Dragon Paladin - 82% winrate to rank 5 from 15
- Last updated Apr 9, 2019 (Rise of Shadows)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Paladin
- Crafting Cost: 8660
- Dust Needed: Loading Collection
- Created: 4/10/2019 (Rise of Shadows)
- Mobisx
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Total Deck Rating
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Absolute sleeper deck. Dragons get absolutely massive. Spell generation with witchdoctors are great, lots of anti aggro tools. Tons of Thekal synergy. Drawing thekal is basically an auto win. Most aggro decks in standard atm are using 2 health so consecration knocks them out. No 1-drops but the deck heavily makes up with it with rush and tons of life regen. CAll to adventure for Kangor is always huge, especially if paired with Lightforged Blessing. Will make full guide at 25 upvotes.
I just had 6 games against BOMB WARIOR all lose.. have no chance. . I have one minion he have 3 always. HOW ? .. HOW ?
We can't say you probably are bad with this deck, so noone is reacting to you.
I play this game so long ... I dont think so. Im not 15 years old noob. Im 38 years old dad who play for fun. And i can show you livestream how i always lose. I dont do nothing bad,
I added archmage vargoth only for meme but he is doing actually pretty well!
Adding in a Barista Lynchen has really helped with my version of the deck. With so many battlecries usually one of them is critical in the match-up. In a slower match-up you can even bounce Dragon Speaker.
I am going to try yours and fit her in probably for a Call to Adventure. I like the idea, but it feels bad to pull a Firetree Witchdoctor with it. I thought about removing them and making it hit a Divine Shield minion, but I would rather just have the extra control resources than a 3 mana draw 4/4 taunt divine shield.
Consider adding a Truesilver Champion or two. With the amount of healing in the deck the face damage probably doesn't matter and it can stabilize the board. I added back in the Twilight Drake too for a proactive 4 drop. With all the resource generation and certain cards being held for a long time they frequently come out as 4/9 or 4/8.
This has all my edits atm. Unfortunately I need to grab one or two more cards before I can run it lol.
https://www.hearthpwn.com/deckbuilder/paladin#23:2;260:2;293:2;360:2;602:1;89353:1;89364:2;89382:2;89803:1;89860:1;90194:2;90199:1;90219:2;90279:2;90582:2;90596:1;90597:2;90609:1;90622:1;
no zilliax?
I was thinking last night that Zilliax is exactly what this deck needs. It's a blast to play once it gets rolling but it needs something to help get you past those early to mid rounds against aggro decks with enough health left to still be able to turn the corner. Just trying to decide which card I'd pull for it.
+1
This deck is great! Dragon paladin back bois! The Dragon Speaker and Glowstone Technician work well after Bronze Herald dies on board. BUFF DRAGON PALADIN Pog ! Thanks for sharing!
Glowstone Technician and Arena Fanatic are bad cards IMHO.
Would be better replaced with dragon synergy cards or known powerful cards that could serve the deck's synergies.
Edit : also i'm not sure about Call to Adventure, too slow I guess
Lets put most dragons, dragon related cards and handbuff cards into one deck, press autofill and post it on hearthpwn.
"Most aggro decks in standard atm are using 2 health"
Are we playing the same game? Most stuff has 3 or more health. One drops are nonexistant outside tokendruid (which you don't beat anyways with just 2 consecrations) and so far rogue seems to be the aggro deck of choice and that deck has zero 2 health minions (leeroy doesn't count.)
Why is there a kings in this deck?
Why isn't it a truesilver instead?
What is the point of all those handbuffs? +3/+3 on your dragons should be more than enough.
What does this deck even beat? Too slow to beat any decent aggro deck and also too slow and too light on removal to beat any decent value/control deck.
The guy is probably better than you because the blessing of kings fits the life steal and big minion cards way more than the true silver. It beats bomb warrior and mech hunter easily, has a decent match up against aggro and has an acceptable winrate against shaman. I went 5 - 3 with it on the tavern brawl. Let's see you make a dragon paladin amateur
Kings is bad in this deck. It's basically a 6 mana 5/5. Nasty card. Truesilver fits the "I play almost no early game cards"-style of this deck way better on top of being a good card in general. This deck doesn't beat any deck it just beats bad players. Rogue and Druid shit on it. Even Warriors have enough pressure to kill this deck easily.
Lemme guess you went 0-2 and then won some close games against the other garbage you encounter once you go 0-2 and the first decent player/deck at 5 wins crushed you.
5 - 3 is 5 - 3.
I am not saying the deck is perfect, far from it, but it's at least decent it doesn't deserve to get bashed.
Since then I've made an entirely different version of dragon paladin and I got from rank 20 to 14 on 2 winning streaks so I am quite happy to say dragon paladin is a thing and it works, pretty well in fact. I've made it more similar to old control paladin with a lot of emphasis on board clears and also added time out to stall as much as possible to get most value out of them. It's the only way you can make use of the otherwise slow handbuffs. That's what the developers wanted us to do - the time out card isn't coincidental - they added an archetype which for the last few years never worked so they are finally making it good.
I think it's to soon to craft these decks. I took a major lost of dust when i did murloc shaman lol
It has been proven with time that the handbuff mechanic really isn't that strong. While I think that dragon paladin has great potential as a control deck, this is simply not the list that you will want to run. But, for someone who I assume is a relatively new player, it's not a bad attempt at the deck. Just put in more control elements and less tempo, as you will win by taking away your opponents tempo, not by trying to match it.
I think you are the new player here you are giving yourself more importance than you deserve. The decks works fine I ran the same list except with 2 equalities instead of the 2/2 spell generators and I got 5 - 3 on the tavern brawl against every sort of net deck I saw *insert a streamer* play at legend. Maybe you don't know how to play it?
0% win rate @ Rank 15 ... about to go into 20th game... (I keep playing games through losses to make sure I understand what's going on with them) - only "wins" I have are people afk/leaving so not counting those since it wasn't the deck that won, it was the lack of an opponent... Deck seems way too slow, it's like old school ramp druid without the extra mana crystals, too many play arounds, no hard removal unless you drop a minion and wait for it to be able to attack, just not a good deck
why is this even on the frontpage? this deck is neither creative nor good. Just a bunch of dragons and handbuff stuff. Even the inbuilt deckbuilder can create better decks than this.
This is quite interesting!