[WoG] Machine Gun Hunter
- Last updated Dec 18, 2017 (Kobolds Patch)
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Wild
- 12 Minions
- 15 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 5860
- Dust Needed: Loading Collection
- Created: 8/1/2015 (Blackrock Launch)
- Horuse
- Registered User
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- 13
- 27
- 52
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Battle Tag:
Horuse#2629
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Region:
EU
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Total Deck Rating
444
Hello everybody ! :D
i thought about this deck list because hunter has the second best hero power in the game and it's the only class that can kill you just by hero powering, so i was like...... let's push this ability even further 3:)
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i just wanna talk about some card choices that may look completely rediculous for you, but they actualy kind of makes sense for me.....somehow
so number one on the list : Snipe well i know some of you may be like
actualy i am not (maybe a little bit..) i put Snipe in this deck because secrets should not be expected if the opponent plays around Freezing Trap and Explosive Trap only you should be able to take him by surprise and maybe take a huge tempo swing in your favour specialy if Azure Drake is around
you could kill Emperor Thaurissan before his mana reduction, a Frothing Berserker or a Grim Patron to ruin the day of the poor warrior or at least set a much easier target to kill because of the minion being already dammaged, you could also have no value out of it, but i think this is unlikely to happen since there is no Mad Scientist in the deck to put it randomly on the field.
The second card on this list is Steamwheedle Sniper i play this as a one of because the deck is very hero power oriented so you could get value out of using you hero power to kill some threatening minions (the new Wilfred Fizzlebang for example) and set for a good Frost Giant later on to seal the game if the opponent can't find an answer quickly, just like you do in handlock.
finaly Azure Drake is here to synergise with stuff like Quick Shot or Snipe or the spells created by Nexus-Champion Saraad to get good kills or to finish the game with a good 7 dammage Fireball for example, his card draw engine is not bad and his stat line is pretty OK
the other cards are here to powerup your hero power because the aim of this deck is to kill the opponent by hero powering every turn just like the huntard does but you would be able to do it more effectively because you have stuff like Justicar Trueheart,Garrison Commander and Maiden of the Lake
the rest of the deck is a pretty standard midrange hunter with Savannah Highmanes Webspinners to have early and late board presence and trading marcks
just picture the dream situation your Justicar Trueheart already transformed your hero power, you have Garrison Commander and Maiden of the Lake on the board you are getting a 2 mana Fireball that reduces the coast of your Frost Giant by 2 THIS IS JUST CRAZY if the opponent does not answer your board quickly on the following turn you'll be dealing 6 dammage for 2 mana only
this version is kind of an ALL IN version that includes all the stuff that revolves around hero powering i guess there will be some changes after we can playtest this deck list
if you have any ideas that may improve this deck make sure you tell me about that in the comment section below i'll be keeping track of that
I WILL HERO POWER YOU DOWN ! :D
Check Out All My TGT Decks Here
[TGT] Aviana OTK Druid: http://www.hearthpwn.com/decks/285816-tgt-aviana-otk-druid
[TGT] Arcane Fury Mage: http://www.hearthpwn.com/decks/290249-tgt-arcane-fury-mage-rhonin-malygos-combo
[TGT][FUN] I Am Not A Rogue: http://www.hearthpwn.com/decks/291689-tgt-this-is-not-a-rogue-deck
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WoG Update
Hey Everyone, So when TGT got released and after many experiments we all agreed that the deck was really Bad because no one was expecting inspire to be a complete failure.
Although with the new released cards and with some great feedback from the community we finally have a viable list
What's New ?
Removed cards
-1 Frost Giant
-2 Kill Commands Go Home Huntards !! x)
-1 Snake Trap
Added Cards
+2 On the Hunts the cards synergizes perfectly with Hunter's Mark
+1 Quick Shot
+1 Infest to counter Aoe Mages
Possible Replacements
Replace Nexus champion saraad With Mukla's Champion
Explosive Trap with Powershot
Yogg can be tweaked in for the Fun
Special Thanks to RogeSoja for his ideas.
