Heroic Nefarian Skip Onyxia OTK
- Last updated Aug 30, 2016 (Karazhan)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Control Priest
- Boss: Nefarian
- Crafting Cost: 2560
- Dust Needed: Loading Collection
- Created: 4/30/2015 (Blackrock Launch)
- Celadoncvo
- Registered User
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- 9
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- 33
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Battle Tag:
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Total Deck Rating
2574
Guide for Heroic Nefarian! Skips the Onyxia part of the fight!
Gameplan
Win by killing Nefarian in one hit which skips the Onyxia phase. Build a big taunt with buffs and constant healing. You'll usually want to start building the big minion when Nefarian can't kill it with what's on the board plus an additional 4 damage from his removals. Often, this will happen just after you Holy Nova his bone constructs or if he starts with normal minions and can start a Deathlord with Divine Spirit and Velen's Chosen. Use Mind Control Tech and Dark Cultist early to ward off damage. When you do have a big taunt established, playing Kel'Thuzad will stop the AI from attacking at all and you'll further be able to heal your big taunt. (Fixed in Karazhan patch) Use a big taunt with excessive healing/health pool or Kel'Thuzad with sacrificial minions to keep your board healthy until a one-hit-kill is possible. Either use Inner Fire on your big taunt or Lightwarden [/card](from [card]Light of the Naaru) to ready the final blow of this adventure.
IMPORTANT: Do not ever break Nefarian's armor unless it is a killing blow. Breaking his armor starts the Onyxia phase from which you will never be able to recover. For when Onyxia is defeated, Nefarian returns to the board and kills ALL of your minions. Keep Nefarian at around 1 digit's worth of armor since you don't want an accidental break from Holy Nova.
Early Game
Mulligan for early minions such as Mind Control Tech and Dark Cultist. The early spells, Holy Smite and Power Word: Shield, are also worth keeping if you start with an early minion. Lightwell may be a low cost minion, but it's far more important to keep this safe in hand until it can heal from behind your big health minion. Do what you can to survive Nefarian's early minions. If he plays his hero power for Bone Constructs, you may be in trouble. It's worth using Holy Smite and trading early minions into these to survive until you can clear them all out with Holy Nova. If he plays minions from his hand, you will likely be able to play early minions safely and get a Deathlord or other high health minions with buffs started easily. Always use your healing on your big health minion; it's survival is what will win you the game later.
Late Game
Continue to buff your big health minion. Save Holy Nova, if your taunt can afford it, for a turn when it will kill multiple Bone Constructs. Play Kel'Thuzad as soon as you are able to, ideally with smaller minions already on the board to trade into Bone Constructs every turn afterwards. Don't neglect to heal your big health minion when Kel'Thuzad is out. It's possible that Nefarian will kill your taunt or Kel'Thuzad with Shadowflame if you stop playing conservatively. Eventually, you'll want to get your big health minion well over 30 health and use Inner Fire to strike down Nefarian in one hit. Lightwarden can also be really powerful, but you'll have to buff its health as he'll probably kill it with lava or his other removal spells. Alexstrasza is also useful here to lower the damage you'll need for a one-hit-kill by 15, and will strike down multiple minions herself.
Other Considerations:
Since it's been a long time since Blackrock Mountain has come out (2 expansions and 2 adventures later), here are some options for other cards. Now that Naxx and GvG are also out of standard and must be crafted, there will also be ideas for replacements.
- Dark Cultist has fantastic value alongside Kel'Thuzad and even just for buffing Deathlord [/card]and[card]Lightwell. If you don't have Dark Cultist, Anubisath Sentinel or Spawn of N'Zoth can also trade into Bone Constructs while giving your other minions health.
- Velen's Chosen is an efficient health buff, giving 4 health at 3 mana. While it's a much more expensive card, Power Word: Tentacles is the same value, giving 6 health at 5 mana, the equivalent of Velen's Chosen and a Lesser Heal. (The spell damage rarely matters here)
- Light of the Naaru is a decent burst heal and provides a sometimes fantastic Lightwarden for the OTK. You can choose to run either Flash Heal/Darkshire Alchemist for the often necessary burst healing or Holy Champion for the extra OTK option.
- Deathlord is extremely important here, giving the best stats for a low cost of 3 mana. If you do not wish to craft one, there are a few possibilities. Try Mogu'shan Warden, Twilight Guardian (if you can fit in other dragons somehow), or Cyclopian Horror for weaker taunt cards. Or, try to use Sunfury Protector or Faceless Shambler on something for a more difficult to set up combo.
