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Ex03 - Rattle Aggro

  • Last updated Nov 14, 2016 (Yogg Nerf)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2720
  • Dust Needed: Loading Collection
  • Created: 7/17/2015 (Blackrock Launch)
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  • Battle Tag:

    Ex03#1382

  • Region:

    US

  • Total Deck Rating

    216

View 22 other Decks by rklein03
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Deck Guide

Introduction: This is a fast pace aggro deck that uses secrets and low cost minions to come out quick and gain board control.  Often you will go for the face, but on occasion you may need to trade for board presence.  This is not as often as you would think because your secrets will protect your low health minions on the board.

Initial mulligan: Most often you will want to ditch anything over a 3 except for Divine Favor .  Because you are playing fast most of the time you will need to get card draw and this allows you to get 3-5 cards if played correctly to continue the fast pace of play.

Normally I will want to keep only 1 secret also due to the fact that Mad Scientist proc will be useless if you play all your secrets prior to to playing the Mad Scientist.

Often I may keep a Muster for Battle and a Knife Juggler if I have a 3rd card that I know I can play round 1.  The key is to flood the board early, but then make sure you can keep up the pressure after your opponent AOEs.

As far as specific mulligans vs specific classes goes nothing really changes for this deck. 

Opening Moves: Your opening move with this deck is dictated by how you can keep that character on the board as long as possible.  Playing a Knife Juggler round 2 by itself may not be too bad if you have Noble Sacrifice out on turn 1.  I like this combo a lot because not only do they think they can get an easy kill on your Knife Juggler, but then you proc the Juggler with the secret and do even more damage and sometimes kill the attacker and you get another minion 2/1 on the board.  Be warned against classes like mages and locks and other situations they may just kill it with a spell which does us no good!

Deck Synergy: is based on Undertaker and the death rattle minions, but this is not always the case with a bad draw.  

Other basic combos are Knife JugglerMuster for Battle or Knife Juggler & minion death rattles.

The 4 secrets in the deck allow for protection and help you gain board presence with all of the low cost cards.  Baron Rivendare, which I just recently added makes mid game much more favorable and can push you over the top in a close game.

On a side note make sure you always take into account how many minions you have on the board and the associated death rattles.  This can cause of loss of minions if the board fills up or not being able to play certain combos.  With Baron Rivendare your board can be very full at times. 

Edit 7/27:

I made a decision to remove Shieldbearer and try out Sylvanas Windrunner may play well with the death rattle.  Will update accordingly with proper results.

Sylvanas Windrunner just seems to be too high of a mana cost to keep the deck moving forward at an aggressive place.  In later rounds the cost is ok, but at that point board control should be accomplished or you should of already won so she is not needed based on my games played.

Game Play Video:  Thanks to Khristophesaurus