[Spark] Demonic Zoo (S9 + BRM Update)
- Last updated Sep 20, 2016 (Karazhan)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Demonlock
- Crafting Cost: 4720
- Dust Needed: Loading Collection
- Created: 12/4/2014 (GvG Prelaunch)
- Sparkaz
- Pro Player
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Ladder Decks:
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The Deck has been updated with the League of Explorers release : Demonic Zoo
Introduction
Hello everyone I'm Spark, Legend player from Hearthstone and today we are taking a look at Zoolock new look with the release of GvG.
This Deck and its many variants will certainly be the next evolution of Zoolock as the Mech synergies totally fits the aggressive playstyle of the Deck.
I feel like the concept is pretty obvious so don't be surprised to see this kind of design pollute the ladder, you will have to deal with a variant of that in the meta if you want to succeed ;)
Theorycrafting : Mech Synergies
The whole idea is to keep Deathrattle synergies to power up Undertaker and have sticky minions while adding some Mechs into the mix to make great use of Mechwarper and Tinkertown Technician.
Clockwork Gnome, Harvest Golem and Piloted Shredder represents the best this design as they are all Mechs that have a Deathrattle effect.
I was invited to Deck Talk with TheChiv during Theorycrafting process, this video can give you some insight into my initial thoughts ;)
The second part is about my first ideas on Deathrattle Hunter new look which changed a little bit since Theorycrafting phase, here is the write up for the final Decklist : Beasty Zoo
Revision History 1 : Back to Basics
After playtesting the initial build a little bit more, I've found that Mech interactions were kinda underperforming for the specific Zoo strategy so I thought about reworking it with a return to the basics : flat value minions !
I instantly thought about Ogre Brute for its solid and cheap body, and after reading a nice article from DarkFrost, a mate on another site, I've decided to tweak his list slightly according to my initial thoughts. So all the credits go to him ;)
The mana-curve and strategy remains the same but I feel like it's much more consistent since you don't rely anymore on keeping Mechs on the board to make value out of their synergies, which made me feel like I lacked reaching potential to close game with the initial list.
Undertaker is still in the Deck because I'm running some good value Deathrattle minions, just like before GvG but improved with the new cards.
Since I've included back Voidwalker to have a cheap taunt and protect my early threats, I decided to give a try to Darkbomb and I'm pretty satisfied with it.
As I'm a conservative player, I often ended up keeping Soulfire for too long in my hand, therefore screwing a little bit with my Doomguard play.
Obviously, this card is still very good for Zoolock and the change is most importantly aimed at adjusting the curve ;)
Revision History 2 : Return of the Demons
After the big success Xixo had with his list, I've decided to give a shot to Imp-losion as the card allows you to establish board presence while controlling an ennemy threat. Sea Giant fits perfectly this kind of strategy, especially in the current meta where board are often filled with minions.
I ended up tweaking the list and took a look back at interactions that I've already used back when Naxxramas got released to adjust it to my preferences. All the credits still go to him for the original idea ;)
Excluding Darkbomb felt pretty natural since you don't want to play too much spell in a Zoo Deck and I decided to give a new chance to Power Overwhelming to go along with all the swarm, which lead me to include the second Nerubian Egg and a Void Terror.
I already used these synergies in the past but the Deck is less reliant on those with this set up and therefore feels more consistent ;)
Revision History 3 : Removed Sea Giant for Loatheb because too many Decks are using Big Game Hunter.
Revision History 4 & 5 : Adjusted some tech cards to improve consistency.
Here are some Gameplay Videos with this variant, part of my Legend Grinding Session Series ;)
Revision History 6 : Rise of the Demons
As I didn't updated the Deck since the Undertaker, BRM is the perfect opportunity to do it now ;) Especially since Imp Gang Boss is such a perfect card ! I decided to try out some combos from my Demonic Void Midrange Demonlock with the solid core that Zoo always had and it's working perfectly !
Haunted Creeper, Nerubian Egg, Boom Bot, Imp Gang Boss and Imp-losion make sure you generate a lot of value from Power Overwhelming, Abusive Sergeant, Knife Juggler, Dire Wolf Alpha, Void Terror, Defender of Argus and Sea Giant.
