Here's my newest creation for Scholomance: Fatigue Shaman. I decided to take the class' main weakness (not a lot of generic card draw) and make it a weapon. This will take you back to the days of Dead Man's Hand, but this time our Dead Man's Hand is also our end game control element.
The combo I've come up with is Educated Elekk -> Far Sight -> Earthquake. This will do the usual 5, then 2 damage from the Earthquake, but you also draw a card (reduced by 3 mana) and get another Earthquake and Far Sight in the deck.
With tools like Sphere of Sapience, Lorekeeper Polkelt, and Vashj Prime, you have a lot of control of the cost and timing of when you draw certain cards. The goal is to discount either an Earthquake or a Far Sight to be able to play one of each along side an Educated Elekk for a total of 10 mana. If those are your last 3 cards, you deal 9 damage to the board every other turn and never take fatigue damage!
I've recently adapted this from a list with Archivist Elysiana and Diligent Notetaker (cut because Spellburst doesn't activate before most of the spells in this current list). With that in mind, I haven't played a lot of games and I'm still trying crazy cards like Utgarde Grapplesniper for a Coldlight Oracle effect and a meaty body.
Headmaster Kel'Thuzad + Torrent The main reason Hex is not in this list to begin with. If you played a spell the previous turn, this is basically a 6 mana Mind Control that comes with a free 4/6 dude.
Plague of Murlocs + Tidal Wave This one you need a coin or a discount for. I can be achieved somewhat consistently after Lorekeeper Polkelt if you save a Far Sight, but it will depend on the match-up if you think it's worth trying to pull off.
Make any suggestions or comments below, I think this deck has potential!