Strife's Legend Paladin
- Last updated Jun 22, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 10640
- Dust Needed: Loading Collection
- Created: 6/16/2015 (Blackrock Launch)
- user-9091408
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Total Deck Rating
220
Hello!
This is the deck that I used to get Legend this season. It is also the deck with my highest win ratio in my history of playing Hearthstone. Getting to Legend this season only took me 9 LOSSES.
If this get lots of views, or if some people request a detailed guide on how to use this deck in certain situations, I will fix that!
Proof of Legend: http://puu.sh/hxxQD/f7cf0c2522.jpg
UPDATE MULLIGAN GUIDE
Since many requests about a mulligan guide has come in, I will very briefly go over the mulligan you want against the most common classes and decks you are going to face.
Hunter
You generally want to have Zombie Chow, Shielded Minibot, Knife Juggler and Muster for Battle in your hand. However, if you get two of these and a Antique Healbot or Consecreation, it is viable to keep them. Keep in mind that you can only keep these high cost cards if you are certain that you have a strong early game.
Rogue
Shielded Minibot, Zombie Chow and Truesilver Champion are great early cards in this matchup. If you go second it might be worth saving coin for Truesilver Champion so you can easily remove your opponent's SI-7 Agent. Keep in mind that Knife Juggler is a high risk card vs Rogue since both Backstab and SI-7 Agent will punish you hard.
Patron
Here you want to push for damage and really dominate the board until turn 7/8/9 when your opponent does his combo. Therefore, you want sticky minions, such as Shielded Minibot. Knife Juggler is also a good card, but can be easily removed by weapon. Remember to use your Harrison to proc your opponent's Death's Bite when you want, not when he wants it to. Piloted Shredder is also a good card in this matchup. I would not recommend to keep Muster for Battle since it is very easily removed and can bring alot of value to your opponent.
Mirror
Since most of Paladin's early cards have 2 health or less, it is very recommended to keep a Consecreation. Since it very effectively deals with your opponent's board including Muster for Battle. Otherwise, it is recommended to once again keep, Zombie Chow, Knife Juggler, Shielded Minibot and Muster for Battle. Knife Juggler might be better of to be saved until you know it can survive, or when you can combo it with other minions.
Control Warrior
Just push that damage, with all strong early minions. Once again, Zombie Chow, Shielded Minibot, Knife Juggler and Piloted Shredder. Truesilver Champion is a very good clear for both Acolyte of Pain and Armorsmith. Harrison Jones might also be worth keeping your other cards are early cards.
DRUID
You want cards that can deal with their strong creatures, since they are often ahead of mana or could innervate something out. Therefore Aldor Peacekeeper, is a very good card to keep. Otherwise you want strong early minions, such as (ONCE AGAIN) Zombie Chow, Knife Juggler and Shielded Minibot.
I might add more decks/classes later if people feel like something is missing! Good luck to you all!
UPDATE
There have been alot of questions about substitutions for certain Legendaries. Therefore, I will now go through all legendaries in the deck.
Unreplaceable:
Tirion Fordring
Dr. Boom
Replaceable:
Harrison Jones
Sylvanas Windrunner
The Black Knight
For all of these three legendaries, you can replace them with Loatheb, Emperor or in worst case, Azure Drake.
MATCHUPS
Good Matchups:
Tempo Mage
Control Warrior
Demonlock
Dragonlock
Shaman
Neutral Matchups:
Rogue
Hunter
Zoo
Handlock
Druid
Priest
Bad Matchups:
Grim Patron Warrior
Demonlock and Dragonlock are listed as good matchups while they are not. They have too good a board presence and card draw for you to keep up with them in a typical game. That said, your best bet is to identify bad hands in mulligan and keep the right cards. I've seen that Truesilver Champion is a godsent if drawn early (gang boss) and so is Consecration to deal with spawned Imps.
