Power Trade Mill Rogue
- Last updated Apr 8, 2015 (Blackrock Launch)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9500
- Dust Needed: Loading Collection
- Created: 2/6/2015 (Undertaker Nerf)
- Conrad
- Registered User
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Total Deck Rating
50
The aim of this deck is to not mill the opponent until they fatigue, but to fill there hand and keep it full with vanish and saps while making an incredibly strong board of your own with clockwork giants.
You want to overpower them in a huge power trade by removing their board and establishing a huge one in quick succession, through the use of vanish, doomsayer, clockwork giants and then anti removal like loatheb, conceal and lorewalker cho.
This deck focuses not only in establishing a strong board but also has crazy combo potential with assassins blade, oil, blade flurries, as well as unexpected combos with Leeroy+shadowstep and Alexstraza.
Interesting synergies:
-Doomsayer is a great card in this deck, it can be used as a board clear even versus a full board if you use conceal. Or this card can simply stall the opponent from emptying their hand after for example a vanish.
-I run assassins blade as something to be used while clearing the board with doomsayer or prep vanish, this means you will gain a weapon and board advantage after the doomsayer as your opponent will most likely not have a board.
-Lorewalker Cho is great in this deck as a lot of the spells are also good to give to your opponent to fill their hand with stuff that can't use such as deadly poison making it even harder for them to empty their hand while also lowering the chance of them using spells.
-Clockwork giant: this is the power house of the deck, you can get these guys on pretty quick with King Mukula and shadow step codlight oracles.
The reason why you can run this is because the hard removal is often wasted on other bug drops such as King Mukula , and you will find many ways to gain the board advanatge before you chuck this guy on usually for 2 mana.
-Conceal, is really strong, it allows you to keep your board advanatge while also preventing death of important minions such as the cod-light oracle and the doomsayer.
-Alexstraza is very strong on this deck as you can use him the turn after the doomsayer board clear allowing you to swing the game in very few turn especially if you combine it with a spare conceal stopping removal of your creatures.
Because conceal is one mana you can Alexstraza them after a doomsayer clear to 15 hp then conceal the Alexstraza forcing them to either play a taunt, heal, or lose.
If they taunt you can sap or kidnap it, and if they heal smack him with the big boy and maybe slap'em with your assassins blade.
Strong card combos:
-Leeroy, prep, vanish, clockwork giant= 6 damage, board clear with a 8,8 on your side at the end for 10 mana.
-Leeroy, shadow step, leeroy, prep, oil = Minumum 19 damage without using blade flurry.
[card]Emperor Thaurissan[/card] works great in this deck. needs a revision
he can lower the cost of Clockwork Giant then you can play them immediately after Vanish
if you can fill up your opponents hand
Very true I will update it :)
Hey man,
I'm currently on Rank 15 with it but I know I can do much better, (This is more of a time factor)
In actual fact this deck gets better the better rank you are as it's strongest match up is versus control.
Against the mech decks this deck is not a reliable win, you can win some outright easy but at the same time lose some in the same way, but I guess that would be the same thing as two mech decks versing themselves?
Biggest thing I will say is this deck takes extremely long to learn.
Don't expect it to be amazing the first time you use it, because some of the decisions you need to make at particular times are like no other deck.
I have been playing it for about a week and I am still far from mastering it and the best part is because of this I still find it extremely enjoyable.
Replacement for Cho, could be another annoy-atron, an SI,7, maybe even a youthful brew, or perhaps even blingatron.
I find Cho to be pretty important however as their are very minimal downsides to using him, most of the time your own spells are fine to give to your opponent to make milling easier and it can be combo-ed with mukula to constantly cycle the bananas back and forth between your opponent, ensuring easy milling.
Plus as a said before using Cho as a trigger to mirror entity is almost a free win to you.
A viable deck with Lorewalker Cho is always fun.
My favorite thing to do with this guy versus a mage is to save him to be used to trigger a mirror entity, in a single swift move you both make them waste their secret plus force them to kill their own creature XD whilst also obtaining double their fireballs and fill them with double the unusable cards (deadly poison).
One combo that I love running in my Mill Rogue decks is Doomsayer + Conceal, especially after a timely Vanish. It stalls the opponent for one turn, keeping their hand full or close to it (if they chose to use spells or weapons). It helps set up the next turn for Coldlight + Shadowstep + Coldlight... milling their top 4 cards right off the deck + an additional draw the following turn. Have you considered splashing a single Doomsayer to help stall your opponent?
Hey man changed the deck around a bit to include another doomsayer.
In most deck 2 doomsayers would be kinda stupid to run because it implies you never get a board.
However because this deck revolves around vanish this isn't a problem. And it can often be good to vanish your own board then doomsayer even if you have the board advanatge at that time.
Also I added a MC tech to the build as it can struggle at times versus rush deck that unload there hand if you don't have cards to answer it.