[TGT] Eydis Darkbane Mech Rogue - Updated
- Last updated Dec 7, 2015 (Explorers)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4740
- Dust Needed: Loading Collection
- Created: 9/4/2015 (TGT Launch)
- Reinan23
- Registered User
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- 14
- 25
- 175
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Battle Tag:
Reinan#1636
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Region:
N/A
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Total Deck Rating
1750
Thanks for the 90 upvotes guys,i really appreciate that =)
Hello everyone, my name is Renan and I'm a Brazilian HS player since the closed beta and this is my Agressive standard Mech Rogue version with Eydis Darkbane. I'm not a professional player but I played in virtually every seasons with variations of Mech Rogue,in last season managed to reach the rank Legend 123 only playing with a Midrange Mech Rogue, this deck is entirely possible to climb up ladder if you play correctly and have some lucky!
***MULLIGANS***
Always try to keep MechwarperClockwork GnomeCogmasterAnnoy-o-TronGoblin Auto-Barber in that order,if you have Coin and at least one Mechwarperyou can keep Harvest Golem Iron Sensei Except against Warrior there you try to keep Annoy-o-Tron mainly because of he have early weapons.Search for Fan of Knives mainly against Paladin.Hunter and Warlock (if you are certain that is a zoo).
***GAMEPLAN***
Smash Down your opponent as soon as possible,never trade except in a situation that you need to protect your Mechs (it happens quite early)play your cheap minions try to set up your comb with Eydis Darkbane and Enhance-o Mechano.
***CARDS EXPLANATION***
Cold Blood - A cheap and easy way to buff up a minion.Try to use that on early pressure with Annoy-o-Tron ,Eydis Darkbane and with a combo Windfury from Enhance-o Mechano or just to finish off the match.
Eviscerate- Save that for a threat minion preferably with Taunt or just to finish off your oponnent.
Goblin Auto-Barber - This minions is obvsly auto-include on the deck he has synergy with Dagger but is not afraid to play it is with no weapon equipped, it is a 3/2 in early for hit face!
Blade Flurry- Strong AoE potential clear hole board in combination with Goblin Auto-Barber orTinker's Sharpsword Oil
Iron Sensei- Obviously it is essential for the deck work well,he have extreme synergy with all Mechs and potential to transform a cheap minion of something huge.Surely one of the most important cards in the deck
Fan of Knives: AoE and Cycle
Tinker's Sharpsword Oil- Strong burst damage and weapon stuff,because Rogue DO IT.
Clockwork Gnome - is a key card to the combo withEydis Darkbane and has potential to drop down on turn 2 no cost with Mechwarper for early pressure,this guy is definitively ready!. And no need to comment on how useful are the Spare Parts right? you have to try to use them in Eydis Darkbane but can use in a minion to help aswell.
Annoy-o-Tron - This guy is better play early but can be serious good protecting your other most valuable minions,he is one of the best friends of Iron Sensei,Fiery War Axe definitively hate that guy.
Mechwarper - Is the main card of the deck, try to always mulligan that guy and set up your mechs on the board to pressure your oponnent and combo aswell making the most value from Enhance-o Mechano.
Eydis Darkbane : She is not Essential on the deck but it works as a Mini OTK (one more Win-Condition) especially if the game is prolonged enough.There are 7 Spare Part we can use on it,two of them do not work well yet but will still give 3 random damage that they are Emergency Coolant and Time Rewinder the others all work well and the dream of course is to use Finicky Cloakfield and possible set up OTK next turn with Cold Blood.if you do not have Eydis Darkbane you can try to replace it with a Gormok the Impaler or Leeroy Jenkins.
Harvest Golem Pretty good 3 drop for this deck can easily sticky on board.
Tinkertown Technician - A pretty good guy he have synergy with mechs try to drop down that even with a Combo to garanteed your Spare Part.
Enhance-o Mechano The number of buffs granted by this minion is multiplied by each friendly minion on the board, generally making it a more valuable play the more minions you have. This makes it ideal for use in decks that tend to have a large number of minions on the field making this card a BOSS in this deck,the dream is Windfury into Cold Blood something but if he can give your minions divine shield is good aswell,Taunt is more random stuff.
Gorillabot A-3- I found that new mech pretty useful since i dont run any good draw card and the mech that gives you is very unexpected for the opponent.
Piloted Shredder - Ultimate Mech value, one of the bests cards in the game.
Clockwork Knight - A pretty good Mech on curve 5 (and can still drop down on curve 3.4 with Mechwarper) have huge body and do stuff for your others Mech,is way safe than Fel Reaver.