However, the tricky part is to know when to reset the board, especially if it's the only thing you do in the turn. For example if you have no board and Consecrate to get rid of 1/1s then, it's almost over for you. Part of the reason why I like 1 Pyromancer and +1 Equalilty in my version.
I lost you there. TBK, Equality and Ironbeak Owl are one-ofs meaning that you need to draw them exactly when you need them to have any result. The other removal is consecration and junky Juggler/Muster YOLOcombo along with Truesilver.
Also TBK-ing a taunted up Spiderling isn't really good spending of 6 mana. The bad thing is that the majority of your minions die to Hellfire and that ONE defender of argus isn't really always around to boost 3 and 4 health minions to safe range.
I am currently playing a midrange paladin with minor differences than this list, at rank 3. Demonlock/Dragonlock always give me a run for my money, and I'd never list them in the good matchups. Probably neutral 50-50 sounds like more right.
well you are a master of not only your deck, but his too i guess
+1
Hehehe. My whole problem is not Handlock, but rather the demon variations that plague the ladder right now. I understand the logic behind your explanation, but practice>>>Theory, so my current practical findings is that against such decks I need lots of early game presence AND a timed board clear, that will result in a good board for me and a depleted board for my opponent.
This is due to the drawing power of Warlock. If I wipe the board at 6 mana to avoid snowballing, then the Warlock will generate the exact same board in two turns, when I'll probably be stuck to the 'one-care-per-turn' rule of thumb. Not good in general.
i only have enough dust for one legendary, im missing Harrison Jones and Black knight, which would be reccommended?
Black Knight, replace Harrison with an Acidic Swamp Ooze or another strong 5 mana card such as Loatheb. Harrison is a very situational tech card.
BK is also situational card, so I'd suggest crafting the card, which will you use in other decks.
thanks for the feedback, i went ahead and made Harrison since i felt i would use him more and the meta i'm running into is almost all warrior (rank 2 atm), i am currently subbing loatheb in for the black knight, i could alt. sub in rag, kelthuzad, emperor, chromagus, or nefarian
BK is also situational but I find he comes in handy much more often than Harrison does in the current meta. I'm considering taking Harrison out completely for a Kezan Mystic because, at least at my current rank, Mages/Hunters are much more common than anyone who uses a weapon.
It's really just a matter of swapping out your tech cards with the meta, tbh.
Your weakest turn with this deck is turn 3 by far. So mulligan HARD for any 2 drop or 3 drop. Don't mulligan a 2 or 3 drop for the Zombie chow, you won't draw him, there's only 1 of them.
This deck also has no draw whatsoever, so you're forced to play conservatively. Even if the enemy has like 10 health and you want to flood the board, don't. 1 board clear fucks you into topdeck mode, which sucks in this deck due to a lot of tech removal cards.
This looks like a great deck, and thank you for writing up the guide. I substituted the Emperor for the Black Knight (should I just craft a Black Knight? It seems like a great card).
Why is faceless suddenly getting more popular again? Is that some kind of fashion? I don't see him more valuable these days than before.
Im facing a lot of hunters. What about add a Coghammer ?
Whatto Faceless? Tirion?
Mulligan Guide please :D
Hi Strife! I had been trying Midrange decks and tried your version when it 2 days before. I really like it but to bad i dont have any faceless which i change to loatheb. I got a question though. Should I mulligan all 3 cards (including muster) if i dont get any zombie or shielded?
Thx maty!
I made several adjustments sacrifising utility for longevity. Mainly more focus on two cards Blood Knight and Sea Giant. This gave room from replacing Sludge Belcher withCoghammer. My biggest fault is not giving room forEquality. But its really fun to boost out Blood Knight early on.
Entirely new deck, true that. Who knows I might get lucky. Keep posting good stuff Strifehs :)
Without the sea giants you can alter the deck to give it more utility. Anything that removes the opponents board presence. Truesilver Champion or Equality are always good choices.