Windfury from Enhance-o Mechano or just to finish off the match.
Eviscerate- Save that for a threat minion preferably with Taunt or just to finish off your oponnent.
Goblin Auto-Barber - This minions is obvsly auto-include on the deck he has synergy with Dagger but is not afraid to play it is with no weapon equipped, it is a 3/2 in early for hit face!
Blade Flurry- Strong AoE potential clear hole board in combination with Goblin Auto-Barber orTinker's Sharpsword Oil
Iron Sensei- Obviously it is essential for the deck work well,he have extreme synergy with all Mechs and potential to transform a cheap minion of something huge.Surely one of the most important cards in the deck
Fan of Knives: AoE and Cycle
Tinker's Sharpsword Oil- Strong burst damage and weapon stuff,because Rogue DO IT.
Clockwork Gnome - is a key card to the combo withEydis Darkbane and has potential to drop down on turn 2 no cost with Mechwarper for early pressure,this guy is definitively ready!. And no need to comment on how useful are the Spare Parts right? you have to try to use them in Eydis Darkbane but can use in a minion to help aswell.
Annoy-o-Tron - This guy is better play early but can be serious good protecting your other most valuable minions,he is one of the best friends of Iron Sensei,Fiery War Axe definitively hate that guy.
Mechwarper - Is the main card of the deck, try to always mulligan that guy and set up your mechs on the board to pressure your oponnent and combo aswell making the most value from Enhance-o Mechano.
Eydis Darkbane : She is not Essential on the deck but it works as a Mini OTK (one more Win-Condition) especially if the game is prolonged enough.There are 7 Spare Part we can use on it,two of them do not work well yet but will still give 3 random damage that they are Emergency Coolant and Time Rewinder the others all work well and the dream of course is to use Finicky Cloakfield and possible set up OTK next turn with Cold Blood.if you do not have Eydis Darkbane you can try to replace it with a Gormok the Impaler or Leeroy Jenkins.
Harvest Golem Pretty good 3 drop for this deck can easily sticky on board.
Tinkertown Technician - A pretty good guy he have synergy with mechs try to drop down that even with a Combo to garanteed your Spare Part.
Enhance-o Mechano The number of buffs granted by this minion is multiplied by each friendly minion on the board, generally making it a more valuable play the more minions you have. This makes it ideal for use in decks that tend to have a large number of minions on the field making this card a BOSS in this deck,the dream is Windfury into Cold Blood something but if he can give your minions divine shield is good aswell,Taunt is more random stuff.
Gorillabot A-3- I found that new mech pretty useful since i dont run any good draw card and the mech that gives you is very unexpected for the opponent.
Piloted Shredder - Ultimate Mech value, one of the bests cards in the game.
Clockwork Knight - A pretty good Mech on curve 5 (and can still drop down on curve 3.4 with Mechwarper) have huge body and do stuff for your others Mech,is way safe than Fel Reaver.
Dr. Boom: Is a card that speaks for itself, It has much potential in the late game and remember that Boom Bots are mech too.
Good example of Eydis Darkbane in action against Patron Warrior, turn 7 lethal , spent 6 mana for 9 damage:
THANKS A LOT KHRISTOPHESAURUS FOR THIS GAMEPLAY VÍDEO!
If you liked the deck, please give support to it is very important for me.Thank you and hope you have fun. =D
I think, that the most interesting card with Eydisbane is Gang Up. I play with it and it's fun :)
Hey Azexes, I tried using Gang Up on the deck, it works well in Mechs too (especially in the Iron Sensei) but I feel it is very slow ... It seems more fun than competitive .
Anyway,thanks for your feedback =)
It being played on the curve is already a good card, the passes "vanilla test" 3/4 for 3 mana, course you have to avoid this it is better playing if the game is prolonged enough and you can use Spare Part. or Cold Blood.
I'm enjoying this deck, it's plenty fun but I find my win/lose rate being 20/80, now part of that is because I am new overall to the game, but after a point my inexperience cannot be the only thing holding me back especially with how low I'm playing on the ladder. I am only rank 19 and have been stuck around there for a while I'll win a few and then immediately lose more than I gained. If at all possible could you do a more through write up of the way you typically play this deck so I and any other's having trouble with the deck could better learn it.
Edit: This deck is fun, but after playing more with it I have to say if you are playing a class with any type of board clear it struggles a lot to regain any momentum. Also if you do not draw and mulligan well and get a good starting hand I have noticed a lot of trouble with gaining any steam. As of now my win rate with the deck is roughly 1/10, when this deck works it is great but personally it is very inconsistent.
Yes, I'll post something as soon I can (I definitely have no experience with it) but I think this deck is not appropriate for beginners I'm still testing the deck ... but he has really surprised, I'll try to write something make as clear as possible to help you and anyone else who has trouble with it =)
Thank you, you're probably right that it's not the best deck for a new player but I just had to try it since I had most of the cards already and I used very little dust to make it. It has been lots of fun and when it works it works spectacularly but I just find myself loosing more than I win with it.
Will you be writing a guide for this? Videos are helpful but I just understand the deck more when you write it.
Yes, I'm already thinking about it I will play more and then I will post something soon, but I think it's pretty simple to understand how the deck works, always look for the perfect starting hand and hit face all day "never trade",but the deck has some nice combos too =)
0 -4 in ranked
tempo is gone via taunts and AoEs. Since this deck has no counter to AoE rip i cri everytim
I'm sorry you do not know what you're saying or dont have some lucky because I went through Taunt and AoE as well in those 21 matches have done, you can check it including the pics, many Druid and Dragon Priest. Easylife.
I won a Tempo Mage match cleaning my whole board (7 minions) with Flamestrike in turn 8 to give you an idea,usually when an opponent will use against you AoE with this deck is too late..
Its a very good point! Unfortunately I do not have it yet, but I am glad it is working with you =)
Very interesting... what are the combos/setup you do with sensai?
How do you deal with secret pally lol?
You don't have any AOE... can you recover against boards without flurry/fan?
Hey,
Sensei works well in any Mech he buff, but is very strong at the very start of the game especially with Mechwarper and Annoy-o-tron; =]
I faced so far of 21 matches 5 Secret Paladin if I remember correctly won all matches without much effort in turns 5.6 ... just this kind of deck you search for the best possible starting hand, rarely make trades (Also to avoid trigger his traps) and try to rush how before possible.
About not having AoE, the deck idea is not very prolong the matches so if you have far behind the board likely will have lost the game, you need to set up your board/facedamage and comb to finish off your oponent in one turn. this is not a comeback deck but surprise your opponent with a quick lethal.
@TRYHARD, nice deck. =D
I've been following yours last decks and I will test this also. thx
Thank you for the support =)
Nice deck and the examples too,
Glad you like it ,I personally love mechs =)