- Kel'Thuzad is no longer mandatory, but can still provide so much value in keeping Bone Constructs off the board (instead of passive in pre-Karazhan). If you must, I suppose you could run some other nigh-infinite value legendary like Hogger, Doom of Elwynn.
- Excavated Evil and Corrupted Seer are new board clears you could try.
- Brann Bronzebeard would get value here, if you have enough space.
- Justicar Trueheart (or even just Prophet Velen) could make healing the big taunt much easier.
- Fjola Lightbane and Eydis Darkbane have potential, gaining health from buffs while taking down minions for free.
Notes
This fight is very similar to the fight against Majordomo and Ragnaros from the second wing. Lots of strong minions will get spammed out by the boss and you'll need to be able to handle them accordingly. Fortunately, I think this fight isn't as bad. Holy Nova is already capable of handling the hero power minions without Velen's Chosen spell damage and Nefarian has fewer and more expensive removal cards than Majordomo. I even used almost the same exact deck as my other guide for Majordomo: http://www.hearthpwn.com/decks/226305-heroic-majordomo-otk-priest. How funny that two major rivals should fall to the same trick.
This is the final boss of Blackrock Mountain. Don't expect an easy fight. I was lucky enough to win on my second try, but there will still be times when RNG strikes down a good start. Good luck!
Works like a charm! Thanks for your awesome deck!
I keep getting screwed after killing Onyxia he kills all my good minions -_-'' (I keep losing over and over)
Don't break Nefarian's armor since it will summon Onyxia. The point of this deck is to skip Onyxia and win instantly by doing lethal damage in a single attack to Nefarian. If you are fighting Onyxia, you have little chance of winning since you are no longer able to accomplish the goal of the deck.
As noted in other comments you need a lot of lucky random to win this one even with this deck. I ended up killing him with a super-buffed Kel - i never drew any of the damn taunts.
Worked like a charm on my first try. Thank you so much for sharing this deck!
Awesome deck thanks for posting it! I had shit luck for my first 4 trys, but then I finally got him. Funniest thing too was I didnt' even need to use the KT bug trick. I managed to get my Deathlord up to 35 health with two lightwells and myself spam healing him. Then finally I got the Inner Fire to turn his attack to 35. Right after I pulled KT too so I never got to drop his ass down.
Took me about 10 tries, but eventually, I had the RNG to pull it out. The trick was to get max value out of KT. Constant Dark Cultists adding +3 to your minions health, and recycle the Sea Giant and Temple Enforcer to trade with his big minions.
"IMPORTANT: Do not ever break Nefarian's armor unless it is a killing blow. Breaking his armor starts the Onyxia phase from which you will never be able to recover. For when Onyxia is defeated, Nefarian returns to the board and kills ALL of your minions. Keep Nefarian at around 1 digit's worth of armor since you don't want an accidental break from Holy Nova."
I disagree.
-2 Deathlord's
-1 Temple Enforcer
-1 Sea Giant
+1 Target Dummy (play on kt turn)
+2 Cold Light Oracle
+1 Chromaggus
First try win after deck changes.
Easy Win. Thanks man (:
Took me a while to get decent draw in this encounter sadly, but I persevered & beat him! Thanks for sharing the deck, thanks for helping me get the heroic card back! I made a video to add to my ongoing deck spotlight series, I hope you like it!
Faster Kill With this Deck !
You are genius, thank you very much. Got him on 1st try
2nd try, 1st try really unlucky draws!
Super deck thanks!
Great deck! I did it 1st time, but it was also probably most intense battle during whole adventure.
It was down to the last card. I even made some screenshots.
Take a look - http://imgur.com/a/oJSSj
Just won on turn 9 with the sea giant. I used a Velen's Chosen on a Micro Machine early and it worked to remove several early minions and put a bit of a dent in the armor. (I don't have any Light of the Naaru cards and only have 1 lightwell, so I subbed 2 voodoo doctors and the micro machine) Later I was able to play a 2 mana sea giant with temple enforcer buff on turn 8 and then double divine spirit'ed and inner fire'd on the next turn for the win.
My win with CChromaggus added
My RNG was really bad. I had about 12 cards left and I never got my Death Lord, but I managed to get KT before, so I kept clearing the board until I got my inner fire and divine spirit cards. Gave to KT and GG.
Also I used this other deck because I'm not that lucky with packs.
Good deck, killed him on 5th try.
Swapped Temple Enforcer and the SW:D for 2x Mogu'shan Wardens, because I had 1 game with 2 cards left in my deck, and they were the Deathlords. Adding taunts made it way easier!