Highlander Warrior Revisited!
- Last updated Dec 16, 2020 (Darkmoon Aggro Changes)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Warrior
- Crafting Cost: 22360
- Dust Needed: Loading Collection
- Created: 11/8/2020 (Scholomance Academy)
- Anomaly98
- Registered User
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- 5
- 15
- 59
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Battle Tag:
Anomaly#11162
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Region:
US
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Total Deck Rating
354
Anomaly back at it again making some theorycrafts for the upcoming expansion.
This is just a preliminary version as we have yet to test it but I have a good feeling about this one!
What am I trying to Resurrect?
The N'Zoth, God of the Deep resurrect is mostly targeted in this deck for maximum consistency. The board will consist of:
Murloc: Fishy Flyer. Nice rush minion to react to early game board states as well as a minion that affects the board immediately the turn N'Zoth, God of the Deep is played.
Elemental: Zephrys the Great. Not sure if I can add Siamat to this deck for a 50% chance at a 6/6 as the deck slots are pretty locked in right now!
Dragon: Deathwing, Mad Aspect or Dragonqueen Alexstrasza OR either of her generated Dragons. Likely the biggest minion being summoned.
Pirate: Sword Eater or Kobold Stickyfinger. Both being taunts is very handy as it has immediate impact on board..
Beast: Bad Luck Albatross because it does well against Pure Paladin, No minion mage and other highlander decks.
Mech: Scrap Golem. Really good defensive mech to summon back
You may notice that some of the minion tribes are represented with multiple options. This is because of Ringmaster Whatley as we want to to have multiple options from those 3 tribes to improve the consistency of this card. Plus, all of the options being resurrected from N'Zoth, God of the Deep is just fine. A board of 2-3 taunts and a large dragon on top of N'Zoth, God of the Deep is nothing to scoff at and will force some kind of removal from your opponent, it is not the win-condition of this deck. Nzoth is going to summon you a board of 4-5 decent minions to force removal. I tried the Taunt package and its just too inconsistent. A taunt deck will have to contain duplicates.
Why Highlander?
I have chosen to run the highlander package instead of a more focused taunt warrior build because that archetype has been around for over a year without any kind of success. Since we still have a lot of cards yet to be revealed, this can just be seen as the first shell of the deck I am trying to create. There might be better resurrect options coming with this "mini expansion" than the one I have listed above (Especially when it comes to the murlocs, and or demons).
There is also potential for a mid-range menagerie warrior build with cards like Tent Trasher and Ringmaster's Baton but I will hold my thoughts on that till I have cooked up a version and play it myself!. (Got a good deck with these cards and a deck guide is in progress)
For this deck although Ringmaster's Baton sounds like a no-brainer, its a REALLY slow card and requires your hand to already contain those tribal minions for it to generate value. It is also terrible with Corsair Cache as 99% of the time you do not want to play the Ringmaster's Baton on turn 3.
How about removal, got enough?
Since a highlander deck means we cannot run 2 copies of our premium removal options in Brawl, Shield Slam, and Bladestorm, I have added C'Thun, the Shattered to the deck as an extra win-condition as well as offering 3 more servicable forms of removal. Note: The "parts" of C'thun that are shuffled into the deck are all unique cards and do NOT break the highlander synergy( I will explain what these cards do below). This also helps with the fatigue counter as the deck will consist of 35 cards and not 30 (4 from the "parts" of C'thun and the 5th being C'thun himself).
Parts of C'Thun, the Shattered:
- Body of C'Thun: A great 6/6 taunt body for 5 mana.
- Eye of C'Thun: An Avenging Wrath for 1 mana cheaper and 1 less damage.
- Heart of C'Thun: Hellfire for Warrior that costs 1 more mana and does not damage either hero.
- Maw of C'Thun: Assassinate, not great in rogue, especially after seeing Malevolent Strike but its more hard removal for Warrior and therefore just fine!
Silas Darkmoon can also be used to steal your opponents minions (I see you Libroom Paladin, Res Priest).
When it comes to facing Tickatus, I find Cthun to be a GOOD COUNTER. Let me explain:
When you have the pieces in the deck, the warlock player tunnels into milling that one card. We have a 34 card deck and I don’t care if they mill my Cthun. I have waves of threats besides that card. Now, you lose to the super highroll of a turn 10 Yshaarj but highrolls are another topic altogether!!
Ignore the 1 drop, thats a placeholder for the new warrior pirate with taunt.
I am open to suggestions and would love to hear everyone's feedback. Stay safe!
Mulligan and Gameplay guides in progress!
Cut the taunt package after testing and the nerfs. Check it out!
Made a few changes, will update soon.
Love this idea, I’ve made a non highlander variant with spells for yogg to help clear those clowns, but I’ll try this one out and see how it goes!
Made some changes and am 7-0 in 4000 legend atm.
Love this deck, 14-2 in ranked and was 14-0. I lost against pure pala and ressurect priest and it was still close. Nice synergy, control cards and multiple win conditions. Didnt play Cthun at least for once, but pieces were very useful.
It’s surprisingly powerful. The Cthun pieces are just more removal since we cannot run 2 copies of our premium removal. It does win me those control mirror matchups.
When it comes to facing Tickatus, I find Cthun to be a GOOD COUNTER. Let me explain:
When you have the pieces in the deck, the warlock player tunnels into milling that one card. We have a 34 card deck and I don’t care if they mill my Cthun. I have waves of threats besides that card. Now, you lose to the super highroll of a turn 10 Yshaarj but highrolls are another topic altogether!!
Thinking about to change Ringmaster whatley. 9/10 is a dead card for me because I have almost full hand and it will lead to burn these cards and it has no rush so no use for counter smth. Thinking about krastinov since we have many weapons, or Bulwark of azinoth to more survival, because DHs are giving me headache
Alright done testing my warlock decks, check them out if you wish :)
Gonna run some games with this and update with changes when necessary.
I cut Whirlwind [/card] for [card]Minefield. Strong card.
I haven't been finding too much success with this deck unfortunately, especially against paladin surprisingly enough. Just not enough single target removal for their big boy minions they get with enchantments
Paladin has always been the hardest matchup. I suggest adding Silas Darkmoon to steal away a minions with a lot of librams on it!
I don't have C'thun. Do you think Carnival Clown would be a good replacement?
Clown can work.
Have not tested this yet, how has it been going for you guys?
Decently well, only issue game I had is when my res pool was gunked up and decieded to play N'Zoth too early. Won almost every game besides that though. I did swap Showstopper out for Bad Luck Albatross so that might affect my results.
what's a good replacement for armagedillo?
Bad Luck Albatross
Thanks!
Im gonna be playing this on day 1, I can supply you with updates on stuff if i feel the need to swap out some cards depending on how the meta evolves
Sounds great Velin, thanks!