Even Mecha'Thun Can Win
- Last updated Aug 10, 2018 (Boomsday)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Even Warlock
- Crafting Cost: 9040
- Dust Needed: Loading Collection
- Created: 8/1/2018 (Spiteful Nerf)
- Schnez01
- Registered User
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- 5
- 11
- 31
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Battle Tag:
N/A
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Total Deck Rating
272
Just a cheeky bit of theorycrafting with Mecha'Thun, using Even Warlock as a base. I will be testing this deck day 1 of the expansion, and will also post a Mulligan guide if this can get +20 up-votes. Note that this deck list is likely to change before 'The Boomsday Project' is released.
In case you missed it, combo is as follows:
- Empty your deck (easy to do with 1 mana hero power)
- Play 2x Galvanizer with Mecha'thun in hand (cost will be reduced to 8 mana)
- Play Mecha'thun
- Play Bloodbloom and Cataclysm.
- Bam you win!
General Guide:
Gameplay: This deck is meant to be played in almost the same way as a standard even control Warlock, that means you want a big hand and board control. Where this deck differs from a normal list, is in the late game. The Mech’thun combo (shown above) enables a fairly consistent win rate against heavy control decks, provided you use you hard removal wisely.
The biggest problem with this deck is tapping too aggressively without healing. Against aggro decks in particular, you really don’t want to be falling below the 15 hp mark, and if you do, that’s where we use Hooked Reaver for a bit of defence. Against control however there is a much lower risk of burst damage, so provided you have board control and taunts you can draw your deck much faster. And Remember when we hit the late game, Gul’dan is there to heal you back up.
Mulligan Guide:
Against Aggro; we want to control the board early and clear our opponent’s small minions with AOE. This means we are looking for any of our 2 cost minions in our opener, excluding Galvaniser, and we are also after Hellfire and Defile.
Against Control; we are also looking for our precious 2 drops, however instead of trying to get AOE, we want our 4 cost minions especially Twilight Drake. I would also recommend keeping a Spellstone in hand if you are holding any Vulgar Homunculus’, as they are easy activators for more damage and healing.
Changes:
Edit: I decided to replace 2x Loot Hoarder with 2xPlated Beetle for better early game.
Edit #2: After playing a few games I've realized a number of changes that could be made; I find Dread Infernal can be a bit clunky in some situations, as a result of this I beleive that its can either be replaced with Glinda Crowskin (for a cheaper combo or more low cost minions, or a Skulking Geist (for against aggro decks like odd rouge, and zoolock.
Edit #3: After more revision it has come apparent that the meta is very aggro, to counter this I have replaced a Sunfury Protector and a Dread Infernal, with 2x Doomsayer.
If you like the deck please up-vote
Huge thanks to everyone who has given feedback and supported this deck, great to see a tonne of people having fun with this!
Great deck man.I love it!
This deck worked for maybe the first 3-6 days. It's a trash tier deck past that.
There’s a couple versions out there, one in particular on HSReplay, that isn’t an even version, but more of s control style.
### Mecha'thun Warlock
# Class: Warlock
# Format: Standard
# Year of the Raven
#
# 2x (1) Mortal Coil
# 2x (1) Kobold Librarian
# 1x (2) Vulgar Homunculus
# 1x (2) Plated Beetle
# 1x (2) Novice Engineer
# 2x (2) Galvanizer
# 2x (2) Doomsayer
# 2x (2) Defile
# 1x (2) Bloodmage Thalnos
# 1x (2) Bloodbloom
# 1x (3) Voodoo Doll
# 2x (3) Tar Creeper
# 2x (4) Lesser Amethyst Spellstone
# 1x (4) Hellfire
# 1x (4) Cataclysm
# 1x (5) Skull of the Man'ari
# 1x (7) Lord Godfrey
# 2x (8) Twisting Nether
# 2x (9) Voidlord
# 1x (10) Mecha'thun
# 1x (10) Bloodreaver Gul'dan
#
AAECAf0GDJwC7QW2B5DHAvHQApfTAurmAs7pAtvpArfxApz4AvH7AgmKAdsGxAjKwwLnywLy0AKI0gLo5wLX/gIA
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Find this deck on https://hsreplay.net/decks/TzbE3zV6d0ML42GT8zuyyh/
Have you tried this to see if it’s better in terms of survivability? I’m close to spending the 2000 dust for the last 2 cards, and I can play both versions. Do you think the 1 mana life tap is that much more effective, at the cost of survivability?
Did anyone consider or attempted Nat Pagle for this deck?
Currently running this deck:
Thinking about replacing sBloodmage Thalnos with Nat Pagle. But I'd have to craft him. Not sure if worth it, just to try it out.
At best, Nat would reduce the self harm, since you wouldn't have to tap so often, increase survivability against aggro. At the very least Nat acts as a soft taunt.
i tried this out but there is no point as it either gets removed or you over draw
Playing this on ladder in EU but when I played both galvanizers and there are 7-8 cards left in the deck to complete the combo bum I’m dead.Won 13 in 30 matches, and only two times managed to make the combo.I spent easily 7,5k dust on this deck and now there’s a bit regression.Any reasonable suggestions?
Even warlovk is even better without the C'thun combo... its added just for the Boomsday vibe!
Druid OTK’thun works better. They’re pretty good at anti aggro and have found ways to counter tech cards.
So far, I've been having good results with this. I noticed how some games I won without the combo, but when I did get the combo off, it was my only chance of winning, so I do think this is doing better than standard Even Warlock at the moment, at least for me. After some heartbreaking losses, I'm considering adding in a second Twisting Nether, but I'm not sure what I'd replace, to be honest.
This deck is absolute garbage. Played 20 games, won 2 without combo.
Thanks Bro
Just fckd up bm'ing Big mage. Draw every turn. To the moment I have no cards in deck he had 11 or 12. After using blizzard on my 4 demons after GulDan he's started bm'ing. But Thun already waited for his hour...
I think the black knight is a better alternative for dread infernal. Awesome deck btw, having so much fun playing this.
Awesome dude, great to hear I think with such an aggro meta right now the doom sayers are a good call
Man, there is something about getting Togwaggled + Azalina while having Mecha'Thun, 2 Galvanizers and Bloodbloom in your hand, swapping the decks for a hail mary tap and getting your Cata to finish the druid 2 turns later! Having fun with the deck so far!
Great deck! Went from 15 to 11 easily. Fun to play as well :)
I feel like this deck doesn't have enough draw. I usually have two or three cards left in my deck when the enemy finally manages to kill me :s A more comprehensive guide or maybe a video would be greatly appreciated!
Card draw hasn't been an issue for me. Are you using hero power often?
Well, as often as I can/dare. I usually try not to overdraw, lest I loose a card needed for the combo.
Anyone got some tips against pogo rogue? I'm doing well against all other decks but this one, unfortunately it's the one I'm matched up against the most.