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Maly'Thun Build

  • Last updated Jul 30, 2018 (Spiteful Nerf)
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Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Malygos Druid
  • Crafting Cost: 6420
  • Dust Needed: Loading Collection
  • Created: 7/30/2018 (Spiteful Nerf)
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  • Total Deck Rating

    67

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Looking a lot of the discussion over about Mecha'thun in Druid, I wanted to put together a Maly'thun Druid deck finally to better express the idea for the deck. As much as I don't want this to become something that's very prevalent, I want to better expand on a lot of the idea here.

1. The incredible deck effect from Hemet, Jungle Hunter

We're talking about a full eradication of your deck. I wanted to find a way to make it okay for Naturalize and Innervate to get destroyed with no problem. Hemet destroys decks full of cheap cards. With this idea, you can draw into Hemet, and when you do, you play him if you can afford to at the time. If you draw Hemet on curve, you only need either Moonfire and Voodoo Doll or Naturalize. You can put a Witchwood Piper in the deck if you need to, as it'll draw your Voodoo Doll.

Part of the reason it's okay to play Hemet on curve, if you have your a one or two of your cheap cards that you need, there are other cards in your deck you need to draw at times before you hit 10 mana, as you could wipe out some of your cards you gain mana with.

2. The threat of a Skulking Geist

With Geist being able to destroy your Naturalize spells, you need an alternate method of killing Mecha'thun. Looking over the cards we have, you have the option of using Innervate with Voodoo Doll and Moonfire, which currently sits at 0 mana. This will help, and if your Mecha'thun is gone...

3. Flobbidinous Floop

Having played a Mecha'thun, if Floop is in hand, you can play Floop as a copy of Mecha'thun, followed by either Voodoo Doll and Moonfire or a Naturalize.

4. Ultimate Infestation

It is not required to play UI in this deck. The deck has other concerns at 10 mana, and if you've hit 10 mana, you've likely drawn enough of what's here to have already started getting Mecha'thun ready to go. If you've played Hemet, you likely don't have a deck to speak of. Drawing 5 cards with no deck, from 0 fatigue damage, you're taking 15 damage. You're also spending your turn to summon something that doesn't contest the board, and gaining armor to maybe mitigate fatigue damage. UI is not a board clear, and this is a deck that can't be bothered to have UI get in the way. If you can afford it, sure, but you're also trying to expend the cards in your hand.

5. Malygos

Having a secondary win condition is good. Often times, you need something as bait. If a card is played (Gnomeferatu and Demonic Project, for example) that can destroy some of your cards, Malygos and parts of the Maly win condition can play shield at times by taking the hit in place of Mecha'thun. Not always a guarantee that it'll work like that, but even if Mecha'thun is destroyed like this, Malygos can put quite the dent in someone's face, and you'll sometimes have enough damage to finish the match.

6. Juicy Psychmelon and Dreampetal Florist

Juicy Psychmelon is capable of drawing Dreampetal Florist, Malygos and Mecha'thun in one cast. You have a lot of what enable your cards off this draw, and your deck will become smaller. (If only JP also drew 6 mana minions, it'd draw Hemet, too.) Dreampetal Florist can enable a Malygos play, it can reduce the cost of Mecha'thun, and if you're feeling daring, you could play two Mecha'thun in the same turn.