oh by the way if you did like the deck list
confirmed hunters=isis
haha xD don't worry mate after this we'll create bomber hunter just because :p
for the Webspinners i am still thinking how to replace them i thought about a Zombie Chow but it's giving my opponent health back wich you don't necessarily want as a hunter even if your are not a huntard
Glaivezooka is here to counter small minions if the meta slows down i'll swap it for sure i think it's not really worth the card slot i'll probably replace it as soon as i find a better way to couter aggro
Nexus-Champion Saraad as i said in a previous reply i am running it to have option i don't know if someone did the statistics but i think you have a decent chance to get something that helps to either finish the opponent or handel the board i'll swap it if it turn out to be not impactful enough
Animal Companion i think the average outcome of this card is better then other 3 drops i can't quit tell how good this would be we need to wait to see the full picture of the TGT expantion
overal i feel like Snake Trap is decent with hunter's mark i guess while playing this deck not having to sacrifice your hero power on a minion can win you the game sometimes
any way thanks for the feedback i'll keep that in mind when i'll have to make changes or maybe find a room for an upcoming new crazy card :)
Well, the purpose of a Zombie Chow is to move from face damage to focus on clearing for the health received. It's an early drop in many anti-aggros (Trump uses it in his current AA Priest) and usually, if they're strictly cancer they'll ignore it and go for the face. A face hunter or any other aggro deck in this meta won't sacrifice the face damage for removal if they want to supply enough early pressure, it's their only goal. Sacrifice any pressure and it can be detrimental, so by the time they go to remove it (likely with a Kill Command then it's going to be a waste of a spell, or at trading it for a turn 3 wolfrider or Pally spells
However, the Snake Trap is on point and is one of the top hunter spells, and even if a Knife Juggler is out, you have the opportunity to stall and drop him before he knives your precious little slitherers.
I dig it! It will only ramp up the cancer of the hunter, and that means more theorycrafting for anti-aggro and control, which is fairly outdated and stagnant
Pretty nice deck, probably won't work out well, but anythin played well can get to rank 10. However it is refreshing to a new hunter and really hope a new archetype like this one works. Also its nice to see people online who aren't asshats :D, good job with your replies and over all everything looks well made, I applaud you. Up vote earned :)
thanks for the support mate i appreciate it i can't quit tell how good this deck will perform but i am pretty sure it will be fun to play :D
This deck looks really fun to play! +1
My only question is, since I have Naxx but not BRM, what can I replace for Quick Shot?
i can't quit tell but another snipe will probably do the job for you or you can put a wild pyro in to have a very strong removal but you'll need to use it carefully
I gave an upvote purely because you put that Stepbrothers meme in. One of my favourite films of all time.
"I'm Dale, But You Have To Call Me Dragon." "I'm Brennan, Call Me Nighthawk"
“So many activities!”
he is hands down the best way to convince people ;)
well trying to create new archetypes for the hunter class creates a more versatile playstyle i really don't like the idea of one class being stuck on the same playstyle forever
hunter is a really face aggressive class but it can play other archetypes beside aggro
you want to stop your creativity and play Huntard forever ? you do what you want mate
Weird that you take secrets without taking Mad Scientist.
when i was drafting the first time i took the Mad Scientist cuz' i was thinking that the Mad Scientist is a staple in every hunter deck but i ended up cutting him to put stuff like Garrison Commander
and as i mentioned in the deck writeup i am trying to get the best value out f the traps if i play them randomly using the Mad Scientist i might get screwed
Mad Scientist is still in my consideration don't get me wrong and i might put him back in the list after testing but for now he'll stay out :p
How can snipe trap kill Emperor wtf?
If you have a spell power on the board, it deals 5 dmg
+1 spell damage
Brave Hunter = double the damage from hero power... if your hand is empty. Might be worth one slot as a reach card?
I feels like Brave Archer is just a worse leper gnome, with 1 health is can eaisly get pinged offf.
If you drop it with Garrison Commander, you can hero power twice for 8 damage (or 10, post-justicar). Since your hand has to be empty, maybe running 2 would be too much but I think it's a fine 1-off combo.
i thought about the same math when i first saw the the card and i was thinking "this is worth a card slot in the deck" but when i started thinking about it in a real game situation i figured out that since i am running saarad and Azure Drakes and some high cost minions having an empty hand is a bit hard
if you really wanna run the brave hunter you need to tweak the deck a bit to make it more "vomitable" to get value out of that
i am glad to see that we have similar ideas thanks for the feedback :)