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Gadnuk's Massive Dragon Druid

  • Last updated Nov 14, 2020 (Darkmoon Faire)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 14100
  • Dust Needed: Loading Collection
  • Created: 11/29/2018 (Boomsday)
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  • Total Deck Rating

    36

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This deck was just meant to have some fun, but as it turns out, it actually has a great win rate with it's multiple synergies.

This is my favorite ramp druid in the current meta. You can be at 7 mana often on turn 4. 

This deck runs NO removal. You are simply going to ramp quickly enough to take board control with plenty of it available. When you do, it will be for the rest of the game and all of eternity, as an endless stream of massive, terrifying minions gets slammed down in front of your opponent. 

If you like Big Druid decks, like I do, this deck will make you grin.  :)  

Ramping:  Note that the ramp cards chosen for this deck were done so with each synergy in mind. If you add Mire keeper or Greedy Sprite, you'll quickly discover why they don't synergize in this deck so stick with the ramp cards chosen.

The basic strategy here is to ramp, gain board control, play taunts, play Hadronox, play N'zoth bringing back Hadronox.

Barnes adds huge value to this deck, and cards have been selected to synergize with him for early game concessions from your opponents. Think Y'Shaarj, Deathwing Dragonlord, and even a hadronox works with him as you'll bring back two with N'zoth. Lot's of value here from Barnes.

Mulligan:  Keep all ramp cards needed to get to 8 mana. IF you already have enough ramp in hand, keep cards like Chillmaw or a single 8 drop if you have a clear path to ramp to 8 quickly. If your hand is stuffed with ramp, keep Oakheart as your opponent will often concede after you fill your board in one turn with giant horrible things.  :)