Even Mecha'Thun Can Win
- Last updated Aug 10, 2018 (Boomsday)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Warlock
- Crafting Cost: 9040
- Dust Needed: Loading Collection
- Created: 8/1/2018 (Spiteful Nerf)
- Schnez01
- Registered User
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Total Deck Rating
272
Just a cheeky bit of theorycrafting with Mecha'Thun, using Even Warlock as a base. I will be testing this deck day 1 of the expansion, and will also post a Mulligan guide if this can get +20 up-votes. Note that this deck list is likely to change before 'The Boomsday Project' is released.
In case you missed it, combo is as follows:
- Empty your deck (easy to do with 1 mana hero power)
- Play 2x Galvanizer with Mecha'thun in hand (cost will be reduced to 8 mana)
- Play Mecha'thun
- Play Bloodbloom and Cataclysm.
- Bam you win!
General Guide:
Gameplay: This deck is meant to be played in almost the same way as a standard even control Warlock, that means you want a big hand and board control. Where this deck differs from a normal list, is in the late game. The Mech’thun combo (shown above) enables a fairly consistent win rate against heavy control decks, provided you use you hard removal wisely.
The biggest problem with this deck is tapping too aggressively without healing. Against aggro decks in particular, you really don’t want to be falling below the 15 hp mark, and if you do, that’s where we use Hooked Reaver for a bit of defence. Against control however there is a much lower risk of burst damage, so provided you have board control and taunts you can draw your deck much faster. And Remember when we hit the late game, Gul’dan is there to heal you back up.
Mulligan Guide:
Against Aggro; we want to control the board early and clear our opponent’s small minions with AOE. This means we are looking for any of our 2 cost minions in our opener, excluding Galvaniser, and we are also after Hellfire and Defile.
Against Control; we are also looking for our precious 2 drops, however instead of trying to get AOE, we want our 4 cost minions especially Twilight Drake. I would also recommend keeping a Spellstone in hand if you are holding any Vulgar Homunculus’, as they are easy activators for more damage and healing.
Changes:
Edit: I decided to replace 2x Loot Hoarder with 2xPlated Beetle for better early game.
Edit #2: After playing a few games I've realized a number of changes that could be made; I find Dread Infernal can be a bit clunky in some situations, as a result of this I beleive that its can either be replaced with Glinda Crowskin (for a cheaper combo or more low cost minions, or a Skulking Geist (for against aggro decks like odd rouge, and zoolock.
Edit #3: After more revision it has come apparent that the meta is very aggro, to counter this I have replaced a Sunfury Protector and a Dread Infernal, with 2x Doomsayer.
If you like the deck please up-vote
Huge thanks to everyone who has given feedback and supported this deck, great to see a tonne of people having fun with this!
Would recommend giving credit to the content creators that actually came up with the idea for this deck, rather than just passing it off as your own to try to get upvotes on hearthpwn.
Unfortunately for you this this deck was created hours before any content create mentioned this combo. Please get your facts right before you make a post like this.
lol dont even need mechathun too win most of the time
Fantastic
It actually works thanks !
Nice deck!
Mirror match is just luck though
I personally had success by adding even more draw in.
Why are you using skulking geist???
Edit; i just noticed that your deck lack sunfury protector...
I was running into a lot of odd rogue, so I included the skulking geist to hit Cold Blood and Deadly Poison. Also, with all the removal spells, I didn't feel like I needed the sunfury protector.
doesnt work, shame conceded
Looks like works
Replaced Dread Infernal with Glinda and got the combo off on my second game
Been playing mostly Evenlock during the witchwood. This deck looks a lot of fun and should be craftable on day 1 for me no probs.
I love the idea of the extra win condition with the combo to allow a little more wiggle room for dealing with aggro decks from a bad mulligan.
Thanks for the deck, upvoted and will look forward to seeing how it pans out!!!
Ok....it looks good....but im afraid its not gonna be good....I hope it is good
This deck is surprisingly cheap when it comes to Arcane Dust cost. Thanks for posting!
if you include glinda and echo galvanizer then you wont need bloodbloom in your hand and a hemet won't be bad.
I think what LazaaR meant to say was that he created a similar deck on 8/2/18. The day AFTER this deck was posted....
Why not add more card draw? You're not even running Hemet to help you thin the deck. With only the hero power it will take forever for you too draw through the deck not to mention that you will be killing yourself by tapping that much. With this sort if build you are just playing a watered down Even lock deck that has an alternative way to finish the game once you are in fatigue. And with DK Gul'dan you are usually in a good spot in fatigue anyway. Wouldn't it make more sense to go more all in for the combo. I would keep the control aspects of Even Lock but drop more of the offensive stuff like Mountain Giants since you're not going to win that way anyway if you go for the combo.
Nope, this is my version created a day before kripps video
U probably mean Cataclysm order effect. In fact it first discards ur hand THEN kills all minions which will make Mecha'thun work