Dr. Boom: Is a card that speaks for itself, It has much potential in the late game and remember that Boom Bots are mech too.
Good example of Eydis Darkbane in action against Patron Warrior, turn 7 lethal , spent 6 mana for 9 damage:
THANKS A LOT KHRISTOPHESAURUS FOR THIS GAMEPLAY VÍDEO!
If you liked the deck, please give support to it is very important for me.Thank you and hope you have fun. =D
Thanks mate =) really appreciated.
Look, in my opinion the Anub is a good card but quite irrelevant today (and you have to agree that there is no rogue archetype that make it work well yet) I am suspect to say because I have a bad habit of disenchant my cards but if Anub was the last card I could dust to make Darkbane I would =p I find it very hard to see it working, a good example is the Mimiron's Head very good card but never see game , I've tried so hard to make it work but it is very difficult yet maybe in the future be easier to summon V-07-TR-0N efficiently, the synergy it has with Shadowstep and Cold Blood is for consider.
I cut the Boom because it seemed very rarely slow he entered the game and most of the times the opponent dealt with it easily, at least against me ...
And yes, the Spare part that give the stealth works fine with Darkbane because the trigger effect of it happens before and you just have to remember to use her last , this is wonderful when it comes from Spare part for you is safer that will get more value of it. I already did 22 damage in one turn with her. =p
Ye, Boom is a broken card as everyone knows and may even recovering a board having lost with some luck on Boom Bots but is just too slow even worse if he comes in his starting hand. I feel the idea of the deck is not it and I can do it without him, I dont know man it is hard to say.
been trying to get the mech deck to work well now for sometime.. just signed up to say thank you!! I still need to get Darkbane (put in Leeroy and perhaps not as smooth as it should be but works a lot better than what i had previously built)!
Thanks for your feedback and good lucky! =)
Climb the rank 6 to rank 3 today with full score 11/2 only two losses on rank 4 , pretty good!! heres the proof: http://imgur.com/DCdJjzd
=)
What about swapping a harvest golem for Fjola Lightbane? Just in case you have trouble drawing into darkbane. Would probably make better trades, admittedly I have both of them and just want to try it anyway haha
Man, I had already thought of it but unfortunately still do not have Fjola Lightbane, the detail in this change is that you lose a mech but you get more interaction with the Spare parts. Not sure only those spare parts would be enough to use it or you have to introduce more cards like Toshley Mechanical Yeti , but can it work.
I disagree Kabutozero, usually one does not act on the same deck as the other but it can easily sticky on the board with only one Spare Part (4mana) is a similar function with the Harvest Golem but it has a much higher value the only drawback it is not a mech this means that it can not benefit from Iron Sensei , if I had it for sure would test.
I think you're right, also do not see much space for it on the deck but if you have why not test it =)
Have you actually tried Toshley? I'm a big fan of him, especially in mech decks. He trades with a lot of popular 5 drops like Emperor and Loatheb and still survives as well as provides 2 spare parts.
Not because I still dont have it but it seems a little slow on that deck for me ...
You were right Grimaldus, as I said before still did not have the Toshley but now with her on the deck I see that is an excellent choice and fits very well in curve 6,check it out hope you enjoy =)
Deck is still working out strong for me, was rank 11 or so at my initial post, rank 6 now, laddering pretty much exclusively with this deck.
Very good to know that man! I just love this deck.
This deck is the most fun I have had in HS :D It is such a great speeddeck. Sadly I miss Darkbane, but it works well enough without (for now at least). I am stuck at rank 13-14. But as I said I need the key component in the deck
Very happy with your comment haha and hope you get it soon =) if it's any consolation I already took two in packs and from what I saw in the most open Legendary statistics it is the first if I am not wrong...
She has won me many fun games, always go face seems addicted hahahaha
Good lucky!
To be honest, I do not think this deck needs removal, I think you do not understand the deck idea, but anyway ... you can try to introduce the Dark Iron Skulker on deck, must be the best way to supply this.
Agreed, I think 90% of the time if you're winning with this deck and mulligan correctly you should be ahead on board most of the time anyway and pushing for damage while only trading in certain scenarios when it is efficient and when you really have to remove something at all costs.
Sup? Rank 4 here currently trying to find a viable rogue deck. Played 5 games and went 2-3. Didn't stand a chance vs secret pally or zoo. Lost to a freeze mage which was close and won vs a mech mage and a control paladin which were also close. Just my experience with it hope some other people have better luck.