Even Mecha'Thun Can Win
- Last updated Aug 10, 2018 (Boomsday)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Warlock
- Crafting Cost: 9040
- Dust Needed: Loading Collection
- Created: 8/1/2018 (Spiteful Nerf)
- Schnez01
- Registered User
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Total Deck Rating
272
Just a cheeky bit of theorycrafting with Mecha'Thun, using Even Warlock as a base. I will be testing this deck day 1 of the expansion, and will also post a Mulligan guide if this can get +20 up-votes. Note that this deck list is likely to change before 'The Boomsday Project' is released.
In case you missed it, combo is as follows:
- Empty your deck (easy to do with 1 mana hero power)
- Play 2x Galvanizer with Mecha'thun in hand (cost will be reduced to 8 mana)
- Play Mecha'thun
- Play Bloodbloom and Cataclysm.
- Bam you win!
General Guide:
Gameplay: This deck is meant to be played in almost the same way as a standard even control Warlock, that means you want a big hand and board control. Where this deck differs from a normal list, is in the late game. The Mech’thun combo (shown above) enables a fairly consistent win rate against heavy control decks, provided you use you hard removal wisely.
The biggest problem with this deck is tapping too aggressively without healing. Against aggro decks in particular, you really don’t want to be falling below the 15 hp mark, and if you do, that’s where we use Hooked Reaver for a bit of defence. Against control however there is a much lower risk of burst damage, so provided you have board control and taunts you can draw your deck much faster. And Remember when we hit the late game, Gul’dan is there to heal you back up.
Mulligan Guide:
Against Aggro; we want to control the board early and clear our opponent’s small minions with AOE. This means we are looking for any of our 2 cost minions in our opener, excluding Galvaniser, and we are also after Hellfire and Defile.
Against Control; we are also looking for our precious 2 drops, however instead of trying to get AOE, we want our 4 cost minions especially Twilight Drake. I would also recommend keeping a Spellstone in hand if you are holding any Vulgar Homunculus’, as they are easy activators for more damage and healing.
Changes:
Edit: I decided to replace 2x Loot Hoarder with 2xPlated Beetle for better early game.
Edit #2: After playing a few games I've realized a number of changes that could be made; I find Dread Infernal can be a bit clunky in some situations, as a result of this I beleive that its can either be replaced with Glinda Crowskin (for a cheaper combo or more low cost minions, or a Skulking Geist (for against aggro decks like odd rouge, and zoolock.
Edit #3: After more revision it has come apparent that the meta is very aggro, to counter this I have replaced a Sunfury Protector and a Dread Infernal, with 2x Doomsayer.
If you like the deck please up-vote
Huge thanks to everyone who has given feedback and supported this deck, great to see a tonne of people having fun with this!
I do not want to be a spoilsport but Cataclysm says: Destroy all minions. Discard your hand. So, if it destroys minions before you discard your hand, the combo isn't playable. Someone knows if that would work?
I've gone through this with a few people, it does work. Go back a few pages in the comments coz I posted a video a few days back as proof. In short, the minions only leave the battlefield after the discard occurs.
oh thanks buddy!
I think Mecha´Thun EvenLock will be worse than the current EvenLock since the matchup against aggro will be MUCH harder... also the tools EvenLock has against most control decks are pretty good so a alternate win condition against control isn´t really needed for this deck.
Edit: Aggro will just obliterate this deck. Warlock won´t be able to clear the board turn by turn until ur totally out of cards (and we don´t have armor gain like Druid/Warrior)
> Empty your deck (easy to do with 1 mana hero power)
LOL... tap-tap while aggro rapes ur face
will be dead long before turn 10
Tried playing with a weakened shell of even warlock deck in current meta. It performs poorly. I only had moderately good results with wild variation of this deck(reno/emperor)...
We will see how it performs very soon ;)
i beleive this deck will win or lose waay before mechathun is even playable.
Yeah he kinda just stuck the combo into evenlock without really tuning it any more. I think if you tuned it a bit more towards defence then it could do some cool stuff, but it just looks like a bad evenlock right now.
looks good. I reckon the warlock combo is the best one and probably will be the best mecha'thun deck on day one. it's s shame there's 2 of these on page 1 now though as I wanted it to remain a secret.
Druid has the better anti aggro tools and can cycle through his deck way easier while Warlock needs to take damage every turn to be able to draw the entire deck while still being alive against aggro.
As I said the deck isn't going to be tear 1 but we honesty have no clue what the meta will look like.
Well aggro will be still the strongest archetyp so combo decks that aren´t druid won´t be that successful (bold prediction).
But it will be REALLY fun to play and i will definitely try this list! thanks for sharing.
Yeah, that's the thing. In order for a combo to be truly great, the cards have to be decent on their own. If you draw a Whirliglider and no Defile, it's essentially a dead card. Thalnos is perfect because it does damn near the same thing, all the while being decent as a standalone. That's why Lady in White decks are so bad, because it requires you to run garbage standalone cards to make the value gained from Lady in White worth it.
Thanks to everyone for the support and suggestions. I will be sure to give this deck a try on day one
Thanks to everyone for the support and suggestions. I will be sure to give this deck a try on day one
Nice deck. I would personally remove Cataclysm to add another copy of Siphon Soul or Twisting Nether to have more board control against aggro/midrange matchups.
But when Shudderwock deck is the meta, I see why you put Cataclysm as a core card of the deck.
but Cataclysm is the way you win
Wait, does the Mecha'thun deathrattle trigger before or after Cataclysm completes? If we go by the order of the card text, then what would happen would be:
1. Cataclysm destroys all minions, including Mecha'thun.
2. Mecha'thun's deathrattle triggers, possibly failing because there are possibly cards still in hand.
3. Cards are discarded from Cataclysm.
I don't know the order of operations for this game off the top of my head, but logically this seems like it wouldn't work.
I think they changed this awhile back so that cards didn't interrupt other cards, meaning that all of Cataclysm would finish first and then deathrattles would go off. I could be wrong though...
The deathrattle triggers after the discard. I tested the interaction with Bone Drake and Cataclysm. The random dragon is added after the hand discard