Voidcaller makes a return in the Deck to pull off some awesome tempo plays with Doomguard or summon the awesome Demonlord : Mal'Ganis !
Dr. Boom increases the curve a little bit but is perfect at giving you the last steam you need to finish a game, since Boom Bot are so damn annoying, or simply baiting Big Game Hunter for the previously mentionned Demonlord ;)
Here are some Gameplay Videos with this variant, part of my Legend Grinding Session Series ;)
Closing
Although this variant is pretty consistent, feel free to experiment yourself with the new cards or try the initial/intermediate version and see what fits best your playstyle, there isn't one Deck to rule them all ;)
That's it for the guide guys, I hope you'll enjoy the Deck as much as I do !
Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)Follow me for more content and updates !
- Twitter : SparkazHS
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Yeah Snake Bite ;)
Wow that deck is so good too. All credit to you for having the genius to think of it.
Ahah thanks =P
Would you recommend taking out some cards to put in double arcane golem and another PO? I've lost too many times to that combo myself
No, I would probably change the Deck more in depth to make it combo-oriented. But include this pair of cards 2 times would hurt a lot the concept of Zoolock and interact badly with how Doomguard works ^^
Came here expecting Demony goodness , was a bit disappointed :(
Yeah it's not Demonlock, it's Zoolock.
Playing 10 cards related to Demons made me choose this name.
I only see 7 o.o?
You forgot Imp-losion I guess, and I counted PO in even if it's not directly demon related it feels "demonic", therefore I named it this way ^^
Flame Imp, Voidwalker, Undertaker, Leper Gnome and haunted creeper are high priority !
Egg, Juggler, wolf, sergeant and owl are decent cards to keep ;)
It also depends on the meta you're facing, don't hesitate to check my other Decks as all of them are legend viable ;)
Good luck !
Black is too situational to be played in Zoo, sure most of the Decks have target for it but if it had to stay in your hand, sadly that means no Doomguarderino =/
Ahah excellent, must have been hilarious indeed, praise the RNG lord for giving you good Imp-losions =D
Thanks for the feedback ;)
I wouldn't use either of these cards anyway xD
Oh that's sad ! I honestly don't really know as it is a staple for Zoo but I guess you can use Argent Squire or Young Priestess while working on it ;) It will still be suboptimal though =S
Neither, I've just answered above ;)
What do you think about annoy-o-tron over Voidwalker? I feel that the 2 hits it need to be taken out can be very valuable at times, and it still trades 2-1 with other 1 drops as with VW.
Also, as I have no Sea Giant, do you think Loatheb would be a good replacement to seal the board when ahead on key turns like turn 5 brawl, t7 Flamestrike and so on?
And lastly, is Void Terror pulling it's weight? With all the silence in the game, I feel that it can be an easy target. Especially with all the BGH's around.
See the initial theorycrafting for annoy-o-tron ;) Definitely great in a Mech Deck, but I prefer Voidwalker if not using Mechwarper ^^
Yes Loatheb is what I recommand to replace the Sea Giant.
Honestly, Void Terror has been doing pretty well for me, great egg activator and great to gain some more value out of PO (which you normally used to kill a target). It's a threat they'll have to answer anyway, if they can afford to silence this one they probably already lost to the Undertaker or Nerubian Egg they didn't Silenced before xD
I suggest you to take a look at the video I added today, you'll see some good examples of Void Terror doing what it does =P
Why would you give control opponents a target so they good use their single removal spells on? (like hex, bgh, fireball)
imo the power of any rush or zoo deck is that you ONLY have small minions making single target removal spells less effective. So I do not see the point of playing 1 sea giant
Personally, I do have a warlock zoo sea giant deck, but it has 2 of each, and also 2 vel reavers and onyxia, making a single target removal spell less relevant
I also thought about that but it's statistacally irrelevant since :
1. you don't always face Decks with hard removal
2. they don't always drew them, especially considering they mulliganed for Aggro
3. the amount of pressure that an Aggro Deck is creating forces them to use on other threats
My only real concern is more BGH, which sees a lot of play in the current meta, but in the end it wins me more often that it loose ;)