Illucia Combo Priest
- Last updated Aug 9, 2020 (Scholomance Academy)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo Priest
- Crafting Cost: 6840
- Dust Needed: Loading Collection
- Created: 7/29/2020 (Pre-Expansion Nerfs)
- Ixlid
- Registered User
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- 9
- 18
- 83
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Total Deck Rating
1312
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Mindrender Illucia allows you to get rid of your opponent's removals next turn (except Silence), you can play it with Inner Fire combo to create lethal.
Good point but thankyou for inspiring me
Shadow Visions , Silence (if they don't have any minions on board) , and Raise Dead they can use for a potential chance to ruin your combo.
Both Shadow Visions and Silence are probably used before you play Mindrender Illucia since they are also considered combo pieces that you'll play before. Raise Dead can be played anytime you want so it won't matter since your minions won't disturb your combo (except Taunt minions from your given Psychopomp but with very low chance that isn't worth considering).
As far as I understand Mindrender Illucia also gives 1 turn to your opponent with YOUR hand, so he will just throw away all the key combo cards like Inner Fire
The purpose of Mindrender Illucia in this deck is to provide you a chance to lethal since your opponent won't have anything to deal with your buffed minions with your hand, so its mostly played after you've used all your combo pieces from your hand to create a minion with lethal attack. However, there might be a case you may use Mindrender Illucia even if you haven't collected all combo pieces to create the big minion if you want to throw away your opponent's OTK combo pieces, in this situation you still have condition to win while your opponent will probably just lost the game.