TT Druid V3.3
- Last updated Dec 14, 2019 (Descent of Dragons)
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Wild
- 11 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 11440
- Dust Needed: Loading Collection
- Created: 12/5/2019 (Shaman Nerfs)
- FlyAble
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Total Deck Rating
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Same thing but cheap taunt that can be summoned with large stats from deck. You have multible tools but built mostly to resist aggro the minions big stats. Enjoy the updated version of triple threat druid. Its not even tested but in the future it will be tweaked.
Same premise as the other of my TT decks. You play load of taunts. You have about 2 waves. If your lucky with nzoth its possibly 3 waves of taunt. If that does not work and you start to run out of cards you just joink a mechathun and win the game
I will tell you how it is, this can never work as it is now, there is a lots of problems. First problem, you never want to play Embiggen in a hadronox deck, because you need that naturalize to kill it. Second problem, Rotten Applebaum is bad card, there is better one, that have reborn and can heal you for 3. Third Deathlord can be sometimes good, but because the new expansion there are a lots of battlecries, so you want Dirty Rat or dont play it at all. Fourth Mecha'thun needs some background, you cant just slam him into the deck and you dont have any wincondition. Fifth no Witching Hour and Nourish. Common man, there is more but I just dont want to build a deck for you. Just stick to 1 type gameplan, diversity can be good , but you need to be able to back it up somehow. Take as a criticism that should help you develop a solid druid deck. Sadly druid "always" gets the best cards but no new playstyle.
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Okay, first of all i dont need to kill hadronox with neutrelize cause i have stampeding roar. Wich bring any beast minion for the cost of 6 mana. Second, yeah deck is unfinished and rotten applebaum was for the heal because of not adding kharut. Deathlord is deathlord because of revive vaule, its better than dirty rat when it comes to actually being a taunt. Mechathun is one of the win conditions. Thats why i gave the deck a innervate and neutrelize. Since the aim of the deck is to either overpower the opponent with two waves of taunt or when you run out of options you can play mechathun. Its a triple treat deck after all. 2 waves of taunt and a mechathun at the end.
Because after playing most of the cards you run out of steam power and you have always the option to mechathun at the end. The quirk is not many players expect it thats why its so good when pulling it off in the meta as with my older tt decks.
Btw i felt nourish was outdated and too slow so i just left it out because it was just too slow. I put juicy psymelon for example to draw. I felt i needed faster draw and nourish didnt give me that option.
I cant put wiching hour to a deck that has multible beasts hehe :))
I appreciate the feedback tho :)
Well as I saaid, this deck is jack of all trades, but bythe loks of it it will be hard. Just try it, the reason you neutralize your hadonox is because you need it to have impact straight away, giving it rush migh not be enough. Yeah but try to test it out and post how it went.
yes, thanks for feedback again :)