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Highlander Menagerie/Taunt Warrior!

  • Last updated Nov 19, 2020 (Darkmoon Faire)
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Standard

  • 18 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 21620
  • Dust Needed: Loading Collection
  • Created: 11/8/2020 (Scholomance Academy)
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  • Battle Tag:

    Anomaly#11162

  • Region:

    US

  • Total Deck Rating

    250

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Anomaly back at it again making some theorycrafts for the upcoming expansion. 

This is just a preliminary version as we have yet to test it but I have a good feeling about this one!

What am I trying to Resurrect?

The N'Zoth, God of the Deep resurrect is mostly targeted in this deck for maximum consistency. The board will consist of:

Murloc: Fishy Flyer. Nice rush minion to react to early game board states as well as a minion that affects the board immediately the turn N'Zoth, God of the Deep is played.

Elemental: Zephrys the Great. Not sure if I can add Siamat to this deck for a 50% chance at a 6/6 as the deck slots are pretty locked in right now!

Dragon: Deathwing, Mad Aspect or Dragonqueen Alexstrasza OR either of her generated Dragons. Likely the biggest minion being summoned.

Pirate: Sword Eater or Dread Corsair. Both being taunts is very handy as it has synergies with cards like Armagedillo.. 

Beast: Armagedillo. Godly card, but if I find that the taunt package does'nt faire too well (I meant to do that) I will swap over to the Bad Luck Albatross because it does well against Pure Paladin and other highlander decks. 

Mech: Scrap Golem or Tomb Warden. Really good defensive mechs to summon back

You may notice that some of the minion tribes are represented with multiple options. This is because of Ringmaster Whatley as we want to to have multiple options from those 3 tribes to improve the consistency of this card. Plus, all of the options being resurrected from N'Zoth, God of the Deep is just fine. A board of 2-3 taunts and a large dragon on top of N'Zoth, God of the Deep is nothing to scoff at and will force some kind of removal from your opponent, or outright win you the game.

Why Highlander?

I have chosen to run the highlander package instead of a more focused taunt warrior build because that archetype has been around for over a year without any kind of success. The only reason I am running a taunt package in this build is because of the menagerie synergy with Armagedillo being a beast and having some good mech and pirate taunts to buff and resummon later as well. Since we still have a lot of cards yet to be revealed, this can just be seen as the first shell of the deck I am trying to create. There might be better resurrect options coming with this "mini expansion" than the one I have listed above (Especially when it comes to the murlocs, and or demons). 

There is also potential for a mid-range menagerie warrior build with cards like Tent Trasher and Ringmaster's Baton but I will hold my thoughts on that till I have cooked up a version and play it myself!.

For this deck although Ringmaster's Baton sounds like a no-brainer, its a REALLY slow card and requires your hand to already contain those tribal minions for it to generate value. It is also terrible with Corsair Cache as 99% of the time you do not want to play the Ringmaster's Baton on turn 3.

How about removal, got enough?

Since a highlander deck means we cannot run 2 copies of our premium removal options in Brawl, Shield Slam, and Bladestorm, I have added C'Thun, the Shattered to the deck as an extra win-condition as well as offering 3 more servicable forms of removal. Note: The "parts" of C'thun that are shuffled into the deck are all unique cards and do NOT break the highlander synergy( I will explain what these cards do below). This also helps with the fatigue counter as the deck will consist of 35 cards and not 30 (4 from the "parts" of C'thun and the 5th being C'thun himself).

 Parts of C'Thun, the Shattered:

Shared the deck with some twitch streamers and all the people in chat spammed "Loses to priest" and that gave me an idea, I could legit add the Silas 3 card damage option to this deck pretty easily as well. Cut one flex card, Ooze and one of the pirates for Silas Darkmoon, Ashtongue Soulbound and a second Shield Slam. With this change, you NEVER lose to Priest. At that point it would look more like a wild warlock deck with highlander, 2 old gods and an outside otk which can consistently deal 15-20 damage because the deck gains so much dam armor. Silas Darkmoon can also be used independent of the otk to steal your opponents minions (I see you Libroom Paladin, Res Priest) I will add this if those decks are popular because they are traditionally the toughest matchups!

Mulligans, Playstyle will be updated when the expansion launches and I have some games under my belt!

Ignore the 1 drop, thats a placeholder for the new warrior pirate with taunt.


I am open to suggestions and would love to hear everyone's feedback. Stay safe!

Mulligan and Gameplay guides will be coming after the expansion releases tomorrow and I have had time to play the deck!